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Decompiled source of BoomBoxNoPower v1.0.0
BepInEx/plugins/BoomBoxNoPower.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using BoomBoxNoPower.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BoomBoxNoPower")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BoomBoxNoPower")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("bd269fc6-abd7-4d33-b4d7-77be24732c49")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace BoomBoxNoPower { [BepInPlugin("BoomBox.BoomBoxNoPower", "Boombox No Power", "1.0.0.0")] public class BoomBoxModBase : BaseUnityPlugin { private const string modGUID = "BoomBox.BoomBoxNoPower"; private const string modName = "Boombox No Power"; private const string modVersion = "1.0.0.0"; private static BoomBoxModBase instance; private readonly Harmony harmony = new Harmony("BoomBox.BoomBoxNoPower"); internal ManualLogSource logger; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown if ((Object)instance != (Object)null) { instance = this; } logger = Logger.CreateLogSource("BoomBox.BoomBoxNoPower"); logger.LogInfo((object)"Boombox No Power has awoken"); harmony.PatchAll(typeof(BoomBoxModBase)); harmony.PatchAll(typeof(BoomBoxPatch)); } } } namespace BoomBoxNoPower.Patches { [HarmonyPatch(typeof(BoomboxItem))] internal class BoomBoxPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void PatchBattery(ref Item ___itemProperties) { ___itemProperties.requiresBattery = false; } } }