Decompiled source of Genshin Impact Models v1.0.0

BepInEx/plugins/GenshinModelReplacements.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GenshinModelAdditions.Replacements;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HololiveModelReplacements")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+fd1fd3c1c9f2e2ea6b1d6135f9603cf06be587df")]
[assembly: AssemblyProduct("HololiveModelReplacements")]
[assembly: AssemblyTitle("HololiveModelReplacements")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace GenshinModelAdditions
{
	[BepInPlugin("tacocat.GenshinModelReplacements", "Genshin Model Replacements", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public void InitConfig()
		{
		}

		private void Awake()
		{
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Eula", typeof(EulaReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Ganyu", typeof(GanyuReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Hutao", typeof(HutaoReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Keqing", typeof(KeqingReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kirara", typeof(KiraraReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Miko", typeof(MikoReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Mona", typeof(MonaReplacement));
			Harmony val = new Harmony("tacocat.GenshinModelReplacements");
			val.PatchAll();
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "mbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace GenshinModelAdditions.Replacements
{
	public class EulaReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "eulaPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class GanyuReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ganyuPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class HutaoReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "hutaoPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class KeqingReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "keqingPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class KiraraReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "kiraraPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MikoReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "mikoPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MonaReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "monaPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
}