Decompiled source of Hololive Company v1.3.0

BepInEx/plugins/HololiveModelReplacements.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HololiveModelAdditions.Replacements;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HololiveModelReplacements")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e1fca9e336bed92c92e3fdb6f03eec9baa15581a")]
[assembly: AssemblyProduct("HololiveModelReplacements")]
[assembly: AssemblyTitle("HololiveModelReplacements")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace HololiveModelAdditions
{
	[BepInPlugin("tacocat.HololiveModels", "Hololive Company", "1.3.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public void InitConfig()
		{
		}

		private void Awake()
		{
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Kiara", typeof(KiaraReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Botan", typeof(BotanReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Gura", typeof(GuraReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Lamy", typeof(LamyReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Okayu", typeof(OkayuReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Watame", typeof(WatameReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pekora", typeof(PekoraReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Koyori", typeof(KoyoriReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Korone", typeof(KoroneReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Polka", typeof(PolkaReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Towa", typeof(TowaReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Marine", typeof(MarineReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kanata", typeof(KanataReplacement));
			Harmony val = new Harmony("tacocat.HololiveModels");
			val.PatchAll();
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "mbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace HololiveModelAdditions.Replacements
{
	public class KiaraReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "kiaraPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = true;
		}
	}
	public class BotanReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "botanPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = true;
		}
	}
	public class GuraReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "guraPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = true;
		}
	}
	public class LamyReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "lamyPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = true;
		}
	}
	public class OkayuReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "okayuPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = true;
		}
	}
	public class WatameReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "watamePrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = true;
		}
	}
	public class PekoraReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "pekoraPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = true;
		}
	}
	public class KoyoriReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "koyoriPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = true;
		}
	}
	public class KoroneReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "koronePrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = true;
		}
	}
	public class PolkaReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "polkaPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = true;
		}
	}
	public class TowaReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "towaPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = true;
		}
	}
	public class MarineReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "marinePrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = true;
		}
	}
	public class KanataReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "kanataPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = true;
		}
	}
}