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Decompiled source of Hololive Company v1.3.0
BepInEx/plugins/HololiveModelReplacements.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using HololiveModelAdditions.Replacements; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HololiveModelReplacements")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+e1fca9e336bed92c92e3fdb6f03eec9baa15581a")] [assembly: AssemblyProduct("HololiveModelReplacements")] [assembly: AssemblyTitle("HololiveModelReplacements")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace HololiveModelAdditions { [BepInPlugin("tacocat.HololiveModels", "Hololive Company", "1.3.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public void InitConfig() { } private void Awake() { //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Kiara", typeof(KiaraReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Botan", typeof(BotanReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Gura", typeof(GuraReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Lamy", typeof(LamyReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Okayu", typeof(OkayuReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Watame", typeof(WatameReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Pekora", typeof(PekoraReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Koyori", typeof(KoyoriReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Korone", typeof(KoroneReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Polka", typeof(PolkaReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Towa", typeof(TowaReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Marine", typeof(MarineReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Kanata", typeof(KanataReplacement)); Harmony val = new Harmony("tacocat.HololiveModels"); val.PatchAll(); } } public static class Assets { public static string mainAssetBundleName = "mbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace HololiveModelAdditions.Replacements { public class KiaraReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "kiaraPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class BotanReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "botanPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class GuraReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "guraPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class LamyReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "lamyPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class OkayuReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "okayuPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class WatameReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "watamePrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class PekoraReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "pekoraPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class KoyoriReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "koyoriPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class KoroneReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "koronePrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class PolkaReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "polkaPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class TowaReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "towaPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class MarineReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "marinePrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class KanataReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "kanataPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } }