using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Cubert")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Cubert")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Cubert")]
[assembly: AssemblyTitle("Cubert")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Cubert
{
[BepInPlugin("CUBERT", "CUBERT", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony;
public static Plugin Singleton;
public AssetBundle AssetBundle { get; set; }
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
_harmony = new Harmony("CUBERT");
_harmony.PatchAll();
AssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) ?? string.Empty, "cubert"));
Singleton = this;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CUBERT is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "CUBERT";
public const string PLUGIN_NAME = "CUBERT";
public const string PLUGIN_VERSION = "1.0.0";
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Cubert";
public const string PLUGIN_NAME = "Cubert";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace Cubert.Patches
{
public class CubertPatch
{
[HarmonyPatch]
internal class EnemyTypes
{
[HarmonyPatch(typeof(EnemyAI), "Start")]
[HarmonyPostfix]
public static void Postfix(EnemyAI __instance)
{
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
if (!(__instance.enemyType.enemyName != "Manticoil") && !((Component)__instance.eye).GetComponentsInChildren(typeof(Component)).Any((Component comp) => ((Object)comp).name.Contains("Cubert")))
{
SkinnedMeshRenderer[] componentsInChildren = ((Component)__instance.eye.root).GetComponentsInChildren<SkinnedMeshRenderer>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
((Renderer)componentsInChildren[i]).enabled = false;
}
ScanNodeProperties componentInChildren = ((Component)__instance.eye.root).GetComponentInChildren<ScanNodeProperties>();
componentInChildren.headerText = "Cubert";
componentInChildren.subText = "FEAR HIM";
GameObject obj = Object.Instantiate<GameObject>(Plugin.Singleton.AssetBundle.LoadAsset<GameObject>("Assets/Cubert.prefab"), __instance.eye, false);
int num = new Random().Next(1, 5);
obj.transform.localScale = new Vector3((float)num, (float)num, (float)num);
obj.transform.localPosition = new Vector3(0f, 0f, 0f);
}
}
}
}
}