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Decompiled source of Cubert v1.0.1
Cubert.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Cubert")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Cubert")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Cubert")] [assembly: AssemblyTitle("Cubert")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Cubert { [BepInPlugin("CUBERT", "CUBERT", "1.0.0")] public class Plugin : BaseUnityPlugin { private Harmony _harmony; public static Plugin Singleton; public AssetBundle AssetBundle { get; set; } private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _harmony = new Harmony("CUBERT"); _harmony.PatchAll(); AssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) ?? string.Empty, "cubert")); Singleton = this; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CUBERT is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "CUBERT"; public const string PLUGIN_NAME = "CUBERT"; public const string PLUGIN_VERSION = "1.0.0"; } public static class MyPluginInfo { public const string PLUGIN_GUID = "Cubert"; public const string PLUGIN_NAME = "Cubert"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Cubert.Patches { public class CubertPatch { [HarmonyPatch] internal class EnemyTypes { [HarmonyPatch(typeof(EnemyAI), "Start")] [HarmonyPostfix] public static void Postfix(EnemyAI __instance) { //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) if (!(__instance.enemyType.enemyName != "Manticoil") && !((Component)__instance.eye).GetComponentsInChildren(typeof(Component)).Any((Component comp) => ((Object)comp).name.Contains("Cubert"))) { SkinnedMeshRenderer[] componentsInChildren = ((Component)__instance.eye.root).GetComponentsInChildren<SkinnedMeshRenderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { ((Renderer)componentsInChildren[i]).enabled = false; } ScanNodeProperties componentInChildren = ((Component)__instance.eye.root).GetComponentInChildren<ScanNodeProperties>(); componentInChildren.headerText = "Cubert"; componentInChildren.subText = "FEAR HIM"; GameObject obj = Object.Instantiate<GameObject>(Plugin.Singleton.AssetBundle.LoadAsset<GameObject>("Assets/Cubert.prefab"), __instance.eye, false); int num = new Random().Next(1, 5); obj.transform.localScale = new Vector3((float)num, (float)num, (float)num); obj.transform.localPosition = new Vector3(0f, 0f, 0f); } } } } }