Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of PhantomThievesPlayerModels v1.0.1
PhantomThieves.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("PhantomThieves")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PhantomThieves")] [assembly: AssemblyTitle("PhantomThieves")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRMAKOTONIIJIMA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MakotoNiijima"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRENAMAMIYAPS2 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RenAmamiyaPS2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRYUJISAKAMOTO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RyujiSakamoto"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFUTABASAKURA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FutabaSakura"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHARUOKUMURA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "HaruOkumura"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKASUMIYOSHIZAWA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "KasumiYoshizawa"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRANNTAKAMAKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "AnnTakamaki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYUSUKEKITAGAWA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "YusukeKitagawa"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.teaisnt.phantomthievesplayermodels", "PhantomThievesPlayerModels", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Ann Takamaki PS2", typeof(MRANNTAKAMAKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Makoto Niijima PS2", typeof(MRMAKOTONIIJIMA)); ModelReplacementAPI.RegisterSuitModelReplacement("Haru Okumura PS2", typeof(MRHARUOKUMURA)); ModelReplacementAPI.RegisterSuitModelReplacement("Ryuji Sakamoto PS2", typeof(MRRYUJISAKAMOTO)); ModelReplacementAPI.RegisterSuitModelReplacement("Kasumi Yoshizawa PS2", typeof(MRKASUMIYOSHIZAWA)); ModelReplacementAPI.RegisterSuitModelReplacement("Yusuke Kitagawa PS2", typeof(MRYUSUKEKITAGAWA)); ModelReplacementAPI.RegisterSuitModelReplacement("Futaba Sakura PS2", typeof(MRFUTABASAKURA)); ModelReplacementAPI.RegisterSuitModelReplacement("Ren Amamiya PS2", typeof(MRRENAMAMIYAPS2)); Harmony val = new Harmony("com.teaisnt.phantomthievesplayermodels"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.teaisnt.phantomthievesplayermodels is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "phantomthievesassetbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }