README updated to document smart ambient mode (no code changes from 1.0.7).
1.0.7
Replaced name-based fog targeting ("VolumeMain" only) with "smart ambient" targeting:
any GLOBAL Volume carrying an active Fog override is now removed, not just one with that
exact object name. Fixes custom moons that ship their own differently-named sky/fog volume
(e.g. a Sky and Fog Global Volume object with a moon-specific profile) — fog was
previously left untouched on those moons even with the mod active.
Smart ambient mode explicitly excludes local/bounded Volumes (indoor pockets, security
cameras) and known gameplay status-effect profiles (Poison, Drunk, Underwater, Flashbang,
Inside-Factory-Sky) so those visual effects are never disabled.
Smart ambient mode is now the default. The old "All fog disable?" (disables Fog on every
Volume, including status effects) is kept as a legacy/manual override but is no longer
recommended — it can cause scenes to go dark from lost HDRP light-scattering fill.
Added an optional "Diagnostic mode?" that logs every Volume in a scene (name, global vs.
local, Fog override state/params) without changing removal behavior. Off by default.
1.0.6
Fixed fog not being removed after landing on a moon. The scan was latching on the first
frame (in the menu, before any moon fog volume existed) and never re-running. It now
rescans on every scene load (with a short retry window for late-spawning volumes), so fog
is reliably removed on each moon.
Repackaged so the plugin DLL sits directly under BepInEx/plugins (removed a redundant
nested folder from the previous zip).
1.0.5
Added network prefab registration so all lobby players are required to have the mod
(Thunderstore policy for client-side advantage mods).
1.0.4
Modernized build; fixed a per-frame FindObjectsOfType performance issue.
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