Lethal Company
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Latest version
1.1.0
Last Updated
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4.8K
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Size
118KB
Dependants

Changelog

1.1.0

  • README updated to document smart ambient mode (no code changes from 1.0.7).

1.0.7

  • Replaced name-based fog targeting ("VolumeMain" only) with "smart ambient" targeting: any GLOBAL Volume carrying an active Fog override is now removed, not just one with that exact object name. Fixes custom moons that ship their own differently-named sky/fog volume (e.g. a Sky and Fog Global Volume object with a moon-specific profile) — fog was previously left untouched on those moons even with the mod active.
  • Smart ambient mode explicitly excludes local/bounded Volumes (indoor pockets, security cameras) and known gameplay status-effect profiles (Poison, Drunk, Underwater, Flashbang, Inside-Factory-Sky) so those visual effects are never disabled.
  • Smart ambient mode is now the default. The old "All fog disable?" (disables Fog on every Volume, including status effects) is kept as a legacy/manual override but is no longer recommended — it can cause scenes to go dark from lost HDRP light-scattering fill.
  • Added an optional "Diagnostic mode?" that logs every Volume in a scene (name, global vs. local, Fog override state/params) without changing removal behavior. Off by default.

1.0.6

  • Fixed fog not being removed after landing on a moon. The scan was latching on the first frame (in the menu, before any moon fog volume existed) and never re-running. It now rescans on every scene load (with a short retry window for late-spawning volumes), so fog is reliably removed on each moon.
  • Repackaged so the plugin DLL sits directly under BepInEx/plugins (removed a redundant nested folder from the previous zip).

1.0.5

  • Added network prefab registration so all lobby players are required to have the mod (Thunderstore policy for client-side advantage mods).

1.0.4

  • Modernized build; fixed a per-frame FindObjectsOfType performance issue.
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