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Peaches Castle

Adds the castle grounds of Peach's Castle as a playable moon.

CHANGELOG

  • 1.0.41

    • Fixed a couple of typos
  • 1.0.4

    • Dropship should actually work now
    • Adjusted overall balance of moon
      • Adjusted scrap spawn rate
      • Adjusted scrap that can spawn
      • Adjusted monster spawn rate
      • Adjusted monsters that can spawn
      • Adjusted size of factory
      • Added a cost to route to moon (Now requiring 450 credits)

Difficulty and scrap should now be more aligned with vanilla maps instead of being really OP... (Whoopsie!)

  • 1.0.3

    • Various LethalExpansion bugs have now been fixed (Thanks HolographicWings)
      • The dropship now works
      • Day/night cycle now works
      • The sun doesn't z-fight with itself and appear purple
    • Fixed issue where trees would cast a square shadow
    • Added interact trigger to Toad
    • Disabled stormy weather
    • Changed mod icon
    • Changed moon preview
    • Changed waterfall material
    • Decreased hazard level
    • Decreased Baboon Hawk frequency during the day
    • Increased size of trees
    • Adjusted size of factory
    • Adjusted fog
  • 1.0.2

    • Adjusted loot table of possible scrap
    • Adjusted enemy spawn rate
    • Adjusted colour of the fire exits lamps
    • Increased hazard level
  • 1.0.1

    • Fixed issue where the ship would clip through terrain when landing and taking off
    • Fixed issue where lightning could strike inside of the factory
    • Fixed issue where the flooded weather would start higher than it should
    • Adjusted enemy spawn rate
    • Adjusted amount of scrap that could spawn
    • Adjusted size of the factory
    • Adjusted possible enemies that can spawn inside and outside
    • Adjusted fog very slightly
    • Added lamps to main entrance and fire exit for clarity
    • Added Kug