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CHANGELOG
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1.0.41
- Fixed a couple of typos
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1.0.4
- Dropship should actually work now
- Adjusted overall balance of moon
- Adjusted scrap spawn rate
- Adjusted scrap that can spawn
- Adjusted monster spawn rate
- Adjusted monsters that can spawn
- Adjusted size of factory
- Added a cost to route to moon (Now requiring 450 credits)
Difficulty and scrap should now be more aligned with vanilla maps instead of being really OP... (Whoopsie!)
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1.0.3
- Various LethalExpansion bugs have now been fixed (Thanks HolographicWings)
The dropship now works- Day/night cycle now works
- The sun doesn't z-fight with itself and appear purple
- Fixed issue where trees would cast a square shadow
- Added interact trigger to Toad
- Disabled stormy weather
- Changed mod icon
- Changed moon preview
- Changed waterfall material
- Decreased hazard level
- Decreased Baboon Hawk frequency during the day
- Increased size of trees
- Adjusted size of factory
- Adjusted fog
- Various LethalExpansion bugs have now been fixed (Thanks HolographicWings)
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1.0.2
- Adjusted loot table of possible scrap
- Adjusted enemy spawn rate
- Adjusted colour of the fire exits lamps
- Increased hazard level
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1.0.1
- Fixed issue where the ship would clip through terrain when landing and taking off
Fixed issue where lightning could strike inside of the factory- Fixed issue where the flooded weather would start higher than it should
- Adjusted enemy spawn rate
- Adjusted amount of scrap that could spawn
- Adjusted size of the factory
- Adjusted possible enemies that can spawn inside and outside
- Adjusted fog very slightly
- Added lamps to main entrance and fire exit for clarity
- Added Kug