What's in this modpack?
This modpack is a semi-lightweight expansion to the vanilla gameplay experience. Featuring new and rebalanced items, monsters, moons, interiors, QoL changes, and so much more. This is meant for both casual and serious players with an emphasis on satisfying progression and fun, without altering the core gameplay loop too much.
Changed Shop Items
- Radar Booster ($60) - Now has extended range compared to a crewmate, can be teleported in and out of the facility, and players can inverse teleport directly to the radar booster when selected on the ship’s monitor.
- Lockpicker ($20) - Time needed to open doors changed from 30 seconds to 10 seconds. Can also jam unlocked doors back into a locked state.
- Extension Ladder ($60) - Can stay extended permanently.
- Zap Gun ($400) - Can zap dead crewmates back to life.
New Shop Items
- Advanced Portable Teleporter ($500) - Can teleport a player and their items back to the ship with a 20% chance of breaking after use.
- Diving Kit ($100) - Heavy two-handed item that lets players breathe underwater.
- Cat Food ($5) - Food for any feline companions that might be found.
- Flare Gun ($50) - Fires a flare which attracts enemies and sends pings to employees.
- Emergency Flare (ammo) ($20) - Ammo for the flare gun.
- Glowstick ($10) - Emits a small amount of light.
- Hacking Tool ($125) - Open / close gates and disable turrets / mines without needing the terminal.
- Helmet ($200) - Blocks up to 4 instances of damage before breaking.
- Hook Gun ($250) - Grappling hook that can propel the user towards walls or pull scrap items towards themselves.
- Lantern ($125) - A high powered light source.
- Medkit ($100) - Can be used to heal up to 5 times.
- Night Vision Goggles ($300) - Allows players to fully see in the dark and has a self regenerating battery. Might help against a certain entity…
- Peeper ($200) - Will watch coilheads for you.
- Pinger ($50) - Sends location pings to nearby crewmates.
- Polaroid ($150) - Take pictures of monsters to sell to the company. Pictures gain value based on the monster type.
- Portable Teleporter ($200) - Can teleport a player and their items back to the ship with a 90% chance of breaking after use.
- Remote Radar ($300) - Can be used to access the ships radar system remotely, but has a very short battery life.
- Rocket Launcher ($500) - Contains 4 highly explosive shots. Indoor use is not recommended.
- Shrink Ray ($1000) - Shoots a ray that can shrink or enlarge crewmates / monsters. Can be used 7 times per charge.
- Utility Belt ($200) - Takes up a slot but provides an additional 3 slots.
- Wheelbarrow ($150) - Can be used to haul many scrap items at a reduced weight, but makes a lot of noise when used.
- Whistle ($35) - A loud whistle.
- Scrap Insurance ($100) - Insures that your scrap will remain after a full team wipe.
- Contract ($500) - Unlocks a special challenge that can be completed for extra money.
Changed Shop Upgrades
- Inverse Teleporter ($425) - Cooldown reduced from 210 seconds to 20 seconds.
New Shop Upgrades
- Reserved Flashlight Slot ($200) - Extra inventory slot that can fit flashlights.
- Reserved Spray Paint Slot ($50) - Extra inventory slot that can fit spray paint.
- Reserved Walkie Talkie Slot ($150) - Extra inventory slot that can fit walkie talkies.
- Reserved Melee Weapon Slot ($150) - Extra inventory slot that can fit melee weapons.
- Reserved Ranged Weapon Slot ($250) - Extra inventory slot that can fit ranged weapons.
- Reserved Ammo Slot ($125) - Extra inventory slot that can fit ammo.
- Reserved Utility Slot ($300) - Extra inventory slot that can fit any tool.
- Reserved Key Slot ($50) - Extra inventory slot that can fit keys.
- Aluminum Coils ($750/$600/$800/$1000) - Lowers the zap gun’s difficulty by (25%/35%/45%/55%), increases the stun duration by (1s/2s/3s/4s), increases the range by (2/3/4/5), and decreases the cooldown by (10%/20%/30%/40%).
- Back Muscles ($200/$500/$750/$900) - Decreases carry weight penalty by (50%/60%/70%/80%).
- Beekeeper ($200/$325/$380/$400) - Decreases damage from bees / hornets by (35%/50%/65%/80%). At max level, increases the value of beehives by 50%.
- Better Scanner ($400/$500/$800)
- Level 1 - Increases ship & entrance pings by 150, increases all other pings by 20.
- Level 2 - Unlocks 5 new terminal commands: scan player, scan enemies, scan scrap, scan hives, and scan doors.
- Level 3 - Allows scrap to be scanned through walls.
- Bigger Lungs ($275/$400/$650/$900) - Increases sprint duration by (6s/7.25s/8.5s/9.75s), increases stamina regeneration by (5%/10%/15%/20%), and decreases stamina cost for jumps by (5%/10%/15%/20%).
- Charging Booster ($300/$250/$300/$400) - Allows for charging items at radar boosters by 50% every (90s/80s/70s/60s).
- Climbing Gloves ($100/$250/$275/$325) - Increases climbing speed by (20%/30%/40%/50%).
- Deeper Pockets ($500/$750/$1000) - Increases the amount of 2-handed items the player can carry by (1/2/3).
- Discombobulator ($450/$330/$460/$620) - Adds terminal command “atk” which stuns enemies around the ship for (6.5s/7.5s/8.5s/9.5s) and deals (1/2/3/4) damage. Command has an effect radius of 40 and a cooldown of 120s.
- Efficient Engines ($450/$600/$750/$900) - Discounts all routing costs by (15%/20%/25%/30%).
- Fast Encryption ($300) - Signal translator instantly sends messages up to 26 characters directly into every player’s chat.
- Landing Thrusters ($300/$250/$450/$650) - Speeds up ship takeoffs & landings by (25%/50%/75%/100%).
- Lethal Deals ($300) - Guarantees at least 1 item will be on sale in the store.
- Lightning Rod ($1000) - Redirects nearby lightning to the ship. Has a range of 225.
- Lithium Batteries ($100/$150/$200/$250/$300) - Decreases battery consumption rate by (10%/20%/30%/40%/50%).
- Malware Broadcaster ($550) - Turrets / landmines disabled via the terminal will explode instead.
- Market Influence ($250/$200/$350/$500) - Guarantees items on sale will be at least (20%/25%/30%/35%) off.
- NV Headset Batteries ($300/$325/$400/$500) - Night vision batteries drain (15%/30%/45%/60%) slower and regens (20%/40%/60%/80%) faster.
- Quantum Disruptor ($2000/$2200/$2500) - Enables the “RevertTime” command which reverts time by (1/2/3) hours and can be used (1/2/3) times per quota.
- Reinforced Boots ($400/$800/$1200) - Reduces fall damage by (50%/75%/100%).
- Running Shoes ($200/$450/$500/$550) - Increases movement speed by (10%/20%/30%/40%).
- Shutter Batteries ($600/$800) - Increases ship door batteries (by 30s / indefinitely).
- Stimpack ($600/$300/$450/$600) - Increases health by (20%/40%/60%/80%).
- Strong Legs ($300/$150/$190/$250) - Increases jump height by (25%/30%/35%/40%).
General Changes
- Significantly improved performance.
- Player count increased to 32.
- Players can join between rounds.
- Removed item limit between saves.
- Scanner now displays the total amount of loot on the ship.
- Scan button can be held to continuously scan.
- Sprinting adjusted to feel much better.
- Keys can be used to lock doors.
- Players can use keys even if they aren’t in their active slot.
- Picking up items now puts them in players’ inventories in order from left to right.
- Players can hear nearby active walkie talkies, even if they’re not holding them.
- New hotkeys. Press “f” to turn on/off the flashlight and “r” to speak into walkie talkies.
- New emotes. Press “c” to activate and “v” to join another person’s emote.
- Dropship arrives faster and buying items while the dropship is landing will add them to the delivery.
- Performance report contains new info, including the cause of death.
- XP system expanded to take more variables into account and give more ranks.
- Players are notified of discounts upon the start of each match.
- Multi-colored suits are available on the ship.
- Cosmetics are available in the main menu.
- Various new scrap items.
- Numerous bug fixes.
- Ultrawide support.
- Discord Rich Presence support
Ship Changes
- A medical station is located above the charging station that can be used to heal.
- More monitors are located above the ship’s radar displaying various useful details about the run.
- The terminal has a new, reformatted layout.
- Terminal command “cleanup” organizes the ship and the closet. Terminal command “cleanup storage” organizes the closet only.
- Terminal command “sell” gives several options to automatically sell scrap at the company.
- Left / right arrow keys can be used in the terminal to switch between players on the radar.
- Up / down arrow keys can be used in the terminal to quickly repeat previous commands.
- Terminal no longer misunderstands partial commands.
- Items automatically charge when entering orbit.
- Stuffing conductive items into the charger has a more… realistic effect.
Changed Scrap
- The remote controller can now trigger the radar booster’s flash command.
- Masks can be used to temporarily hide from enemies.
Changed Monsters
- Hoarding bugs now cheer. (Yippee!!)
- Masked enemies are now indistinguishable from regular crewmates, can copy crewmate’s voices, and have a higher spawn rate.
- The bracken will mess with nearby lights / electronics.
- Snare fleas can be manually pulled off by other crewmates.
- Spiders and thumpers will be briefly slowed on hit.
- Spiders set up more elaborate nests.
- The ghost girl has more hallucinations up her sleeve…
New Monsters
Spoilers! Don't open this section for the best experience.
- Cleaning Drone - Aimlessly roams around the building dispensing highly concentrated clouds of TZP chemicals. Danger level: 1/9
- Peepers - Runs up and attached themselves to crewmates, weighing them down and making noises when other entities are near. Danger level: 2/9
- Redwood Giant - Massive giant that eats other giants. Won’t target or eat players, but might accidentally crush them. Danger level: 2/9
- Vile Vending Machine - Appears outside the main entrance and can be traded with for valuable company cola, or it might just turn you into cola instead. Danger level: 3/9
- SCP 049-2, Zombified Crewmates - Spawned by the plague doctor, these zombies lie on the ground until they are provoked by noise or touch, after which they will try to recklessly swing at crewmates. Danger level: 3/9
Mimic - Disguises themselves as fire exits, but with a few telltale differences. Crewmates who attempt to exit one will be immediately devoured. Danger level: 3/9
- Shockwave Drone - Aimlessly roams around, sending out deadly shockwaves periodically. Danger level: 4/9
- Boomba - An exploding roomba that tries to trick crewmates into stepping on it. Danger level: 4/9
- Immortal Snail - Targets one player specifically and moves slowly towards them, killing them instantly on contact. Nowhere is safe from the immortal snail. Danger level: 5/9
- Driftwood Giant - Significantly faster than forest giants but doesn’t eat crewmates, instead opting to throw them across the map. Danger level: 5/9
- Locker - Giant machine that charges players who scan it / point light sources at it. Danger level: 5/9
Mobile Turret - A weaker, slower turret that patrols the halls, beaming a red spotlight from its barrel. Upon detecting a person it stops moving, aims, then starts firing indiscriminately in the direction it chose. Danger level 6/9
- SCP 1507, Flamingos - The first flamingo spawned is considered the alpha, who spawns many other flamingos but will stop when looked at. The flamingos act as a hivemind and when angered or looked at too much, all flamingos will gang up on the offending player. Danger level: 6/9
- Haunted Harpist - Plays soothing music with its expensive harp. Will attack anybody that disturbs its performance. Danger level: 7/9
- Phantom Piper / Ethereal Enforcers - Unlike the haunted harpist, the phantom piper is scared of players and will run away. Although luckily for him, he is always escorted by his own, heavily armed ethereal enforcers. Danger level: 7/9
- Watcher - Appears in vents, warning of its presence with growling and glowing white eyes. Passing by the vent will cause certain death, but it will quickly retreat upon taking damage. Danger level: 7/9
- Faceless Stalker - Commonly known as Slenderman, picking up pages will cause him to haunt individual players. Haunted players should watch their backs frequently to keep him at bay. Danger level: 7/9
- SCP 966, Sleep Killer - Can only be seen through scans or with night vision. Victims feel their body getting heavier and are attacked upon reaching low stamina levels. Danger level: 8/9
- Walker - The Walker is not a physical entity and lives to make its victims crazy. Victims of The Walker are reported to go missing after repeated contact with it. Danger level: 8/9
- SCP 049, Plague Doctor - Crewmates he touches instantly turn into zombies (SCP 049-2), always spawns with 1-2 zombies nearby. Danger level: 8/9
- SCP 096, Shy Guy - Will relentlessly chase after anybody who has seen its face. Danger level: 9/9
- Football - Forces an unlucky player into a deadly game of Simon Says. Danger level: 9/9
New Hazards
- Tesla Gate - Has a chance to spawn instead of a secure door. While powered, they deliver high voltage to anything that walks through.
- Teleporter Trap - Teleports players to a random location when stepped on.
New Moons
- Asteroid13 (free)
- Solace (free)
- Junic ($130)
- Atlantica ($130)
- Gloom ($220)
- Infernis ($280)
- Triskelion ($350)
- Gratar ($430)
- Desolation ($510)
- Acidir ($580)
- Fission-C ($600)
- Polaris ($650)
- Oldred ($720)
- Etern ($750)
- Auralis ($850)
- Cosmocos ($2300)
Hidden moon, click to reveal.
New Interiors
- Dungeon
- Sewer
- Toy Store
- Armory
- Office
- Liminal Pools
- SCP Foundation
- Scarlet Devil Mansion
- Warehouse