What's in this modpack?
This modpack is a semi-lightweight, preconfigured expansion to the vanilla gameplay experience. Featuring new and rebalanced items, monsters, moons, interiors, QoL changes, and more. This is meant for both casual and serious players with an emphasis on satisfying progression without altering the core gameplay loop too much.
Note about V56
While this modpack does work with V56, some mods such as Piggys_Variety_Mod, and AbandonedCompanyAssets do not have full support yet and have been temporarily removed. They will be promptly readded once they work again.
General Changes
- Significantly improved performance.
- Player count increased to 32.
- Players can join between rounds.
- Removed item limit between saves.
- Picking up items now puts them in players’ inventories in order from left to right.
- Dropping items now equips the next held item.
- Keys can be used to lock doors.
- Players can use keys even if they aren’t in their active slot.
- Players can hear nearby active walkie talkies, even if they’re not holding them.
- Dropship arrives faster and buying items while the dropship is landing will add them to the delivery.
- Paycheck adjusted to be more organized and readable.
- Performance report contains new info, including the cause of death.
- XP system expanded to take more variables into account and give more ranks.
- Players can see a more accurate display of their stamina.
- Players can always see the clock.
- Text chat is much more readable and automatically fades out of view when idle.
- Player nameplates are more readable and display an icon whenever a player is talking.
- The item hotbar now displays the battery life of electronic items.
- Scanner now displays the total amount of loot on the ship.
- Scan button can be held to continuously scan.
- All tools can be scanned.
- Inventory slots can be quickly swapped to using the number keys.
- New hotkeys. Press “f” to turn on/off the flashlight and “r” to speak into walkie talkies.
- New emotes. Press the number keys to access them individually or “v” to access an emote wheel.
- Company cruiser adjusted to feel much better.
- Sprinting adjusted to feel much better.
- Ladders can be sprinted on, climbed with two handed items, and hide held items while climbing.
- Multi-colored suits are available on the ship.
- Cosmetics are available in the main menu.
- Various new scrap items.
- Numerous bug fixes.
- Configs can be changed directly in-game.
- Discord Rich Presence support.
Ship Changes
- More monitors are located above the ship’s radar displaying various useful details about the run.
- The terminal has a new, reformatted layout.
- Terminal command “cleanup” organizes the ship and the closet. Terminal command “cleanup storage” organizes just the closet.
- Terminal command “sell” gives several options to automatically sell scrap at the company.
- Left / right arrow keys can be used in the terminal to switch between players on the radar.
- Up / down arrow keys can be used in the terminal to quickly repeat previous commands.
- Terminal no longer misunderstands partial commands.
- The signal translator now displays its text in the center.
- A medical station is located above the charging station that can be used to heal.
- Items automatically charge when entering orbit.
- Stuffing conductive items into the charger has a more… realistic effect.
Changed Shop Items
- Radar Booster ($60) - Now has extended range compared to a crewmate, can be teleported in and out of the facility, and players can inverse teleport directly to the radar booster when selected on the ship’s monitor.
- Lockpicker ($20) - Time needed to open doors changed from 30 seconds to 10 seconds. Can also jam unlocked doors back into a locked state.
- Extension Ladder ($60) - Can stay extended permanently and take 0.5 seconds to pick up (to prevent accidental pickups that might kill your friends.)
Changed Shop Upgrades
- Inverse Teleporter ($425) - Cooldown reduced from 210 seconds to 20 seconds.
New Shop Items
- Advanced Portable Teleporter ($500) - Teleports a player back to the ship with their items, but breaks after use.
- Cat Food ($5) - Food for any feline companions that might be found.
- Diving Kit ($100) - Heavy two-handed item that lets players breathe underwater.
- Flare Gun ($50) - Fires a flare which attracts enemies and sends pings to employees.
- Emergency Flare (ammo) ($20) - Ammo for the flare gun.
- Hacking Tool ($125) - Open / close gates and disable turrets / mines without needing the terminal.
- Helmet ($200) - Blocks up to 4 instances of damage before breaking.
- Medkit ($100) - Can be used to heal up to 5 times.
- Night Vision Goggles ($300) - Allows players to fully see in the dark and has a self regenerating battery. Might help against a certain entity…
- Peeper ($200) - Will watch coilheads for you.
- Pinger ($50) - Sends location pings to nearby crewmates.
- Polaroid ($150) - Take pictures of monsters to sell to the company. Pictures gain value based on the monster type.
- Portable Teleporter ($75) - Teleports the user back to the ship without their items, but breaks after use.
- Remote Radar ($300) - Can be used to access the ships radar system remotely, but has a very short battery life.
- Rocket Launcher ($500) - Contains 4 highly explosive shots. Indoor use is not recommended.
- Shrink Ray ($1000) - Shoots a ray that can shrink or enlarge crewmates / monsters.
- Utility Belt ($200) - Takes up a slot but provides an additional 3 slots.
- Wheelbarrow ($150) - Can be used to haul many scrap items at a reduced weight, but makes a lot of noise when used.
- Whistle ($35) - A loud whistle. Very effective at attracting enemies.
- Scrap Insurance ($100) - Insures that your scrap will remain after a full team wipe.
- Contract ($500) - Unlocks a special challenge that can be completed for extra money.
- Extend Deadline ($500) - Extend the deadline by 1 day.
- Intern ($300) - Revive a dead player (in the form of an intern who is lost in the building.)
New Shop Upgrades
- Bodycams ($200) - An extra monitor on the ship displays camera footage from players on the radar.
- Reserved Flashlight Slot ($200) - Extra inventory slot that can fit flashlights.
- Reserved Spray Paint Slot ($50) - Extra inventory slot that can fit spray paint.
- Reserved Walkie Talkie Slot ($150) - Extra inventory slot that can fit walkie talkies.
- Reserved Melee Weapon Slot ($150) - Extra inventory slot that can fit melee weapons.
- Reserved Ranged Weapon Slot ($250) - Extra inventory slot that can fit ranged weapons.
- Reserved Ammo Slot ($125) - Extra inventory slot that can fit ammo.
- Reserved Utility Slot ($300) - Extra inventory slot that can fit any tool.
- Reserved Key Slot ($50) - Extra inventory slot that can fit keys.
- Aluminum Coils ($750/$600/$800/$1000) - Lowers the zap gun’s difficulty by (25%/35%/45%/55%), increases the stun duration by (1s/2s/3s/4s), increases the range by (2/3/4/5), and decreases the cooldown by (10%/20%/30%/40%).
- Back Muscles ($200/$500/$750/$900) - Decreases carry weight penalty by (50%/60%/70%/80%).
- Bargain Connections ($150/$225/$300/$375) - Increases max items that can go on sale by (3/5/7/9).
- Beekeeper ($200/$325/$380/$400) - Decreases damage from bees / hornets by (35%/50%/65%/80%). At max level, increases the value of beehives by 50%.
- Better Scanner ($400/$500/$800)
- Level 1 - Increases ship & entrance pings by 150, increases all other pings by 20.
- Level 2 - Unlocks 5 new terminal commands: scan player, scan enemies, scan scrap, scan hives, and scan doors.
- Level 3 - Allows scrap to be scanned through walls.
- Bigger Lungs ($275/$400/$650/$900) - Increases sprint duration by (6s/7.25s/8.5s/9.75s), increases stamina regeneration by (5%/10%/15%/20%), and decreases stamina cost for jumps by (5%/10%/15%/20%).
- Charging Booster ($300/$250/$300/$400) - Allows for charging items at radar boosters by 50% every (90s/80s/70s/60s).
- Clay Glasses ($200/$300/$400/$500/$600) - Increases distance to start seeing Clay Surgeons by (10/15/20/25/30).
- Climbing Gloves ($100/$250/$275/$325) - Increases climbing speed by (20%/30%/40%/50%).
- Deeper Pockets ($500/$750/$1000) - Increases the amount of 2-handed items the player can carry by (1/2/3).
- Discombobulator ($450/$330/$460/$620) - Adds terminal command “atk” which stuns enemies around the ship for (6.5s/7.5s/8.5s/9.5s) and deals (1/2/3/4) damage. Command has an effect radius of 40 and a cooldown of 120s.
- Efficient Engines ($450/$600/$750/$900) - Discounts all routing costs by (15%/20%/25%/30%).
- Fast Encryption ($300) - Signal translator instantly sends messages up to 26 characters directly into every player’s chat.
- Fedora Suit ( $750) - Butlers will not attempt to kill lone players.
- Fluffy Seats ($100/$100/$150/$200) - Increases damage mitigation from crashing the company cruiser by (25%/50%/75%/100%).
- Hiking Boots ($75/$100/$150/$175) - Reduces the impact of going through uphill slopes by (25%/50%/75%/100%).
- Ignition Coil ($50/$50/$100/$100) - Increases chance of ignition on the company cruiser by (25%/50%/75%/100%).
- Improved Steering ($100/$100/$150/$250) - Increases company cruiser turning speed by (1/1.5/2/2.5).
- Landing Thrusters ($300/$250/$450/$650) - Speeds up ship takeoffs & landings by (25%/50%/75%/100%).
- Lethal Deals ($300) - Guarantees at least 1 item will always be on sale in the store.
- Lightning Rod ($1000) - Redirects nearby lightning to the ship. Has a range of 225.
- Lithium Batteries ($100/$150/$200/$250/$300) - Decreases battery consumption rate by (10%/20%/30%/40%/50%).
- Locksmith ($1250) - Allows players to pick locked doors by completing a short minigame.
- Malware Broadcaster ($550) - Turrets / landmines disabled via the terminal will explode.
- Market Influence ($250/$200/$350/$500) - Guarantees items on sale will be at least (20%/25%/30%/35%) off.
- NV Headset Batteries ($300/$325/$400/$500) - Night vision batteries drain (15%/30%/45%/60%) slower and regens (20%/40%/60%/80%) faster.
- Quantum Disruptor ($2000/$2200/$2500) - Enables the “RevertTime” command which reverts time by (1/2/3) hours and can be used (1/2/3) times per quota.
- Rapid Motors ($150/$200/$300/$400) - Increases company cruiser acceleration by (2/2.5/3/3.5).
- Reinforced Boots ($400/$800/$1200) - Reduces fall damage by (50%/75%/100%).
- Running Shoes ($200/$450/$500/$550) - Increases movement speed by (10%/20%/30%/40%).
- Shutter Batteries ($600/$800) - Increases ship door batteries (by 30s / indefinitely).
- Sick Beats ($500) - Nearby boomboxes double player defense, increase player stamina regen by 25%, and increase player speed by 25%.
- Sigurd Access ($500) - Company has a 20% chance per day to pay 20% more.
- Stimpack ($600/$300/$450/$600) - Increases health by (20%/40%/60%/80%).
- Strong Legs ($300/$150/$190/$250) - Increases jump height by (25%/30%/35%/40%).
- Supercharged Pistons ($250/$200/$300) - Increases company cruiser max speed by (40/60/80).
- Traction Boots ($100/$100/$150/$250) - Increases player traction by (25%/50%/75%/100%), allowing for easier turning.
- Turbo Tank ($200/$100/$200/$300) - Increases turbo capacity on the company cruiser by (2/3/4/5).
- Vehicle Plating ($150/$300/$400/$500/$600) - Increases company cruiser durability by (10/15/20/25/30).
- Walkie GPS Upgrade ($450) - Players holding a walkie talkie can see their coordinates.
- Weed Genetic Manipulation ($100/$100/$150/$200) - Increases weed killer effectiveness on plants by (75/125/175/225).
Changed Scrap
- The remote controller can now trigger the radar booster’s flash command.
- Masks can be used to temporarily hide from enemies.
Changed Monsters
- Hoarding bugs now cheer. (Yippee!!)
- Masked enemies are now indistinguishable from regular crewmates, can copy crewmate’s voices, have a higher spawn rate, and are significantly smarter, boasting a wide array of personality types.
- The bracken will mess with nearby lights / electronics.
- Snare fleas can be manually pulled off by other crewmates.
- Spiders and thumpers will be briefly slowed on hit.
- The ghost girl has more hallucinations up her sleeve…
New Monsters
Spoilers! Don't open this section for the best experience.
- Cleaning Drone - Aimlessly roams around the building dispensing highly concentrated clouds of TZP chemicals. Danger level: 1/9
- Redwood Giant - Massive giant that eats other giants. Won’t target or eat players, but might accidentally crush them.Danger level: 2/9
- Mimic - Disguises themselves as fire exits, but with a few telling differences. Crewmates who attempt to exit one will be immediately devoured. Danger level: 3/9
- Boomba - An exploding roomba that tries to trick crewmates into stepping on it. Danger level: 4/9
- Driftwood Giant - Significantly faster than forest giants but doesn’t eat crewmates, instead opting to throw them across the map. Danger level: 5/9
- Locker - Giant machine that charges players who scan it / point light sources at it. Danger level: 5/9
- Mobile Turret - A weaker, slower turret that patrols the halls, beaming a red spotlight from its barrel. Upon detecting a person it stops moving, aims, then starts firing indiscriminately in the direction it chose. Danger level 6/9
- SCP 1507, Flamingos - The first flamingo spawned is considered the leader, who spawns many other flamingos but will stop when looked at. The flamingos act as a hivemind and when angered or looked at too much, all flamingos will gang up on the offending player. Danger level: 6/9
- Watcher - Appears in vents, warning of its presence with growling and glowing white eyes. Passing by the vent will cause certain death, but it will quickly retreat if it takes damage first. Danger level: 7/9
- SCP 966, Sleep Killer - Can only be seen through scans or with night vision. Victims cease regenerating stamina and are attacked upon reaching low stamina levels. Danger level: 8/9
- Walker - The Walker is not a physical entity and lives to make its victims crazy. Victims are reported to go missing after repeated contact with it. Danger level: 8/9
- SCP 096, Shy Guy - Will relentlessly chase after anybody who has seen its face. There is no way to stop it.Danger level: 9/9
New Hazards
- Tesla Gate - Has a chance to spawn instead of a secure door. While powered, they deliver high voltage to anything that walks through.
- Teleporter Trap - Teleports players to a random location when stepped on.
New Moons
- Asteroid13 (free)
- Junic ($30)
- Atlantica ($130)
- Gloom ($220)
- Infernis ($280)
- Gratar ($430)
- Desolation ($510)
- Acidir ($580)
- Fission-C ($600)
- Polarus ($650)
- Oldred ($720)
- Etern ($750)
- Cosmocos ($2300)
New Interiors
- Dungeon
- Sewer
- Toy Store
- Armory
- SCP Foundation
- Scarlet Devil Mansion