What's in this modpack?
This modpack is a semi-lightweight, preconfigured expansion to the vanilla gameplay experience. Featuring new and rebalanced items, monsters, moons, interiors, QoL changes, and more. This is meant for both casual and serious players with an emphasis on satisfying progression without altering the core gameplay loop too much.
General Changes
- Significantly improved performance.
- Player count increased to 32.
- Players can join between rounds.
- Removed item limit between saves.
- Picking up items now puts them in players’ inventories in order from left to right.
- Dropping items now equips the next held item.
- Keys can be used to lock doors.
- Players can use keys even if they aren’t in their active slot.
- Players can hear nearby active walkie talkies, even if they’re not holding them.
- Dropship arrives faster and buying items while the dropship is landing will add them to the delivery.
- Performance report contains new info, including the cause of death.
- XP system expanded to take more variables into account and give more ranks.
- Players can see a more accurate display of their stamina.
- Players can see a more accurate display of their health.
- Players can always see the clock.
- Text chat automatically fades out when idle.
- The item hotbar now displays the battery life of electronic items.
- Scanner now displays the total amount of loot on the ship.
- Scan button can be held to continuously scan.
- All tools can be scanned.
- Inventory slots can be quickly swapped to using the number keys.
- Ladders can be sprinted on, climbed with two handed items, and hide held items while climbing.
- New hotkeys. Press “f” to turn on/off the flashlight and “r” to speak into walkie talkies.
- New emotes. Press the number keys to access them individually or “v” to access an emote wheel.
- Company cruiser has multiple slight adjustments to make it feel better to use.
- Random lightning strikes now give sounds and particle effects before the strike.
- Various company-related suits are available on the ship from the start.
- Cosmetics are available in the main menu.
- Various new scrap items.
- Numerous bug fixes.
- Configs can be changed directly in-game.
- Discord Rich Presence support.
Ship Changes
- More monitors are located above the ship’s radar displaying various useful details about the run.
- The terminal has a new, reformatted layout.
- Terminal command “cleanup” organizes the ship and the closet. Terminal command “cleanup storage” organizes the closet only.
- Terminal command “sell” gives several options to automatically sell scrap at the company.
- Left / right arrow keys can be used in the terminal to switch between players on the radar.
- Up / down arrow keys can be used in the terminal to quickly repeat previous commands.
- Terminal no longer misunderstands partial commands.
- A medical station is located above the charging station that can be used to heal.
- Items automatically charge when entering orbit.
- Stuffing conductive items into the charger has a more… realistic effect.
Changed Shop Items
- Radar Booster ($60) - Now has extended range compared to a crewmate, can be teleported in and out of the facility, and players can inverse teleport directly to the radar booster when selected on the ship’s monitor.
- Lockpicker ($20) - Time needed to open doors changed from 30 seconds to 10 seconds. Can also jam unlocked doors back into a locked state.
- Extension Ladder ($60) - Can stay extended permanently and take 0.5 seconds to pick up (to prevent accidental pickups that might kill your friends.)
Changed Shop Upgrades
- Inverse Teleporter ($425) - Cooldown reduced from 210 seconds to 20 seconds.
New Shop Items
- Advanced Portable Teleporter ($500) - Teleports a player back to the ship with their items, but breaks after use.
- Cat Food ($5) - Food for any feline companions that might be found.
- Flare Gun ($50) - Fires a flare which attracts enemies and sends pings to employees.
- Emergency Flare (ammo) ($20) - Ammo for the flare gun.
- Hacking Tool ($125) - Open / close gates and disable turrets / mines without needing the terminal.
- Helmet ($175) - Blocks up to 4 instances of damage before breaking.
- Medkit ($50) - Can be used to heal up to 5 times.
- Night Vision Goggles ($300) - Allows players to fully see in the dark and has a self regenerating battery. Might help against a certain entity…
- Peeper ($200) - Will watch coilheads for you.
- Pinger ($50) - Sends location pings to nearby crewmates.
- Portable Teleporter ($75) - Teleports the user back to the ship without their items, but breaks after use.
- Remote Radar ($300) - Can be used to access the ships radar system remotely, but has a very short battery life.
- Rocket Launcher ($500) - Contains 4 highly explosive shots. Indoor use is not recommended.
- Shrink Ray ($800) - Shoots a ray that can shrink or enlarge crewmates / monsters.
- Utility Belt ($200) - Takes up a slot but provides an additional 3 slots.
- Wheelbarrow ($150) - Can be used to haul many scrap items at a reduced weight, but makes a lot of noise when used.
- Whistle ($35) - A loud whistle.
- Contract ($500) - Unlocks a special challenge that can be completed for extra money.
New Shop Upgrades
- Bodycams ($200) - An extra monitor on the ship displays camera footage from players on the radar.
- Reserved Walkie Talkie Slot ($150) - Extra inventory slot that can fit walkie talkies.
- Reserved Flashlight Slot ($200) - Extra inventory slot that can fit flashlights.
- Reserved Weapon Slot ($350) - Extra inventory slot that can fit both melee / ranged weapons.
- Reserved Utility Slot ($500) - Extra inventory slot that can fit any type of equipment.
- Reserved Key Slot ($50) - Extra inventory slot that can fit keys.
- Better Scanner ($400/$500/$800)
- Level 1 - Increases ship & entrance pings by 150, increases all other pings by 20.
- Level 2 - Unlocks 5 new terminal commands: scan player, scan enemies, scan scrap, scan hives, and scan doors.
- Level 3 - Allows scrap to be scanned through walls.
- Charging Booster ($300/$400/$500) - Allows for charging items at radar boosters by 50% every (90s/75s/60s).
- Discombobulator ($400/$500/$600) - Adds terminal command “atk” which stuns enemies around the ship for (6.5s/7.5s/8.5s) and deals (1/2/3) damage. Command has an effect radius of 40 and a cooldown of 120s.
- Fast Encryption ($300) - Signal translator speeds up and no longer has a character limit.
- Lethal Deals ($300) - Guarantees at least 1 item will always be on sale in the store.
- Lightning Rod ($1000) - Redirects nearby lightning to the ship. Has a range of 225.
- Malware Broadcaster ($1000) - Turrets / landmines disabled via the terminal will explode.
- NV Headset Batteries ($325/$400/$500) - Night vision batteries last (3.15s/6.3s/9.45s) longer and regen (1.56s/2.27s/2.68s) faster.
- Shutter Batteries ($600/$800) - Increases ship door batteries (by 30s / indefinitely).
Changed Scrap
- The remote controller can now trigger the radar booster’s flash command.
- Masks can be used to temporarily hide from enemies.
Changed Monsters
- Hoarding Bugs & Maneaters now cheer. (Yippee!!)
- Masked enemies are now indistinguishable from regular crewmates, can copy crewmate’s voices, have a higher spawn rate, and are significantly smarter, boasting a wide array of personality types.
- The bracken will mess with nearby lights / electronics.
- Snare fleas can be manually pulled off by other crewmates.
- Spiders and thumpers will be briefly slowed on hit.
- The ghost girl has more hallucinations up her sleeve…
New Monsters
Spoilers! Don't open this section for the best experience.
- Cleaning Drone - Aimlessly roams around the building dispensing highly concentrated clouds of TZP chemicals. Danger level: 1/9
- Redwood Giant - Massive giant that eats other giants. Won’t target or eat players, but might accidentally crush them. Danger level: 2/9
- Mimic - Disguises themselves as fire exits, but with a few telling differences. Crewmates who attempt to exit one will be immediately devoured. Danger level: 3/9
- Boomba - An exploding roomba that tries to trick crewmates into stepping on it. Danger level: 4/9
- Driftwood Giant - Significantly faster than forest giants but doesn’t eat crewmates, instead opting to throw them across the map. Danger level: 5/9
- Locker - Giant machine that charges players who scan it / point light sources at it. Danger level: 5/9
- Mobile Turret - A weaker, slower turret that patrols the halls, beaming a red spotlight from its barrel. Upon detecting a person it stops moving, aims, then starts firing indiscriminately in the direction it chose. Danger level 6/9
- SCP 1507, Flamingos - SCP 1507 Alpha (the flamingo with the glasses) will walk around the facility and spawn other SCP 1507 instances as long as it’s not being observed. Looking at them too much or pointing threatening weaponry at them will send the entire horde into a frenzy. Danger level: 6/9
- Watcher - Appears in vents, warning of its presence with growling. Passing by the vent will cause certain death, but it will quickly retreat if it takes damage first. Danger level: 7/9
- SCP 966, Sleep Killer - Can only be seen through scans or with night vision. Victims cease regenerating stamina and are attacked upon reaching low stamina levels. Danger level: 8/9
- Walker - The Walker is not a physical entity and lives to make its victims crazy. Victims are reported to go missing after repeated contact with it. Danger level: 8/9
- SCP 096, Shy Guy - Will relentlessly chase after anybody who has seen its face. There is no way to stop it. Danger level: 9/9
New Hazards
- Tesla Gate - Has a chance to spawn instead of a secure door. While powered, they deliver high voltage to anything that walks through.

- Teleporter Trap - Teleports players to a random location when stepped on.

New Weather
- Heatwave - Extended time spent outdoors will decrease your max stamina and stamina regeneration, as well as adding a haze effect to your vision. Stay inside to beat the heat!

- Solar Flare - Interferes and disrupts most devices. Effects include distorted Walkie Talkies, a distorted radar map, a distorted signal translator, imprecise teleporters, secure door malfunctions, and gradual battery drainage for all electronic items. Can be partially countered by activating nearby radar boosters.

New Moons
- Asteroid13 (free)

- Junic ($30)

- Atlantica ($130)

- Gloom ($220)

- Infernis ($280)

- Gratar ($430)

- Desolation ($510)

- Acidir ($580)

- Fission-C ($600)

- Polarus ($650)

- Oldred ($720)

- Etern ($750)

- Cosmocos ($2300)
???
New Interiors
- Armory

- Toy Store

- Dungeon

- Sewer

- Scarlet Devil Mansion
