What's in this modpack?
This modpack is a semi-lightweight, preconfigured expansion to the vanilla gameplay experience. Featuring new and rebalanced items, monsters, moons, interiors, QoL changes, and more. This is meant for both casual and serious players with an emphasis on satisfying progression without altering the core gameplay loop too much.
General Changes
- Performance significantly improved.
- Player count increased to 32.
- Players can now join between rounds.
- Removed the item limit between saves.
- Removed the item limit on the sell counter and dropship.
- Items are now added to players’ inventories in left-to-right order when picked up.
- Dropping an item now equips the next held item.
- Keys can be used to lock doors.
- Players can use keys even if they are not in the active slot.
- Players can hear nearby active walkie-talkies, even if they are not holding them.
- Players can press ‘F’ to activate flashlights and ‘R’ to speak into walkie-talkies.
- Inventory slots can be quickly swapped using the number keys.
- The clock is always visible to players.
- Text chat automatically fades out when idle.
- The performance report now includes additional information, such as the cause of death.
- The XP system has been expanded to account for more variables and provide more ranks.
- Health and stamina displays are more accurate.
- The item hotbar now shows the battery life of electronic items.
- The scanner now displays the total amount of loot on the ship.
- The scan button can now be held to continuously scan.
- All tools are now scannable.
- Ladders can now be sprinted on, climbed with two-handed items, and will hide held items while climbing.
- Random lightning strikes now include sounds and particle effects before the strike.
- The company cruiser has undergone several minor adjustments to improve reliability.
- The company cruiser’s warranty will never run out, but losing the cruiser incurs a credit penalty as if it were an unrecovered crewmate.
- Giant rocks now appear white on snowy moons.
- The door lights in the factory and mineshaft interiors now change color to reflect the current moon and weather conditions.
- The mineshaft’s caves will be made of ice on snowy moons and of amethyst on Embrion.
- Interior and weather algorithms have been vastly improved.
- The dropship now arrives faster, and purchasing items while the dropship is landing will add them to the delivery.
- Added new emotes, accessible via the number keys or by pressing ‘V’.
- Various company-related suits are now available on the ship from the start.
- Players can customize their appearance with various cosmetics in the main menu.
- Added new scrap items.
- Fixed numerous bugs.
- Mod configurations can now be changed directly in-game.
- Added support for Discord Rich Presence.
Ship Changes
- Additional monitors have been added above the ship’s radar that display useful details about the run.
- The terminal has a new, reformatted layout.
- Added new terminal commands: “cleanup” and “cleanup storage,” which organize the entire ship and closet respectively.
- Added a new terminal command: “sell” which offers several options to automatically sell scrap at the company.
- Left and right arrow keys can now be used in the terminal to quickly switch between players on the radar.
- Up and down arrow keys can now be used in the terminal to quickly repeat previous commands.
- The terminal no longer misunderstands partial commands.
- A medical station has been added above the charging station and can be used to heal.
- Items automatically charge when entering orbit.
- Stuffing conductive items into the charger has a more… realistic effect.
Changed Shop Items
- Radar Booster ($60) - Now has an extended range compared to a crewmate’s radar, can be teleported in and out of the facility, and allows players to inverse teleport directly to the radar booster when it is selected on the ship’s monitor.
- Lockpicker ($20) - Time needed to open doors reduced from 30 seconds to 10 seconds. Can also be used to jam unlocked doors back into a locked state.
- Extension Ladder ($60) - Can stay extended permanently and take 0.5 seconds to pick up, preventing accidental pickups that might harm teammates.
Changed Shop Upgrades
- Inverse Teleporter ($425) - Cooldown reduced from 210 seconds to 20 seconds.
New Shop Items
- Advanced Portable Teleporter ($500) - Teleports a player back to the ship with their items, but breaks after use.
- Cat Food ($5) - Food for any feline companions that might be found.
- Flare Gun ($50) - Fires a flare which attracts enemies and sends pings to employees.
- Emergency Flare (ammo) ($20) - Ammo for the flare gun.
- Hacking Tool ($125) - Opens / closes gates and disable turrets / mines without needing the terminal.
- Helmet ($175) - Blocks up to 4 instances of damage before breaking.
- Medkit ($50) - Can be used up to 5 times to heal a player by 50%.
- Night Vision Goggles ($300) - Allows players to fully see in the dark and features a self regenerating battery. Might help against a certain entity…
- Peeper ($200) - Watches coilheads for you.
- Pinger ($50) - Sends location pings to nearby crewmates.
- Portable Teleporter ($75) - Teleports the user back to the ship without their items, but breaks after use.
- Remote Radar ($300) - Allows remote access to the ship’s radar system but has a very short battery life.
- Rocket Launcher ($500) - Contains 4 highly explosive shots. Indoor use is not recommended.
- Shrink Ray ($800) - Shoots a ray that can shrink or enlarge players, monsters, or even the company cruiser.
- Utility Belt ($200) - Takes up a slot but provides an additional 3 slots.
- Wheelbarrow ($150) - Can haul many scrap items at a reduced weight but makes a lot of noise when used.
- Whistle ($35) - A loud whistle.
- Contract ($500) - Unlocks a special challenge that can be completed for extra money.
New Shop Upgrades
- Bodycams ($200) - Adds an extra monitor on the ship to display camera footage from players on the radar.
- Reserved Walkie Talkie Slot ($150) - Adds an extra inventory slot exclusively for walkie-talkies.
- Reserved Flashlight Slot ($200) - Adds an extra inventory slot exclusively for flashlights.
- Reserved Weapon Slot ($350) - Adds an extra inventory slot exclusively for weapons.
- Reserved Utility Slot ($500) - Adds an extra inventory slot exclusively for tools.
- Reserved Key Slot ($50) - Adds an extra inventory slot exclusively for keys.
- Better Scanner ($400/$500/$800)
- Level 1 - Increases ship and entrance pings by 150 and all other pings by 20.
- Level 2 - Unlocks 5 new terminal commands: scan player, scan enemies, scan scrap, scan hives, and scan doors.
- Level 3 - Allows scrap to be scanned through walls.
- Charging Booster ($300/$400/$500) - Allows for charging electronic items at radar boosters by 50% every (90s/75s/60s).
- Discombobulator ($400/$500/$600) - Adds terminal command “atk” which stuns enemies around the ship for (6.5s/7.5s/8.5s) and deals (1/2/3) damage. The command has an effect radius of 40 and a cooldown of 120s.
- Fast Encryption ($300) - Speeds up the signal translator and removes the character limit.
- Lethal Deals ($300) - Guarantees that at least one item will always be on sale in the store.
- Lightning Rod ($1000) - Redirects nearby lightning to the ship. Has a range of 225.
- Malware Broadcaster ($1000) - Disabling a turret or landmine via the terminal will cause it to explode instead.
- NV Headset Batteries ($325/$400/$500) - Night vision batteries last (3.15s/6.3s/9.45s) longer and regen (1.56s/2.27s/2.68s) faster.
- Shutter Batteries ($600/$800) - Increases ship door batteries (by 30s / indefinitely).
Changed Scrap
- The remote controller can now trigger the radar booster’s flash command.
- Masks can now be used to temporarily hide from enemies.
Changed Monsters
- Hoarding Bugs & Maneaters now cheer. (Yippee!!)
- Masked enemies are now indistinguishable from regular crewmates, can mimic crewmates’ voices, and are significantly smarter, with a wide array of personality types.
- Forest giants will now reset their suspicion meters over time, avoid camping around the ship, and have reduced vision in foggy conditions.
- Hydrogeres no longer camp the main entrance and will pick up items they come across.
- The Bracken will interfere with nearby lights and electronics.
- Snare Fleas can be manually removed by other crewmates.
- Spiders and Thumpers will now be briefly slowed when hit.
- The Ghost Girl has more hallucinations up her sleeve…
New Monsters
Spoilers! Don't open this section for the best experience.
- Cleaning Drone - Aimlessly roams around the building, dispensing highly concentrated clouds of TZP chemicals. Danger level: 1/9
- Redwood Giant - A massive giant that eats other giants and Old Birds. It won’t target or eat players but might accidentally crush them. Danger level: 2/9
- Mimic - Disguises itself as a fire exit, with a few telling differences. Crewmates who attempt to exit one will be immediately devoured. Danger level: 3/9
- Boomba - An exploding roomba that tries to trick crewmates into stepping on it. Danger level: 4/9
- Driftwood Giant - Significantly faster than Forest Giants. It doesn’t eat crewmates however, instead opting to throw them across the map. Danger level: 5/9
- Locker - A large machine that charges players who scan it or point light sources at it. Danger level: 5/9
- Mobile Turret - A weaker, slower, turret that patrols the halls, beaming a red spotlight from its barrel. Unlike regular turrets however, these turrets do not adjust their aim while firing. Danger level 6/9
- SCP 1507, Flamingos - Initially harmless, the main flamingo will wander around spawning other flamingos when it isn’t being observed. The flamingo horde will attack when looked at too much or when threatened. Danger level: 6/9
- Watcher - Appears in vents, warning of its presence with growling. Passing by the vent slowly results in certain death, but The Watcher will quickly retreat if the vent is damaged first. Danger level: 7/9
- SCP 966, Sleep Killer - Can only be seen through scans or with night vision. Victims cease regenerating stamina and are attacked upon reaching low stamina levels. Danger level: 8/9
- Walker - Not a physical entity; it lives to drive its victims crazy. Repeated contact sends players to a nightmare dimension, where they are trapped for eternity. Danger level: 8/9
- SCP 096, Shy Guy - Relentlessly chases after anybody who has seen its face. There is no way to stop it. Danger level: 9/9
New Hazards
- Tesla Gate - Has a chance to spawn instead of a secure door. While powered, it delivers bursts of high voltage to anything that walks through.

- Teleporter Trap - Teleports players to a random location when stepped on.

New Weather
- Heatwave - Extended time spent outdoors will decrease a player's max stamina and stamina regeneration, as well as adding a haze effect to their vision. Stay inside to beat the heat!

- Solar Flare - Interferes and disrupts most devices, causing effects such as distorted Walkie Talkies, a distorted radar map, a distorted signal translator, imprecise teleporters, secure door malfunctions, and gradual battery drainage for all electronic items. These effects can be partially countered by activating nearby radar boosters.

New Moons
- Asteroid13 (free)

- Junic ($30)

- Atlantica ($130)

- Gloom ($220)

- Infernis ($280)

- Gratar ($430)

- Desolation ($510)

- Acidir ($580)

- Fission-C ($600)

- Polarus ($650)

- Oldred ($720)

- Etern ($750)

- Cosmocos ($2300)
???
New Interiors
- Armory

- Toy Store

- Dungeon

- Sewer

- Scarlet Devil Mansion
