What's in this modpack?
This modpack is a semi-lightweight, preconfigured expansion to the vanilla experience. Featuring new and rebalanced items, monsters, moons, interiors, QoL changes, and more. This pack is designed for both casual and serious players and emphasizes satisfying progression while maintaining the core gameplay experience.
Lobby Changes
- The maximum number of players is increased to 32.
- Players can now join between rounds.
- The item limit between saves is removed.
Performance Changes
- Loading times when landing the ship are improved.
- Loading times when rendering rooms are improved.
- Lag spikes are less likely to occur.
- Numerous bugs are now fixed.
Player Changes
- Flashlights can be toggled with the ‘F’ key.
- Walkie talkies can be toggled with the ‘R’ key.
- Inventory slots can be selected with the number keys.
- Items enter players’ inventories in left-to-right order when picked up.
- Dropping an item equips the next held item.
- Keys can be used directly from players’ inventories.
- Keys can be used to lock doors.
- Ladders can be sprinted on, climbed with two-handed items, and will hide held items while climbing.
- Walkie talkies can be heard by nearby players.
- The time of day is alway visible.
- The text chat now fades out when inactive.
- Health and stamina displays convey more specific information.
- The battery life of electronic items can now be seen directly in the hotbar.
- The total amount of loot on the ship is now visible when scanning.
- The scan button can be held to continuously scan.
- More items are able to be scanned.
- The end-of-round performance report displays additional information, including cause of death.
- The XP system is expanded to account for player performance and provide more ranks.
- Player appearances can now be customized with various cosmetics and company-related suits.
- More emotes are available to players and can be accessed with the ‘V’ key.
Ship Changes
- Additional monitors are added above the ship’s radar that display useful details about the run.
- A medical station is now included above the charging station and can be used to heal.
- The terminal has a new, reformatted layout.
- New terminal commands “cleanup” and “cleanup storage” organize the entire ship and closet respectively.
- New terminal command “sell” offers several options to automatically sell scrap at the company.
- The left and right arrow keys can now be used to quickly switch between players on the terminal radar.
- The up and down arrow keys can now be used to quickly access previous commands on the terminal.
- The signal transmitter can now transmit punctuation.
- Electronic items will automatically charge when the ship enters orbit.
- Stuffing conductive items into the charger causes a more… realistic effect.
Environment Changes
- Random lightning spots now include warning sounds and particle effects before the strike.
- Items about to be struck by lightning now display a warning when held.
- Items not made of metal are no longer conductive.
- Interior and weather selection algorithms are vastly improved.
- The item limits on the dropship and sell counter are removed.
- The dropship arrives faster, and purchasing items during its landing will add them to the delivery.
- Various new scrap items can be found on different moons.
- Giant rocks are given a white texture on snowy moons.
- The main entrance doors are replaced with a fancy variant if a mansion-type interior is generated.
- March now experiences a near-constant drizzling effect, as stated in its terminal entry. (This does not affect quicksand generation.)
- Gordion now experiences a near-constant heavy rain effect, as stated in its terminal entry. (Lightning does not strike at the company.)
- Door lights in the factory and mineshaft interiors will now change color to reflect the current moon and weather conditions.
- The mineshaft’s caves will change material to reflect the current moon: ice on snowy moons, amethyst on Embrion, sandstone on Assurance and Offense, and mauve on Experimentation and Titan.
Cruiser Changes
- The company cruiser now functions like a ship upgrade: its warranty will never run out, but losing it incurs a credit penalty as if it were an unrecovered body.
- Players in the cruiser can lean to look around the side / back of the truck by turning the camera.
- The cruiser's seat height is increased for better visibility over the hood.
- The cruiser now takes less damage from rolling or multi-impacts at low speed.
- The cruiser now gives a short window of time to escape when it is about to explode.
- Players in a cruiser can no longer be knocked out of their seat by Old Bird missiles.
- Destroyed cruisers can now be pushed.
- The cruiser can no longer slide sideways down slopes.
- Eyeless Dogs will no longer be attracted to the sound they make when they damage a cruiser, preventing a feedback loop.
- The cruiser’s doors can now be opened while carrying a 2 handed item.
- The cruiser’s ignition key can be removed while not seated.
- The cruiser can now be scanned from far away.
- The cruiser’s exhaust is now tinted blue when it has stored turbo charges.
Changed Scrap
- The remote controller can now trigger the radar booster’s flash command.
- Masks can be worn to temporarily hide from enemies.
Changed Shop Items
- Radar Booster ($60) - Now has extended range compared to a crewmate’s radar, can be teleported in and out of the facility, and can be directly inverse teleported to when it is selected on the ship’s monitor.
- Lockpicker ($20) - Now only takes 10 seconds to unlock a door and can be used to jam unlocked doors back into a locked state.
- Extension Ladder ($60) - Now stays extended permanently and takes 0.5 seconds to pick up, preventing accidental pickups that might harm teammates.
Changed Shop Upgrades
- Inverse Teleporter ($425) - Now only takes 20 seconds to cool down.
New Shop Items
- Advanced Portable Teleporter ($500) - Teleports the user back to the ship with their items, but breaks after use.
- Cat Food ($5) - Food for any feline companions that might be found.
- Flare Gun ($50) - Fires a flare which attracts enemies and sends pings to employees.
- Emergency Flare (ammo) ($20) - Ammo for the flare gun.
- Hacking Tool ($125) - Opens / closes gates and disable turrets / mines without needing the terminal.
- Helmet ($175) - Blocks up to 4 instances of damage before breaking.
- Medkit ($50) - Heals a player by 50% up to 5 times.
- Night Vision Goggles ($300) - Allows players to fully see in the dark and features a self regenerating battery. Might help against a certain entity…
- Peeper ($200) - Watches coilheads for you.
- Pinger ($50) - Sends location pings to nearby crewmates.
- Portable Teleporter ($75) - Teleports the user back to the ship without their items, but breaks after use.
- Remote Radar ($300) - Allows remote access to the ship’s radar system but has a very short battery life.
- Rocket Launcher ($500) - Contains 4 highly explosive shots. Indoor use is not recommended.
- Shrink Ray ($800) - Shoots a ray that can shrink or enlarge players, monsters, or even the company cruiser.
- Utility Belt ($200) - Takes up a slot but provides an additional 3 slots.
- Wheelbarrow ($150) - Can haul many scrap items at a reduced weight, but makes a lot of noise when used.
- Whistle ($35) - Makes a lot of noise.
- Contract ($500) - Unlocks a special challenge that can be completed for extra money.
New Shop Upgrades
- Bodycams ($200) - Adds an extra monitor on the ship to display camera footage from the player on the radar.
- Reserved Walkie Talkie Slot ($150) - Adds an extra inventory slot exclusively for walkie-talkies.
- Reserved Flashlight Slot ($200) - Adds an extra inventory slot exclusively for flashlights.
- Reserved Weapon Slot ($350) - Adds an extra inventory slot exclusively for weapons.
- Reserved Utility Slot ($500) - Adds an extra inventory slot exclusively for tools.
- Reserved Key Slot ($50) - Adds an extra inventory slot exclusively for keys.
- Better Scanner ($400/$500/$800)
- Level 1 - Increases ship and entrance pings by 150 and all other pings by 20.
- Level 2 - Unlocks 5 new terminal commands: scan player, scan enemies, scan scrap, scan hives, and scan doors.
- Level 3 - Allows scrap to be scanned through walls.
- Charging Booster ($300/$400/$500) - Allows for charging electronic items at radar boosters by 50% every (90s/75s/60s).
- Discombobulator ($400/$500/$600) - Adds terminal command “atk” which stuns enemies around the ship for (6.5s/7.5s/8.5s) and deals (1/2/3) damage. The command has an effect radius of 40 and a cooldown of 120s.
- Fast Encryption ($300) - Speeds up the signal translator and removes the character limit.
- Lethal Deals ($300) - Guarantees that at least one item will always be on sale.
- Lightning Rod ($1000) - Redirects nearby lightning to the ship. Has a range of 225.
- Malware Broadcaster ($1000) - Makes the terminal explode turrets / landmines rather than disabling them.
- NV Headset Batteries ($325/$400/$500) - Increases night vision batteries by (3.15s/6.3s/9.45s) and makes it regen (1.56s/2.27s/2.68s) faster.
- Shutter Batteries ($600/$800) - Increases ship door batteries (by 30s / indefinitely).
Changed Monsters
- Hoarding Bugs & Maneaters now cheer. (Yippee!!)
- Masked enemies are now indistinguishable from regular crewmates, can mimic crewmates’ voices, and are significantly smarter, boasting a wide array of personality types.
- Forest giants now reset their suspicion meters over time, have reduced vision in foggy conditions, and avoid camping around the ship.
- Hydrogeres no longer camp the main entrance and will pick up items they come across.
- The Bracken now interferes with nearby lights and electronics.
- Snare Fleas can now be manually removed by other crewmates.
- Spiders and Thumpers are now briefly slowed when hit.
- Butler Bees can no longer open doors.
- The Ghost Girl has a new hallucination up her sleeve…
New Monsters
Spoilers! Don't open this section for the best experience.
- Cleaning Drone - A small drone that aimlessly roams around the building, dispensing highly concentrated clouds of TZP chemicals. Danger level: 1/9
- Redwood Giant - A massive giant that eats other giants and Old Birds. It won’t target or eat players but might accidentally crush them. Danger level: 2/9
- Mimic - A shapeshifting entity disguised as a fire exit, with a few telling differences. Crewmates who attempt to exit one will be immediately devoured. Danger level: 3/9
- Boomba - An exploding roomba that tries to trick crewmates into stepping on it. Danger level: 4/9
- Driftwood Giant - A giant variant that is significantly faster, but doesn’t eat crewmates, instead opting to throw them across the map. Danger level: 5/9
- Locker - A large machine that charges players who scan it or point light sources at it. Danger level: 5/9
- Mobile Turret - A weaker, slower turret that patrols the halls, beaming a red spotlight from its barrel. Unlike regular turrets however, these turrets do not readjust their aim once they start firing. Danger level 6/9
- SCP 1507, Flamingos - A plastic flamingo that wanders around and spawns more flamingos when it isn’t observed. While initially harmless, the flamingo horde will go into a frenzy when threatened or looked at too much. Danger level: 6/9
- Watcher - A shadowy presence that hides in closed vents, lashing out at players that pass by. Will quickly retreat if the vent is damaged. Danger level: 7/9
- SCP 966, Sleep Killer - A hallucinatory figure that can only be seen through scans or with night vision. Victims cease regenerating stamina and are attacked upon reaching low stamina levels. Danger level: 8/9
- Walker - An incorporeal creature that lives to drive its victims crazy. Repeated contact sends victims to an endless nightmare dimension. Danger level: 8/9
- SCP 096, Shy Guy - A pale humanoid that relentlessly chases after anybody who has seen its face. There is no way to stop it. Danger level: 9/9
New Hazards
- Tesla Gate - Has a chance to spawn instead of a secure door. While powered, it delivers bursts of high voltage to anything that walks through.

- Teleporter Trap - Teleports players to a random location when stepped on.

New Weather
- Heatwave - Extended time spent outdoors will decrease a player's max stamina and stamina regeneration, as well as adding a haze effect to their vision. Stay inside to beat the heat!

- Solar Flare - Interferes and disrupts most devices, distorting all electronic items and draining the battery of handheld items. These effects can be partially countered by activating nearby radar boosters.

New Moons
- Asteroid13 (free)

- Junic ($30)

- Atlantica ($130)

- Gloom ($220)

- Infernis ($280)

- Gratar ($430)

- Desolation ($510)

- Acidir ($580)

- Fission-C ($600)

- Polarus ($650)

- Oldred ($720)

- Etern ($750)

- Cosmocos ($2300)
???
New Interiors
- Armory

- Toy Store

- Dungeon

- Sewer

- Scarlet Devil Mansion
