using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AmabasignMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AmabasignMod")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("06c91154-fc5e-4dc6-8791-85793475ff0a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AmabasignMod
{
[BepInPlugin("FireJason75.AmabasignMod", "AmabasignMod", "1.0.0.0")]
public class AmabasignModPatch : BaseUnityPlugin
{
private const string modGUID = "FireJason75.AmabasignMod";
private const string modName = "AmabasignMod";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("FireJason75.AmabasignMod");
internal static AmabasignModPatch Instance;
internal static ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("modGUID");
mls.LogInfo((object)"AmabasignMod is coooomin");
harmony.PatchAll(typeof(AmabasignModPatch));
mls = ((BaseUnityPlugin)this).Logger;
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("AmbusingMod.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "Amabasign");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"Succsessfully loaded Asset Bundle");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Faild To load Asset Bundle");
}
}
}
}
namespace AmabasignMod.Patches
{
[HarmonyPatch(typeof(FlowermanAI))]
internal class AmabasignModPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(FlowermanAI __Instance)
{
__Instance.crackNeckSFX = AmabasignMod.AmabasignModPatch.SoundFX[0];
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
}
}