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Decompiled source of AmabasignMod v1.0.1
AmabasignMod.dll
Decompiled a year agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("AmabasignMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("AmabasignMod")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("06c91154-fc5e-4dc6-8791-85793475ff0a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace AmabasignMod { [BepInPlugin("FireJason75.AmabasignMod", "AmabasignMod", "1.0.0.0")] public class AmabasignModPatch : BaseUnityPlugin { private const string modGUID = "FireJason75.AmabasignMod"; private const string modName = "AmabasignMod"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("FireJason75.AmabasignMod"); internal static AmabasignModPatch Instance; internal static ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("modGUID"); mls.LogInfo((object)"AmabasignMod is coooomin"); harmony.PatchAll(typeof(AmabasignModPatch)); mls = ((BaseUnityPlugin)this).Logger; SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("AmbusingMod.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "Amabasign"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"Succsessfully loaded Asset Bundle"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Faild To load Asset Bundle"); } } } } namespace AmabasignMod.Patches { [HarmonyPatch(typeof(FlowermanAI))] internal class AmabasignModPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(FlowermanAI __Instance) { __Instance.crackNeckSFX = AmabasignMod.AmabasignModPatch.SoundFX[0]; } } [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { } }