using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LootbugTest.NetcodePatcher;
using LootbugTest.managers;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LootbugTest")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LootbugTest")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("fa7dac25-8bd7-4ad3-9669-4d3809b56b1f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace LootbugTest
{
[BepInPlugin("mzmbq.LootbugTest", "LootbugTest", "0.1")]
public class LootbugTest : BaseUnityPlugin
{
private const string modGUID = "mzmbq.LootbugTest";
private const string modName = "LootbugTest";
private const string modVersion = "0.1";
private readonly Harmony harmony = new Harmony("mzmbq.LootbugTest");
public static LootbugTest Instance;
public static ManualLogSource logger;
public static AudioClip[] newLootbugSFX;
public static AudioClip newFlowermanAngerSFX;
public GameObject netManagerPrefab;
public InputAction actionJumpForce;
public InputAction actionBunnyMode;
public InputAction actionSoftBoots;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
InitLogger();
InitNetcodePatcher();
LoadSound();
LoadNetcode();
Task.Delay(5000).ContinueWith(delegate
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Expected O, but got Unknown
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
actionJumpForce = new InputAction((string)null, (InputActionType)1, (string)null, (string)null, (string)null, (string)null);
InputActionSetupExtensions.AddBinding(actionJumpForce, "<Keyboard>/p", (string)null, (string)null, (string)null);
actionJumpForce.performed += delegate
{
CustomNetworkManager.Instance.ToggleWeakLegs();
};
actionJumpForce.Enable();
actionBunnyMode = new InputAction((string)null, (InputActionType)1, (string)null, (string)null, (string)null, (string)null);
InputActionSetupExtensions.AddBinding(actionBunnyMode, "<Keyboard>/l", (string)null, (string)null, (string)null);
actionBunnyMode.performed += delegate
{
CustomNetworkManager.Instance.ToggleBunnyMode();
};
actionBunnyMode.Enable();
actionSoftBoots = new InputAction((string)null, (InputActionType)1, (string)null, (string)null, (string)null, (string)null);
InputActionSetupExtensions.AddBinding(actionSoftBoots, "<Keyboard>/i", (string)null, (string)null, (string)null);
actionSoftBoots.performed += delegate
{
CustomNetworkManager.Instance.ToggleSoftBoots();
};
actionSoftBoots.Enable();
});
harmony.PatchAll();
}
internal void InitNetcodePatcher()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
internal void InitLogger()
{
logger = Logger.CreateLogSource("mzmbq.LootbugTest");
logger.LogInfo((object)"-- Hello :)");
}
internal void LoadNetcode()
{
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "LootbugTest.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "lootbugnetcode";
netManagerPrefab = AssetBundle.LoadFromFile(text3).LoadAsset<GameObject>("Assets/NetcodeMod/CustomNetworking.prefab");
if ((Object)(object)netManagerPrefab == (Object)null)
{
logger.LogInfo((object)"Failed loading netcode");
}
netManagerPrefab.AddComponent<CustomNetworkManager>();
logger.LogInfo((object)"LootbugTest netcode was Loaded");
}
internal void LoadSound()
{
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "LootbugTest.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "lootbugtestbundle";
AssetBundle val = AssetBundle.LoadFromFile(text3);
if ((Object)(object)val == (Object)null)
{
logger.LogError((object)"Failed to load assets!");
return;
}
newLootbugSFX = val.LoadAllAssets<AudioClip>();
newFlowermanAngerSFX = val.LoadAsset<AudioClip>("Assets/Audio/Ululu.mp3");
if (newLootbugSFX == null || (Object)(object)newFlowermanAngerSFX == (Object)null)
{
logger.LogError((object)"Failed loading audioclip");
}
logger.LogInfo((object)"Sounds were Loaded");
}
internal static void CreateCommands()
{
}
}
}
namespace LootbugTest.patches
{
[HarmonyPatch(typeof(FlowermanAI))]
internal class FlowermanPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPatch(FlowermanAI __instance)
{
AudioClip newSFX = LootbugTest.newFlowermanAngerSFX;
Task.Delay(1000).ContinueWith(delegate
{
__instance.creatureAngerVoice.clip = newSFX;
LootbugTest.logger.LogInfo((object)"flowerman was patched");
});
}
[HarmonyPatch("LookAtPlayerOfInterest")]
[HarmonyPrefix]
private static void InstantAnger(FlowermanAI __instance)
{
((EnemyAI)__instance).currentBehaviourStateIndex = 2;
LootbugTest.logger.LogInfo((object)"flowerman was angered");
}
}
[HarmonyPatch(typeof(GameNetworkManager))]
internal class GameNetworkManagerPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void AddToPrefabs(ref GameNetworkManager __instance)
{
((Component)__instance).GetComponent<NetworkManager>().AddNetworkPrefab(LootbugTest.Instance.netManagerPrefab);
}
}
[HarmonyPatch(typeof(HoarderBugAI))]
internal class HoarderBugPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void hoarderBugAudioPatch(HoarderBugAI __instance)
{
AudioClip[] newSFX = LootbugTest.newLootbugSFX;
Task.Delay(10000).ContinueWith(delegate
{
__instance.chitterSFX = newSFX;
});
LootbugTest.logger.LogInfo((object)"Lootbug was patched");
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void sprintPatch(PlayerControllerB __instance)
{
__instance.sprintMeter = 1f;
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void spawnNetManager(StartOfRound __instance)
{
LootbugTest.logger.LogInfo((object)"Patching start of a round");
if (((NetworkBehaviour)__instance).IsHost)
{
GameObject val = Object.Instantiate<GameObject>(LootbugTest.Instance.netManagerPrefab);
val.GetComponent<NetworkObject>().Spawn(false);
}
}
}
}
namespace LootbugTest.managers
{
public class CustomNetworkManager : NetworkBehaviour
{
public static CustomNetworkManager Instance;
public static bool isWeak;
public static bool isImmortal;
public static bool isBunnyMode;
public static int oldHealth;
private void Awake()
{
Instance = this;
}
[ServerRpc(RequireOwnership = false)]
public void PlayerCrouchedServerRpc(ulong id)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3065379250u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, id);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3065379250u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
LootbugTest.logger.LogInfo((object)"called PlayerCrouchedServerRpc");
PlayerCrouchedClientRpc(id);
}
}
}
[ClientRpc]
public void PlayerCrouchedClientRpc(ulong id)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4027485125u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, id);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4027485125u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
LootbugTest.logger.LogInfo((object)"called PlayerCrouchedClientRpc");
PlayerControllerB component = StartOfRound.Instance.allPlayerObjects[id].GetComponent<PlayerControllerB>();
string playerUsername = component.playerUsername;
PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
LootbugTest.logger.LogInfo((object)("Caller id: " + component.playerClientId + " Local id: " + localPlayerController.playerClientId));
if (isWeak)
{
localPlayerController.jumpForce *= 2f;
}
else
{
localPlayerController.jumpForce /= 2f;
}
isWeak = !isWeak;
LootbugTest.logger.LogInfo((object)("Callers SteamID" + component.playerSteamId));
}
}
[ServerRpc(RequireOwnership = false)]
public void PlayerBunnyModeServerRpc(ulong id)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2450289791u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, id);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2450289791u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
PlayerBunnyModeClientRpc(id);
}
}
}
[ClientRpc]
public void PlayerBunnyModeClientRpc(ulong id)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1891911518u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, id);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1891911518u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
PlayerControllerB component = StartOfRound.Instance.allPlayerObjects[id].GetComponent<PlayerControllerB>();
string playerUsername = component.playerUsername;
PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
LootbugTest.logger.LogInfo((object)("Caller id: " + component.playerClientId + " Local id: " + localPlayerController.playerClientId));
if (!isBunnyMode)
{
localPlayerController.jumpForce *= 10f;
}
else
{
localPlayerController.jumpForce /= 10f;
}
isBunnyMode = !isBunnyMode;
LootbugTest.logger.LogInfo((object)("Callers SteamID" + component.playerSteamId));
}
}
[ServerRpc(RequireOwnership = false)]
public void PlayerSoftBootsServerRpc(ulong id)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1466130292u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, id);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1466130292u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
PlayerSoftBootsClientRpc(id);
}
}
}
[ClientRpc]
public void PlayerSoftBootsClientRpc(ulong id)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(683044615u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, id);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 683044615u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
PlayerControllerB component = StartOfRound.Instance.allPlayerObjects[id].GetComponent<PlayerControllerB>();
string playerUsername = component.playerUsername;
PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
LootbugTest.logger.LogInfo((object)("Caller id: " + component.playerClientId + " Local id: " + localPlayerController.playerClientId));
if (isImmortal)
{
oldHealth = localPlayerController.health;
localPlayerController.health = 99999;
}
else
{
localPlayerController.health = oldHealth;
}
isImmortal = !isImmortal;
}
}
public bool isAdmin(PlayerControllerB player)
{
return player.playerSteamId == 76561198076123228L;
}
public void ToggleWeakLegs()
{
LootbugTest.logger.LogInfo((object)"called ToggleWeakLegs");
PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
ulong playerClientId = localPlayerController.playerClientId;
bool flag = ((NetworkBehaviour)StartOfRound.Instance).IsHost || ((NetworkBehaviour)StartOfRound.Instance).IsServer;
if (flag || isAdmin(localPlayerController))
{
HUDManager.Instance.DisplayTip("Toggling jump force", isWeak ? "Back to normal" : "Weak legs", false, false, "LC_Tip1");
if (flag)
{
PlayerCrouchedServerRpc(playerClientId);
}
else if (isAdmin(localPlayerController))
{
PlayerCrouchedClientRpc(playerClientId);
}
}
}
public void ToggleBunnyMode()
{
PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
ulong playerClientId = localPlayerController.playerClientId;
bool flag = ((NetworkBehaviour)StartOfRound.Instance).IsHost || ((NetworkBehaviour)StartOfRound.Instance).IsServer;
if (flag || isAdmin(localPlayerController))
{
HUDManager.Instance.DisplayTip("Toggling bunny mode", isBunnyMode ? "Off" : "On", false, false, "LC_Tip1");
if (flag)
{
PlayerBunnyModeServerRpc(playerClientId);
}
else if (isAdmin(localPlayerController))
{
PlayerBunnyModeClientRpc(playerClientId);
}
}
}
public void ToggleSoftBoots()
{
PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
ulong playerClientId = localPlayerController.playerClientId;
bool flag = ((NetworkBehaviour)StartOfRound.Instance).IsHost || ((NetworkBehaviour)StartOfRound.Instance).IsServer;
if (flag || isAdmin(localPlayerController))
{
HUDManager.Instance.DisplayTip("<broken> Toggling soft boots", isImmortal ? "Off" : "On", false, false, "LC_Tip1");
if (flag)
{
PlayerSoftBootsServerRpc(playerClientId);
}
else if (isAdmin(localPlayerController))
{
PlayerSoftBootsClientRpc(playerClientId);
}
}
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_CustomNetworkManager()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Expected O, but got Unknown
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(3065379250u, new RpcReceiveHandler(__rpc_handler_3065379250));
NetworkManager.__rpc_func_table.Add(4027485125u, new RpcReceiveHandler(__rpc_handler_4027485125));
NetworkManager.__rpc_func_table.Add(2450289791u, new RpcReceiveHandler(__rpc_handler_2450289791));
NetworkManager.__rpc_func_table.Add(1891911518u, new RpcReceiveHandler(__rpc_handler_1891911518));
NetworkManager.__rpc_func_table.Add(1466130292u, new RpcReceiveHandler(__rpc_handler_1466130292));
NetworkManager.__rpc_func_table.Add(683044615u, new RpcReceiveHandler(__rpc_handler_683044615));
}
private static void __rpc_handler_3065379250(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong id = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref id);
target.__rpc_exec_stage = (__RpcExecStage)1;
((CustomNetworkManager)(object)target).PlayerCrouchedServerRpc(id);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_4027485125(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong id = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref id);
target.__rpc_exec_stage = (__RpcExecStage)2;
((CustomNetworkManager)(object)target).PlayerCrouchedClientRpc(id);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2450289791(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong id = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref id);
target.__rpc_exec_stage = (__RpcExecStage)1;
((CustomNetworkManager)(object)target).PlayerBunnyModeServerRpc(id);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1891911518(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong id = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref id);
target.__rpc_exec_stage = (__RpcExecStage)2;
((CustomNetworkManager)(object)target).PlayerBunnyModeClientRpc(id);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1466130292(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong id = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref id);
target.__rpc_exec_stage = (__RpcExecStage)1;
((CustomNetworkManager)(object)target).PlayerSoftBootsServerRpc(id);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_683044615(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong id = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref id);
target.__rpc_exec_stage = (__RpcExecStage)2;
((CustomNetworkManager)(object)target).PlayerSoftBootsClientRpc(id);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "CustomNetworkManager";
}
}
}
namespace LootbugTest.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}