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Decompiled source of LootbugTest v1.2.0
LootbugTest/LootbugTest.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Threading.Tasks; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LootbugTest.NetcodePatcher; using LootbugTest.managers; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LootbugTest")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LootbugTest")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("fa7dac25-8bd7-4ad3-9669-4d3809b56b1f")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace LootbugTest { [BepInPlugin("mzmbq.LootbugTest", "LootbugTest", "0.1")] public class LootbugTest : BaseUnityPlugin { private const string modGUID = "mzmbq.LootbugTest"; private const string modName = "LootbugTest"; private const string modVersion = "0.1"; private readonly Harmony harmony = new Harmony("mzmbq.LootbugTest"); public static LootbugTest Instance; public static ManualLogSource logger; public static AudioClip[] newLootbugSFX; public static AudioClip newFlowermanAngerSFX; public GameObject netManagerPrefab; public InputAction actionJumpForce; public InputAction actionBunnyMode; public InputAction actionSoftBoots; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } InitLogger(); InitNetcodePatcher(); LoadSound(); LoadNetcode(); Task.Delay(5000).ContinueWith(delegate { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Expected O, but got Unknown //IL_00d8: Unknown result type (might be due to invalid IL or missing references) actionJumpForce = new InputAction((string)null, (InputActionType)1, (string)null, (string)null, (string)null, (string)null); InputActionSetupExtensions.AddBinding(actionJumpForce, "<Keyboard>/p", (string)null, (string)null, (string)null); actionJumpForce.performed += delegate { CustomNetworkManager.Instance.ToggleWeakLegs(); }; actionJumpForce.Enable(); actionBunnyMode = new InputAction((string)null, (InputActionType)1, (string)null, (string)null, (string)null, (string)null); InputActionSetupExtensions.AddBinding(actionBunnyMode, "<Keyboard>/l", (string)null, (string)null, (string)null); actionBunnyMode.performed += delegate { CustomNetworkManager.Instance.ToggleBunnyMode(); }; actionBunnyMode.Enable(); actionSoftBoots = new InputAction((string)null, (InputActionType)1, (string)null, (string)null, (string)null, (string)null); InputActionSetupExtensions.AddBinding(actionSoftBoots, "<Keyboard>/i", (string)null, (string)null, (string)null); actionSoftBoots.performed += delegate { CustomNetworkManager.Instance.ToggleSoftBoots(); }; actionSoftBoots.Enable(); }); harmony.PatchAll(); } internal void InitNetcodePatcher() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } internal void InitLogger() { logger = Logger.CreateLogSource("mzmbq.LootbugTest"); logger.LogInfo((object)"-- Hello :)"); } internal void LoadNetcode() { string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "LootbugTest.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "lootbugnetcode"; netManagerPrefab = AssetBundle.LoadFromFile(text3).LoadAsset<GameObject>("Assets/NetcodeMod/CustomNetworking.prefab"); if ((Object)(object)netManagerPrefab == (Object)null) { logger.LogInfo((object)"Failed loading netcode"); } netManagerPrefab.AddComponent<CustomNetworkManager>(); logger.LogInfo((object)"LootbugTest netcode was Loaded"); } internal void LoadSound() { string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "LootbugTest.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "lootbugtestbundle"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { logger.LogError((object)"Failed to load assets!"); return; } newLootbugSFX = val.LoadAllAssets<AudioClip>(); newFlowermanAngerSFX = val.LoadAsset<AudioClip>("Assets/Audio/Ululu.mp3"); if (newLootbugSFX == null || (Object)(object)newFlowermanAngerSFX == (Object)null) { logger.LogError((object)"Failed loading audioclip"); } logger.LogInfo((object)"Sounds were Loaded"); } internal static void CreateCommands() { } } } namespace LootbugTest.patches { [HarmonyPatch(typeof(FlowermanAI))] internal class FlowermanPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void StartPatch(FlowermanAI __instance) { AudioClip newSFX = LootbugTest.newFlowermanAngerSFX; Task.Delay(1000).ContinueWith(delegate { __instance.creatureAngerVoice.clip = newSFX; LootbugTest.logger.LogInfo((object)"flowerman was patched"); }); } [HarmonyPatch("LookAtPlayerOfInterest")] [HarmonyPrefix] private static void InstantAnger(FlowermanAI __instance) { ((EnemyAI)__instance).currentBehaviourStateIndex = 2; LootbugTest.logger.LogInfo((object)"flowerman was angered"); } } [HarmonyPatch(typeof(GameNetworkManager))] internal class GameNetworkManagerPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void AddToPrefabs(ref GameNetworkManager __instance) { ((Component)__instance).GetComponent<NetworkManager>().AddNetworkPrefab(LootbugTest.Instance.netManagerPrefab); } } [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void hoarderBugAudioPatch(HoarderBugAI __instance) { AudioClip[] newSFX = LootbugTest.newLootbugSFX; Task.Delay(10000).ContinueWith(delegate { __instance.chitterSFX = newSFX; }); LootbugTest.logger.LogInfo((object)"Lootbug was patched"); } } [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void sprintPatch(PlayerControllerB __instance) { __instance.sprintMeter = 1f; } } [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPostfix] [HarmonyPatch("Start")] private static void spawnNetManager(StartOfRound __instance) { LootbugTest.logger.LogInfo((object)"Patching start of a round"); if (((NetworkBehaviour)__instance).IsHost) { GameObject val = Object.Instantiate<GameObject>(LootbugTest.Instance.netManagerPrefab); val.GetComponent<NetworkObject>().Spawn(false); } } } } namespace LootbugTest.managers { public class CustomNetworkManager : NetworkBehaviour { public static CustomNetworkManager Instance; public static bool isWeak; public static bool isImmortal; public static bool isBunnyMode; public static int oldHealth; private void Awake() { Instance = this; } [ServerRpc(RequireOwnership = false)] public void PlayerCrouchedServerRpc(ulong id) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3065379250u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, id); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3065379250u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { LootbugTest.logger.LogInfo((object)"called PlayerCrouchedServerRpc"); PlayerCrouchedClientRpc(id); } } } [ClientRpc] public void PlayerCrouchedClientRpc(ulong id) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4027485125u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, id); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4027485125u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { LootbugTest.logger.LogInfo((object)"called PlayerCrouchedClientRpc"); PlayerControllerB component = StartOfRound.Instance.allPlayerObjects[id].GetComponent<PlayerControllerB>(); string playerUsername = component.playerUsername; PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController; LootbugTest.logger.LogInfo((object)("Caller id: " + component.playerClientId + " Local id: " + localPlayerController.playerClientId)); if (isWeak) { localPlayerController.jumpForce *= 2f; } else { localPlayerController.jumpForce /= 2f; } isWeak = !isWeak; LootbugTest.logger.LogInfo((object)("Callers SteamID" + component.playerSteamId)); } } [ServerRpc(RequireOwnership = false)] public void PlayerBunnyModeServerRpc(ulong id) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2450289791u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, id); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2450289791u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { PlayerBunnyModeClientRpc(id); } } } [ClientRpc] public void PlayerBunnyModeClientRpc(ulong id) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1891911518u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, id); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1891911518u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { PlayerControllerB component = StartOfRound.Instance.allPlayerObjects[id].GetComponent<PlayerControllerB>(); string playerUsername = component.playerUsername; PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController; LootbugTest.logger.LogInfo((object)("Caller id: " + component.playerClientId + " Local id: " + localPlayerController.playerClientId)); if (!isBunnyMode) { localPlayerController.jumpForce *= 10f; } else { localPlayerController.jumpForce /= 10f; } isBunnyMode = !isBunnyMode; LootbugTest.logger.LogInfo((object)("Callers SteamID" + component.playerSteamId)); } } [ServerRpc(RequireOwnership = false)] public void PlayerSoftBootsServerRpc(ulong id) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1466130292u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, id); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1466130292u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { PlayerSoftBootsClientRpc(id); } } } [ClientRpc] public void PlayerSoftBootsClientRpc(ulong id) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(683044615u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, id); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 683044615u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { PlayerControllerB component = StartOfRound.Instance.allPlayerObjects[id].GetComponent<PlayerControllerB>(); string playerUsername = component.playerUsername; PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController; LootbugTest.logger.LogInfo((object)("Caller id: " + component.playerClientId + " Local id: " + localPlayerController.playerClientId)); if (isImmortal) { oldHealth = localPlayerController.health; localPlayerController.health = 99999; } else { localPlayerController.health = oldHealth; } isImmortal = !isImmortal; } } public bool isAdmin(PlayerControllerB player) { return player.playerSteamId == 76561198076123228L; } public void ToggleWeakLegs() { LootbugTest.logger.LogInfo((object)"called ToggleWeakLegs"); PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController; ulong playerClientId = localPlayerController.playerClientId; bool flag = ((NetworkBehaviour)StartOfRound.Instance).IsHost || ((NetworkBehaviour)StartOfRound.Instance).IsServer; if (flag || isAdmin(localPlayerController)) { HUDManager.Instance.DisplayTip("Toggling jump force", isWeak ? "Back to normal" : "Weak legs", false, false, "LC_Tip1"); if (flag) { PlayerCrouchedServerRpc(playerClientId); } else if (isAdmin(localPlayerController)) { PlayerCrouchedClientRpc(playerClientId); } } } public void ToggleBunnyMode() { PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController; ulong playerClientId = localPlayerController.playerClientId; bool flag = ((NetworkBehaviour)StartOfRound.Instance).IsHost || ((NetworkBehaviour)StartOfRound.Instance).IsServer; if (flag || isAdmin(localPlayerController)) { HUDManager.Instance.DisplayTip("Toggling bunny mode", isBunnyMode ? "Off" : "On", false, false, "LC_Tip1"); if (flag) { PlayerBunnyModeServerRpc(playerClientId); } else if (isAdmin(localPlayerController)) { PlayerBunnyModeClientRpc(playerClientId); } } } public void ToggleSoftBoots() { PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController; ulong playerClientId = localPlayerController.playerClientId; bool flag = ((NetworkBehaviour)StartOfRound.Instance).IsHost || ((NetworkBehaviour)StartOfRound.Instance).IsServer; if (flag || isAdmin(localPlayerController)) { HUDManager.Instance.DisplayTip("<broken> Toggling soft boots", isImmortal ? "Off" : "On", false, false, "LC_Tip1"); if (flag) { PlayerSoftBootsServerRpc(playerClientId); } else if (isAdmin(localPlayerController)) { PlayerSoftBootsClientRpc(playerClientId); } } } protected override void __initializeVariables() { ((NetworkBehaviour)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_CustomNetworkManager() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(3065379250u, new RpcReceiveHandler(__rpc_handler_3065379250)); NetworkManager.__rpc_func_table.Add(4027485125u, new RpcReceiveHandler(__rpc_handler_4027485125)); NetworkManager.__rpc_func_table.Add(2450289791u, new RpcReceiveHandler(__rpc_handler_2450289791)); NetworkManager.__rpc_func_table.Add(1891911518u, new RpcReceiveHandler(__rpc_handler_1891911518)); NetworkManager.__rpc_func_table.Add(1466130292u, new RpcReceiveHandler(__rpc_handler_1466130292)); NetworkManager.__rpc_func_table.Add(683044615u, new RpcReceiveHandler(__rpc_handler_683044615)); } private static void __rpc_handler_3065379250(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { ulong id = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref id); target.__rpc_exec_stage = (__RpcExecStage)1; ((CustomNetworkManager)(object)target).PlayerCrouchedServerRpc(id); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_4027485125(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { ulong id = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref id); target.__rpc_exec_stage = (__RpcExecStage)2; ((CustomNetworkManager)(object)target).PlayerCrouchedClientRpc(id); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2450289791(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { ulong id = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref id); target.__rpc_exec_stage = (__RpcExecStage)1; ((CustomNetworkManager)(object)target).PlayerBunnyModeServerRpc(id); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1891911518(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { ulong id = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref id); target.__rpc_exec_stage = (__RpcExecStage)2; ((CustomNetworkManager)(object)target).PlayerBunnyModeClientRpc(id); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1466130292(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { ulong id = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref id); target.__rpc_exec_stage = (__RpcExecStage)1; ((CustomNetworkManager)(object)target).PlayerSoftBootsServerRpc(id); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_683044615(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { ulong id = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref id); target.__rpc_exec_stage = (__RpcExecStage)2; ((CustomNetworkManager)(object)target).PlayerSoftBootsClientRpc(id); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "CustomNetworkManager"; } } } namespace LootbugTest.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }