Decompiled source of RadioVolumeAdjust v1.0.0

BepInEx/plugins/RadioVolumeAdjust.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RadioVolumeAdjust.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("RadioVolumeAdjust")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+dfed63d06efa6fc8a32e12678d4ab0286f678c0e")]
[assembly: AssemblyProduct("RadioVolumeAdjust")]
[assembly: AssemblyTitle("RadioVolumeAdjust")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RadioVolumeAdjust
{
	[BepInPlugin("rusty.RadioVolumeAdjust", "RadioVolumeAdjust", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string ModGuid = "rusty.RadioVolumeAdjust";

		public const string ModName = "RadioVolumeAdjust";

		public const string ModVersion = "1.0.0";

		private const float Step = 0.1f;

		public static float RadioVolume = 1f;

		public static ManualLogSource Log = null;

		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			new Harmony("rusty.RadioVolumeAdjust").PatchAll(typeof(StartOfRoundPatch));
			Log.LogInfo((object)"RadioVolumeAdjust loaded. PageUp / PageDown adjust radio volume (start: 100%).");
		}

		private void Update()
		{
			if (Input.GetKeyDown((KeyCode)280))
			{
				Adjust(0.1f);
			}
			if (Input.GetKeyDown((KeyCode)281))
			{
				Adjust(-0.1f);
			}
		}

		private static void Adjust(float delta)
		{
			float num = Mathf.Clamp(Mathf.Round((RadioVolume + delta) * 10f) / 10f, 0f, 1f);
			if (!Mathf.Approximately(num, RadioVolume))
			{
				RadioVolume = num;
				int num2 = Mathf.RoundToInt(RadioVolume * 100f);
				Log.LogInfo((object)$"Radio volume: {num2}%");
				if ((Object)(object)HUDManager.Instance != (Object)null)
				{
					HUDManager.Instance.DisplayTip("Radio volume", $"{num2}%", false, false, "LC_Tip1");
				}
			}
		}
	}
}
namespace RadioVolumeAdjust.Patches
{
	[HarmonyPatch(typeof(StartOfRound), "UpdatePlayerVoiceEffects")]
	internal static class StartOfRoundPatch
	{
		[HarmonyPostfix]
		private static void Postfix()
		{
			GameNetworkManager instance = GameNetworkManager.Instance;
			if ((Object)(object)instance == (Object)null || (Object)(object)instance.localPlayerController == (Object)null)
			{
				return;
			}
			PlayerControllerB val = ((instance.localPlayerController.isPlayerDead && (Object)(object)instance.localPlayerController.spectatedPlayerScript != (Object)null) ? instance.localPlayerController.spectatedPlayerScript : instance.localPlayerController);
			float radioVolume = Plugin.RadioVolume;
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val2 in allPlayerScripts)
			{
				if ((val2.isPlayerControlled || val2.isPlayerDead) && !((Object)(object)val2 == (Object)(object)instance.localPlayerController) && !val2.isPlayerDead && val2.voicePlayerState != null && !((Object)(object)val2.currentVoiceChatIngameSettings == (Object)null) && val2.currentVoiceChatIngameSettings._playerState != null && !((Object)(object)val2.currentVoiceChatAudioSource == (Object)null) && val2.speakingToWalkieTalkie && val.holdingWalkieTalkie && (Object)(object)val2 != (Object)(object)val)
				{
					float num = (instance.localPlayerController.isPlayerDead ? 0.8f : 1f);
					val2.voicePlayerState.Volume = num * radioVolume;
				}
			}
		}
	}
}