Decompiled source of TenebreGaming NiceView v1.0.0

BepInEx/plugins/NiceView.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NiceView")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NiceView")]
[assembly: AssemblyTitle("NiceView")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NiceView
{
	[BepInPlugin("NiceView", "NiceView", "1.0.0")]
	public class NiceView : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(PlayerControllerB))]
		public static class XPatches
		{
			private static float msTimer;

			[HarmonyPostfix]
			[HarmonyPatch("LateUpdate")]
			private static void LateUpdate_Postfix(PlayerControllerB __instance)
			{
				GameObject val = GameObject.Find("PlayerHUDHelmetModel");
				if (Object.op_Implicit((Object)(object)val))
				{
					val.SetActive(false);
				}
				GameObject val2 = GameObject.Find("CustomPass");
				if (Object.op_Implicit((Object)(object)val2))
				{
					val2.SetActive(false);
				}
			}
		}

		internal static ManualLogSource Log;

		internal static bool isDone;

		internal void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"Plugin NiceView is loading...");
			new Harmony("NiceView").PatchAll();
		}

		internal void Update()
		{
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NiceView";

		public const string PLUGIN_NAME = "NiceView";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}