using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NiceView")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NiceView")]
[assembly: AssemblyTitle("NiceView")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NiceView
{
[BepInPlugin("NiceView", "NiceView", "1.0.0")]
public class NiceView : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerControllerB))]
public static class XPatches
{
private static float msTimer;
[HarmonyPostfix]
[HarmonyPatch("LateUpdate")]
private static void LateUpdate_Postfix(PlayerControllerB __instance)
{
GameObject val = GameObject.Find("PlayerHUDHelmetModel");
if (Object.op_Implicit((Object)(object)val))
{
val.SetActive(false);
}
GameObject val2 = GameObject.Find("CustomPass");
if (Object.op_Implicit((Object)(object)val2))
{
val2.SetActive(false);
}
}
}
internal static ManualLogSource Log;
internal static bool isDone;
internal void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"Plugin NiceView is loading...");
new Harmony("NiceView").PatchAll();
}
internal void Update()
{
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NiceView";
public const string PLUGIN_NAME = "NiceView";
public const string PLUGIN_VERSION = "1.0.0";
}
}