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Decompiled source of TenebreGaming NiceView v1.0.0
BepInEx/plugins/NiceView.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NiceView")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NiceView")] [assembly: AssemblyTitle("NiceView")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NiceView { [BepInPlugin("NiceView", "NiceView", "1.0.0")] public class NiceView : BaseUnityPlugin { [HarmonyPatch(typeof(PlayerControllerB))] public static class XPatches { private static float msTimer; [HarmonyPostfix] [HarmonyPatch("LateUpdate")] private static void LateUpdate_Postfix(PlayerControllerB __instance) { GameObject val = GameObject.Find("PlayerHUDHelmetModel"); if (Object.op_Implicit((Object)(object)val)) { val.SetActive(false); } GameObject val2 = GameObject.Find("CustomPass"); if (Object.op_Implicit((Object)(object)val2)) { val2.SetActive(false); } } } internal static ManualLogSource Log; internal static bool isDone; internal void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Plugin NiceView is loading..."); new Harmony("NiceView").PatchAll(); } internal void Update() { } } public static class PluginInfo { public const string PLUGIN_GUID = "NiceView"; public const string PLUGIN_NAME = "NiceView"; public const string PLUGIN_VERSION = "1.0.0"; } }