Decompiled source of FrontEntranceManor v1.0.0

FrontEntranceManor.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using DunGen;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FrontEntranceManor")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Forces mansions to use the ground front door main entrance.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FrontEntranceManor")]
[assembly: AssemblyTitle("FrontEntranceManor")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FrontEntranceManor
{
	[BepInPlugin("terraformer9x.FrontEntranceManor", "Front Entrance Manor", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string pluginGUID = "terraformer9x.FrontEntranceManor";

		private const string pluginName = "Front Entrance Manor";

		private const string pluginVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("FrontEntranceManor");

		public static Plugin Instance;

		private void Awake()
		{
			if (Instance == null)
			{
				Instance = this;
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Front Entrance Manor 1.0.0  is loaded!");
			harmony.PatchAll(typeof(FrontDoorPatch));
		}

		public static void Log(string msg)
		{
			((BaseUnityPlugin)Instance).Logger.LogInfo((object)msg);
		}

		public static void LogError(string msg)
		{
			((BaseUnityPlugin)Instance).Logger.LogError((object)msg);
		}

		public static void LogDebug(string msg)
		{
			((BaseUnityPlugin)Instance).Logger.LogDebug((object)msg);
		}
	}
	internal class FrontDoorPatch
	{
		[HarmonyPatch(typeof(Dungeon), "PostGenerateDungeon")]
		[HarmonyPostfix]
		private static void ForceFrontDoor(Dungeon __instance)
		{
			Plugin.LogDebug(((Object)__instance.DungeonFlow).name + " detected, forcing ground level entrance.");
			Tile val = __instance.AllTiles?.First((Tile x) => ((Object)x).name == "ManorStartRoom(Clone)");
			if (!((Object)(object)val != (Object)null))
			{
				return;
			}
			Transform obj = ((Component)val).transform.Find("MainEntrancePropSet");
			LocalPropSet val2 = ((obj != null) ? ((Component)obj).GetComponent<LocalPropSet>() : null);
			if (!((Object)(object)val2 != (Object)null))
			{
				return;
			}
			val2.Props.Weights.ForEach(delegate(GameObjectChance x)
			{
				if (((Object)x.Value).name != "MainEntranceSpawnPositionA")
				{
					x.MainPathWeight = 0f;
				}
				x.BranchPathWeight = 0f;
			});
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "FrontEntranceManor";

		public const string PLUGIN_NAME = "FrontEntranceManor";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}