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Decompiled source of FrontEntranceManor v1.0.1
FrontEntranceManor.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using DunGen; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FrontEntranceManor")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Forces mansions to use the ground front door main entrance.")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1")] [assembly: AssemblyProduct("FrontEntranceManor")] [assembly: AssemblyTitle("FrontEntranceManor")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FrontEntranceManor { [BepInPlugin("terraformer9x.FrontEntranceManor", "Front Entrance Manor", "1.0.1")] public class Plugin : BaseUnityPlugin { private const string pluginGUID = "terraformer9x.FrontEntranceManor"; private const string pluginName = "Front Entrance Manor"; private const string pluginVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("FrontEntranceManor"); public static Plugin Instance; private void Awake() { if (Instance == null) { Instance = this; } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Front Entrance Manor 1.0.1 is loaded!"); harmony.PatchAll(typeof(FrontDoorPatch)); } public static void Log(string msg) { ((BaseUnityPlugin)Instance).Logger.LogInfo((object)msg); } public static void LogError(string msg) { ((BaseUnityPlugin)Instance).Logger.LogError((object)msg); } public static void LogDebug(string msg) { ((BaseUnityPlugin)Instance).Logger.LogDebug((object)msg); } } [HarmonyPatch(typeof(Dungeon))] internal class FrontDoorPatch { [HarmonyPatch(typeof(Dungeon), "PostGenerateDungeon")] [HarmonyPostfix] private static void ForceFrontDoor(Dungeon __instance) { if (((Object)__instance.DungeonFlow).name != "Level2Flow") { return; } Plugin.LogDebug(((Object)__instance.DungeonFlow).name + " detected, forcing ground level entrance."); Tile val = __instance.AllTiles?.First((Tile x) => ((Object)x).name == "ManorStartRoom(Clone)"); if (!((Object)(object)val != (Object)null)) { return; } Transform obj = ((Component)val).transform.Find("MainEntrancePropSet"); LocalPropSet val2 = ((obj != null) ? ((Component)obj).GetComponent<LocalPropSet>() : null); if (!((Object)(object)val2 != (Object)null)) { return; } val2.Props.Weights.ForEach(delegate(GameObjectChance x) { if (((Object)x.Value).name != "MainEntranceSpawnPositionA") { x.MainPathWeight = 0f; } x.BranchPathWeight = 0f; }); } } public static class PluginInfo { public const string PLUGIN_GUID = "FrontEntranceManor"; public const string PLUGIN_NAME = "FrontEntranceManor"; public const string PLUGIN_VERSION = "1.0.1"; } }