using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Tesstopia")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Tesstopia")]
[assembly: AssemblyTitle("Tesstopia")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace LCAphobicMod.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void infiniteSprintPatch(ref float ___sprintMeter)
{
___sprintMeter = 1f;
}
}
}
namespace Tesstopia
{
internal class AnimateItem : PhysicsProp
{
}
[BepInPlugin("Tesstopia.Tesstopia", "Tesstopia", "0.0.0.1")]
public class TesstopiaModBase : BaseUnityPlugin
{
private const string modGUID = "Tesstopia.Tesstopia";
private const string modName = "Tesstopia";
private const string modVersion = "0.0.0.1";
private readonly Harmony harmony = new Harmony("Tesstopia.Tesstopia");
private static TesstopiaModBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Tesstopia.Tesstopia");
((Component)Instance).BroadcastMessage("Tesstopia BROADCAST");
mls.LogInfo((object)"Tesstopia Hello World! The MOD HAS AWOKEN!! :)");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Tesstopia Mod running???");
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "tesstopiabundle");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/Items/TesslaPlushie/TesslaPlushie.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 50, (LevelTypes)4);
Item val3 = val.LoadAsset<Item>("Assets/Items/TesslaPlushie/BeeTessla.asset");
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Utilities.FixMixerGroups(val3.spawnPrefab);
Items.RegisterScrap(val3, 50, (LevelTypes)16);
Item val4 = val.LoadAsset<Item>("Assets/Items/TesslaPlushie/SheriffTessla.asset");
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Utilities.FixMixerGroups(val4.spawnPrefab);
Items.RegisterScrap(val4, 60, (LevelTypes)8);
Item val5 = val.LoadAsset<Item>("Assets/Items/TesslaPlushie/WitchTessla.asset");
NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
Utilities.FixMixerGroups(val5.spawnPrefab);
Items.RegisterScrap(val5, 40, (LevelTypes)64);
Item val6 = val.LoadAsset<Item>("Assets/Items/TesslaPlushie/BanditTessla.asset");
NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
Utilities.FixMixerGroups(val6.spawnPrefab);
Items.RegisterScrap(val6, 60, (LevelTypes)32);
Item val7 = val.LoadAsset<Item>("Assets/Items/TesslaPlushie/TesslaPlushie.asset");
NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
Utilities.FixMixerGroups(val7.spawnPrefab);
Items.RegisterScrap(val7, 1000, (LevelTypes)2048);
Item val8 = val.LoadAsset<Item>("Assets/Items/TesslaPlushie/FancyTessla.asset");
NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
Utilities.FixMixerGroups(val8.spawnPrefab);
Items.RegisterScrap(val8, 30, (LevelTypes)128);
Item val9 = val.LoadAsset<Item>("Assets/Items/TesslaPlushie/QueenTessla.asset");
NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
Utilities.FixMixerGroups(val9.spawnPrefab);
Items.RegisterScrap(val9, 30, (LevelTypes)256);
Item val10 = val.LoadAsset<Item>("Assets/Items/TesslaPlushie/GoldTessla.asset");
NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
Utilities.FixMixerGroups(val10.spawnPrefab);
Items.RegisterScrap(val10, 25, (LevelTypes)512);
Items.RegisterScrap(val10, 25, (LevelTypes)2048);
Items.RegisterScrap(val10, 25, (LevelTypes)4096);
Items.RegisterScrap(val10, 50, (LevelTypes)8192);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Tesstopia Mod finished running???");
}
}
}