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Decompiled source of Tesstopia v1.0.11
Tesstopia.dll
Decompiled 11 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Tesstopia.Classes; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Tesstopia")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Tesstopia")] [assembly: AssemblyTitle("Tesstopia")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Tesstopia { [BepInPlugin("Tesstopia.Tesstopia", "Tesstopia", "0.0.0.1")] public class TesstopiaModBase : BaseUnityPlugin { private const string modGUID = "Tesstopia.Tesstopia"; private const string modName = "Tesstopia"; private const string modVersion = "0.0.0.1"; private readonly Harmony harmony = new Harmony("Tesstopia.Tesstopia"); private static TesstopiaModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Tesstopia.Tesstopia"); ((Component)Instance).BroadcastMessage("Tesstopia BROADCAST"); mls.LogInfo((object)"Tesstopia Hello World! The MOD HAS AWOKEN!! :)"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Tesstopia Mod running???"); string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "tesstopiabundle"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/TessPlushie/Items/TesslaPlushie.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 50, (LevelTypes)4); Item val3 = val.LoadAsset<Item>("Assets/TessPlushie/Items/BeeTessla.asset"); TessPlushItem tessPlushItem = val3.spawnPrefab.AddComponent<TessPlushItem>(); ((GrabbableObject)tessPlushItem).grabbable = true; ((GrabbableObject)tessPlushItem).grabbableToEnemies = true; ((GrabbableObject)tessPlushItem).itemProperties = val3; NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Items.RegisterScrap(val3, 50, (LevelTypes)16); Item val4 = val.LoadAsset<Item>("Assets/TessPlushie/Items/SheriffTessla.asset"); TessPlushItem tessPlushItem2 = val4.spawnPrefab.AddComponent<TessPlushItem>(); ((GrabbableObject)tessPlushItem2).grabbable = true; ((GrabbableObject)tessPlushItem2).grabbableToEnemies = true; ((GrabbableObject)tessPlushItem2).itemProperties = val4; NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Items.RegisterScrap(val4, 60, (LevelTypes)8); Item val5 = val.LoadAsset<Item>("Assets/TessPlushie/Items/WitchTessla.asset"); TessPlushItem tessPlushItem3 = val5.spawnPrefab.AddComponent<TessPlushItem>(); ((GrabbableObject)tessPlushItem3).grabbable = true; ((GrabbableObject)tessPlushItem3).grabbableToEnemies = true; ((GrabbableObject)tessPlushItem3).itemProperties = val5; NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); Items.RegisterScrap(val5, 40, (LevelTypes)64); Item val6 = val.LoadAsset<Item>("Assets/TessPlushie/Items/BanditTessla.asset"); TessPlushItem tessPlushItem4 = val6.spawnPrefab.AddComponent<TessPlushItem>(); ((GrabbableObject)tessPlushItem4).grabbable = true; ((GrabbableObject)tessPlushItem4).grabbableToEnemies = true; ((GrabbableObject)tessPlushItem4).itemProperties = val6; NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Utilities.FixMixerGroups(val6.spawnPrefab); Items.RegisterScrap(val6, 60, (LevelTypes)32); Item val7 = val.LoadAsset<Item>("Assets/TessPlushie/Items/FancyTessla.asset"); NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab); Utilities.FixMixerGroups(val7.spawnPrefab); Items.RegisterScrap(val7, 30, (LevelTypes)128); Item val8 = val.LoadAsset<Item>("Assets/TessPlushie/Items/QueenTessla.asset"); NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab); Utilities.FixMixerGroups(val8.spawnPrefab); Items.RegisterScrap(val8, 30, (LevelTypes)256); Item val9 = val.LoadAsset<Item>("Assets/TessPlushie/Items/GoldTessla.asset"); NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab); Utilities.FixMixerGroups(val9.spawnPrefab); Items.RegisterScrap(val9, 1, (LevelTypes)4); Items.RegisterScrap(val9, 5, (LevelTypes)8); Items.RegisterScrap(val9, 3, (LevelTypes)16); Items.RegisterScrap(val9, 15, (LevelTypes)32); Items.RegisterScrap(val9, 5, (LevelTypes)64); Items.RegisterScrap(val9, 8, (LevelTypes)2048); Items.RegisterScrap(val9, 20, (LevelTypes)128); Items.RegisterScrap(val9, 20, (LevelTypes)256); Items.RegisterScrap(val9, 20, (LevelTypes)512); Items.RegisterScrap(val9, 20, (LevelTypes)4096); Items.RegisterScrap(val9, 60, (LevelTypes)8192); harmony.PatchAll(typeof(TesstopiaModBase)); harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Tesstopia Mod finished running???"); } } } namespace Tesstopia.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal static class PlayerControllerPatch { } [HarmonyPatch(typeof(RoundManager))] internal static class RoundManagerPatch { } } namespace Tesstopia.Classes { internal class AnimateItem : PhysicsProp { } internal class TessPlushItem : GrabbableObject { } }