Decompiled source of BananaMod v1.0.0

BananaMod.dll

Decompiled 6 months ago
#define DEBUG
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BananaMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BananaMod")]
[assembly: AssemblyTitle("BananaMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BananaMod
{
	[BepInPlugin("BananaMod", "BananaMod", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	public class BananaMod : BaseUnityPlugin
	{
		private AssetBundle _bananaAssetBundle = null;

		private GameObject _bananaItemPrefab = null;

		private Item _bananaItem = null;

		private GameObject _cyberBananaItemPrefab = null;

		private ConfigEntry<string> _bananaLevelsItemWeight = null;

		private Item _cyberBananaItem = null;

		private ConfigEntry<int> _bananaItemWeight = null;

		private ConfigEntry<int> _cyberBananaItemWeight = null;

		private ConfigEntry<string> _cyberBananaLevelsItemWeight = null;

		public static BananaMod Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			RegisterScrap();
			Logger.LogInfo((object)"BananaMod v1.0.0 has loaded!");
		}

		private void RegisterScrap()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			Debug.Assert(directoryName != null, "assemblyLocation != null");
			_bananaAssetBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "banana.bananaitem"));
			if ((Object)(object)_bananaAssetBundle == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			RegisterBananaScrap();
			RegisterCyberBananaScrap();
		}

		private void RegisterBananaScrap()
		{
			_bananaItemPrefab = _bananaAssetBundle.LoadAsset<GameObject>("BananaItemPrefab");
			Debug.Assert((Object)(object)_bananaItemPrefab != (Object)null, "_bananaItemPrefab failed to load");
			_bananaItem = _bananaAssetBundle.LoadAsset<Item>("BananaItem");
			Debug.Assert((Object)(object)_bananaItem != (Object)null, "_bananaItem failed to load");
			_bananaItemWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "1. Default Banana Weight", 45, "Defines the spawn weight for the Banana. The higher, the more common");
			int value = _bananaItemWeight.Value;
			NetworkPrefabs.RegisterNetworkPrefab(_bananaItem.spawnPrefab);
			Items.RegisterScrap(_bananaItem, value, (LevelTypes)(-1));
			_bananaLevelsItemWeight = ((BaseUnityPlugin)this).Config.Bind<string>("Spawn Rates", "2. Levels Cyber Banana Weight", "Experimentation:45,Titan:33", "Defines the spawn weight for the Cyber Banana. The higher, the more common");
			string[] array = _bananaLevelsItemWeight.Value.Split(",");
			foreach (string text in array)
			{
				string[] array2 = text.Split(":");
				string text2 = array2[0];
				int num = int.Parse(array2[1]);
				Items.RegisterScrap(_bananaItem, num, (LevelTypes)1, new string[1] { text2 });
			}
		}

		private void RegisterCyberBananaScrap()
		{
			_cyberBananaItemPrefab = _bananaAssetBundle.LoadAsset<GameObject>("CyberBananaItemPrefab");
			Debug.Assert((Object)(object)_cyberBananaItemPrefab != (Object)null, "_cyberBananaItemPrefab failed to load");
			_cyberBananaItem = _bananaAssetBundle.LoadAsset<Item>("CyberBananaItem");
			Debug.Assert((Object)(object)_cyberBananaItem != (Object)null, "_cyberBananaItem failed to load");
			Logger.LogInfo((object)((Object)_cyberBananaItem.itemIcon).name);
			_cyberBananaItemWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "3. Default Cyber Banana Weight", 25, "Defines the spawn weight for the Cyber Banana. The higher, the more common");
			int value = _cyberBananaItemWeight.Value;
			NetworkPrefabs.RegisterNetworkPrefab(_cyberBananaItem.spawnPrefab);
			Items.RegisterScrap(_cyberBananaItem, value, (LevelTypes)(-1));
			_cyberBananaLevelsItemWeight = ((BaseUnityPlugin)this).Config.Bind<string>("Spawn Rates", "4. Levels Cyber Banana Weight", "Experimentation:15,Titan:53", "Defines the spawn weight for the Cyber Banana. The higher, the more common");
			string[] array = _cyberBananaLevelsItemWeight.Value.Split(",");
			foreach (string text in array)
			{
				string[] array2 = text.Split(":");
				string text2 = array2[0];
				int num = int.Parse(array2[1]);
				Items.RegisterScrap(_cyberBananaItem, num, (LevelTypes)1, new string[1] { text2 });
			}
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("BananaMod");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "BananaMod";

		public const string PLUGIN_NAME = "BananaMod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}