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Decompiled source of BananaMod v1.0.0
BananaMod.dll
Decompiled 2 years ago#define DEBUG using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using LobbyCompatibility.Attributes; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BananaMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BananaMod")] [assembly: AssemblyTitle("BananaMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BananaMod { [BepInPlugin("BananaMod", "BananaMod", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [LobbyCompatibility(/*Could not decode attribute arguments.*/)] public class BananaMod : BaseUnityPlugin { private AssetBundle _bananaAssetBundle = null; private GameObject _bananaItemPrefab = null; private Item _bananaItem = null; private GameObject _cyberBananaItemPrefab = null; private ConfigEntry<string> _bananaLevelsItemWeight = null; private Item _cyberBananaItem = null; private ConfigEntry<int> _bananaItemWeight = null; private ConfigEntry<int> _cyberBananaItemWeight = null; private ConfigEntry<string> _cyberBananaLevelsItemWeight = null; public static BananaMod Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; RegisterScrap(); Logger.LogInfo((object)"BananaMod v1.0.0 has loaded!"); } private void RegisterScrap() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); Debug.Assert(directoryName != null, "assemblyLocation != null"); _bananaAssetBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "banana.bananaitem")); if ((Object)(object)_bananaAssetBundle == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } RegisterBananaScrap(); RegisterCyberBananaScrap(); } private void RegisterBananaScrap() { _bananaItemPrefab = _bananaAssetBundle.LoadAsset<GameObject>("BananaItemPrefab"); Debug.Assert((Object)(object)_bananaItemPrefab != (Object)null, "_bananaItemPrefab failed to load"); _bananaItem = _bananaAssetBundle.LoadAsset<Item>("BananaItem"); Debug.Assert((Object)(object)_bananaItem != (Object)null, "_bananaItem failed to load"); _bananaItemWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "1. Default Banana Weight", 45, "Defines the spawn weight for the Banana. The higher, the more common"); int value = _bananaItemWeight.Value; NetworkPrefabs.RegisterNetworkPrefab(_bananaItem.spawnPrefab); Items.RegisterScrap(_bananaItem, value, (LevelTypes)(-1)); _bananaLevelsItemWeight = ((BaseUnityPlugin)this).Config.Bind<string>("Spawn Rates", "2. Levels Cyber Banana Weight", "Experimentation:45,Titan:33", "Defines the spawn weight for the Cyber Banana. The higher, the more common"); string[] array = _bananaLevelsItemWeight.Value.Split(","); foreach (string text in array) { string[] array2 = text.Split(":"); string text2 = array2[0]; int num = int.Parse(array2[1]); Items.RegisterScrap(_bananaItem, num, (LevelTypes)1, new string[1] { text2 }); } } private void RegisterCyberBananaScrap() { _cyberBananaItemPrefab = _bananaAssetBundle.LoadAsset<GameObject>("CyberBananaItemPrefab"); Debug.Assert((Object)(object)_cyberBananaItemPrefab != (Object)null, "_cyberBananaItemPrefab failed to load"); _cyberBananaItem = _bananaAssetBundle.LoadAsset<Item>("CyberBananaItem"); Debug.Assert((Object)(object)_cyberBananaItem != (Object)null, "_cyberBananaItem failed to load"); Logger.LogInfo((object)((Object)_cyberBananaItem.itemIcon).name); _cyberBananaItemWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "3. Default Cyber Banana Weight", 25, "Defines the spawn weight for the Cyber Banana. The higher, the more common"); int value = _cyberBananaItemWeight.Value; NetworkPrefabs.RegisterNetworkPrefab(_cyberBananaItem.spawnPrefab); Items.RegisterScrap(_cyberBananaItem, value, (LevelTypes)(-1)); _cyberBananaLevelsItemWeight = ((BaseUnityPlugin)this).Config.Bind<string>("Spawn Rates", "4. Levels Cyber Banana Weight", "Experimentation:15,Titan:53", "Defines the spawn weight for the Cyber Banana. The higher, the more common"); string[] array = _cyberBananaLevelsItemWeight.Value.Split(","); foreach (string text in array) { string[] array2 = text.Split(":"); string text2 = array2[0]; int num = int.Parse(array2[1]); Items.RegisterScrap(_cyberBananaItem, num, (LevelTypes)1, new string[1] { text2 }); } } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("BananaMod"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "BananaMod"; public const string PLUGIN_NAME = "BananaMod"; public const string PLUGIN_VERSION = "1.0.0"; } }