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Decompiled source of Daryl v1.1.0
Daryl.dll
Decompiled 2 years ago#define DEBUG using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("TestAccount666.Daryl")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Daryl.")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0")] [assembly: AssemblyProduct("Daryl")] [assembly: AssemblyTitle("TestAccount666.Daryl")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Daryl { [BepInPlugin("TestAccount666.Daryl", "Daryl", "1.1.0")] public class Daryl : BaseUnityPlugin { internal static ConfigEntry<bool> renameEverythingToDaryl; public static Daryl Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; renameEverythingToDaryl = ((BaseUnityPlugin)this).Config.Bind<bool>("1. Fun", "The funny option", false, "If true, will enable the funny. (Aka renames everything to Daryl)"); Patch(); Logger.LogInfo((object)"TestAccount666.Daryl v1.1.0 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("TestAccount666.Daryl"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "TestAccount666.Daryl"; public const string PLUGIN_NAME = "Daryl"; public const string PLUGIN_VERSION = "1.1.0"; } } namespace Daryl.Patches { [HarmonyPatch(typeof(HUDManager))] public static class HUDManagerPatch { [HarmonyPatch("AttemptScanNode")] [HarmonyPrefix] private static void AttemptScanNodePrefix(ScanNodeProperties node) { node.headerText = (Daryl.renameEverythingToDaryl.Value ? "Daryl" : node.headerText); } } [HarmonyPatch(typeof(RadarBoosterItem))] public static class RadarBoosterItemPatch { private const string RADAR_BOOSTER_NAME = "Daryl"; private static int? _darylIndex; private static int GetDarylIndex() { if (!_darylIndex.HasValue) { int num = 0; string[] randomNames = StartOfRound.Instance.randomNames; foreach (string text in randomNames) { if (text.ToLower().Equals("Daryl".ToLower())) { _darylIndex = num; } Debug.Log((object)$"{num} -> {text}"); num++; } } Debug.Assert(_darylIndex.HasValue, "_darylIndex != null"); return _darylIndex.Value; } [HarmonyPatch("Start")] [HarmonyPostfix] private static void StartPostfix(RadarBoosterItem __instance) { SetRadarBoosterName(__instance); } [HarmonyPatch("AddBoosterToRadar")] [HarmonyPrefix] private static void AddBoosterToRadarPrefix(RadarBoosterItem __instance) { SetRadarBoosterName(__instance); } private static void SetRadarBoosterName(RadarBoosterItem radarBoosterItem) { radarBoosterItem.setRandomBoosterName = true; radarBoosterItem.radarBoosterNameIndex = GetDarylIndex(); radarBoosterItem.radarBoosterName = "Daryl"; ((Component)radarBoosterItem).gameObject.GetComponentInChildren<ScanNodeProperties>().headerText = "Daryl"; } [HarmonyPatch("SetRadarBoosterNameLocal")] [HarmonyPrefix] private static bool SetRadarBoosterNameLocalPrefix(RadarBoosterItem __instance) { __instance.radarBoosterName = "Daryl"; ((Component)__instance).gameObject.GetComponentInChildren<ScanNodeProperties>().headerText = "Daryl"; StartOfRound.Instance.mapScreen.ChangeNameOfTargetTransform(((Component)__instance).transform, "Daryl"); return false; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }