Decompiled source of LethalLevelLoaderCompanyFixer v2.0.0

LethalLevelLoaderCompanyFixer.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLevelLoader;
using LethalLevelLoaderCompanyFixer.Helpers;
using Microsoft.CodeAnalysis;
using MonoMod.Utils;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("TestAccount666.LethalLevelLoaderCompanyFixer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Fixes the 1.2.3 LethalLevelLoader bug")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyInformationalVersion("2.0.0")]
[assembly: AssemblyProduct("LethalLevelLoaderCompanyFixer")]
[assembly: AssemblyTitle("TestAccount666.LethalLevelLoaderCompanyFixer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalLevelLoaderCompanyFixer
{
	[BepInPlugin("TestAccount666.LethalLevelLoaderCompanyFixer", "LethalLevelLoaderCompanyFixer", "2.0.0")]
	public class LethalLevelLoaderCompanyFixer : BaseUnityPlugin
	{
		internal static ManualLogSource Logger { get; private set; }

		private static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Patch();
			Logger.LogInfo((object)"TestAccount666.LethalLevelLoaderCompanyFixer v2.0.0 has loaded!");
		}

		private static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("TestAccount666.LethalLevelLoaderCompanyFixer");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		private static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TestAccount666.LethalLevelLoaderCompanyFixer";

		public const string PLUGIN_NAME = "LethalLevelLoaderCompanyFixer";

		public const string PLUGIN_VERSION = "2.0.0";
	}
}
namespace LethalLevelLoaderCompanyFixer.Patches
{
	[HarmonyPatch]
	public static class EventPatchesPatch
	{
		public static MethodBase TargetMethod()
		{
			Type eventPatchesType = EventPatchesHelper.GetEventPatchesType();
			return AccessTools.FirstMethod(eventPatchesType, (Func<MethodInfo, bool>)((MethodInfo method) => method.Name.Contains("StartOfRoundShipLeave_Prefix")));
		}

		private static bool Prefix()
		{
			try
			{
				LevelManager.CurrentExtendedLevel.LevelEvents.onShipLeave.Invoke();
			}
			catch (Exception ex)
			{
				Extensions.LogDetailed(ex, (string)null);
			}
			try
			{
				LevelManager.GlobalLevelEvents.onShipLeave.Invoke();
			}
			catch (Exception ex2)
			{
				Extensions.LogDetailed(ex2, (string)null);
			}
			try
			{
				DungeonManager.CurrentExtendedDungeonFlow.DungeonEvents.onShipLeave.Invoke();
			}
			catch (Exception ex3)
			{
				Extensions.LogDetailed(ex3, (string)null);
			}
			try
			{
				DungeonManager.GlobalDungeonEvents.onShipLeave.Invoke();
			}
			catch (Exception ex4)
			{
				Extensions.LogDetailed(ex4, (string)null);
			}
			return false;
		}
	}
}
namespace LethalLevelLoaderCompanyFixer.Helpers
{
	public static class EventPatchesHelper
	{
		private static Type? _eventPatchesType;

		private static bool FetchEventPatchesType()
		{
			if ((object)_eventPatchesType != null)
			{
				return true;
			}
			Assembly lethalLevelLoaderAssembly = LethalLevelLoaderHelper.GetLethalLevelLoaderAssembly();
			if ((object)lethalLevelLoaderAssembly == null)
			{
				return false;
			}
			Type[] typesFromAssembly = AccessTools.GetTypesFromAssembly(lethalLevelLoaderAssembly);
			foreach (Type type in typesFromAssembly)
			{
				bool? obj;
				if ((object)type == null)
				{
					obj = null;
				}
				else
				{
					string? @namespace = type.Namespace;
					obj = ((@namespace != null) ? new bool?(!@namespace.Contains("LethalLevelLoader")) : null);
				}
				bool? flag = obj;
				if (!flag.GetValueOrDefault(true))
				{
					bool? obj2;
					if ((object)type == null)
					{
						obj2 = null;
					}
					else
					{
						string name = type.Name;
						obj2 = ((name != null) ? new bool?(!name.Contains("EventPatches")) : null);
					}
					flag = obj2;
					if (!flag.GetValueOrDefault(true))
					{
						_eventPatchesType = type;
						return true;
					}
				}
			}
			LethalLevelLoaderCompanyFixer.Logger.LogError((object)"Couldn't find LethalLevelLoader 'EventPatches' type!");
			return false;
		}

		public static Type? GetEventPatchesType()
		{
			if (!LethalLevelLoaderHelper.FetchLethalLevelLoaderAssembly())
			{
				return null;
			}
			return (!FetchEventPatchesType()) ? null : _eventPatchesType;
		}
	}
	public static class LethalLevelLoaderHelper
	{
		private static Assembly? _lethalLevelLoaderAssembly;

		internal static bool FetchLethalLevelLoaderAssembly()
		{
			if ((object)_lethalLevelLoaderAssembly != null)
			{
				return true;
			}
			Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
			foreach (Assembly assembly in assemblies)
			{
				bool? obj;
				if ((object)assembly == null)
				{
					obj = null;
				}
				else
				{
					string? fullName = assembly.FullName;
					obj = ((fullName != null) ? new bool?(!fullName.ToLower().Contains("lethallevelloader")) : null);
				}
				bool? flag = obj;
				if (!flag.GetValueOrDefault(true))
				{
					_lethalLevelLoaderAssembly = assembly;
					return true;
				}
			}
			LethalLevelLoaderCompanyFixer.Logger.LogError((object)"Couldn't find LethalLevelLoader Assembly!");
			return false;
		}

		public static Assembly? GetLethalLevelLoaderAssembly()
		{
			return (!FetchLethalLevelLoaderAssembly()) ? null : _lethalLevelLoaderAssembly;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}