using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLevelLoader;
using LethalLevelLoaderCompanyFixer.Helpers;
using Microsoft.CodeAnalysis;
using MonoMod.Utils;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("TestAccount666.LethalLevelLoaderCompanyFixer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Fixes the 1.2.3 LethalLevelLoader bug")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyInformationalVersion("2.0.0")]
[assembly: AssemblyProduct("LethalLevelLoaderCompanyFixer")]
[assembly: AssemblyTitle("TestAccount666.LethalLevelLoaderCompanyFixer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalLevelLoaderCompanyFixer
{
[BepInPlugin("TestAccount666.LethalLevelLoaderCompanyFixer", "LethalLevelLoaderCompanyFixer", "2.0.0")]
public class LethalLevelLoaderCompanyFixer : BaseUnityPlugin
{
internal static ManualLogSource Logger { get; private set; }
private static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Patch();
Logger.LogInfo((object)"TestAccount666.LethalLevelLoaderCompanyFixer v2.0.0 has loaded!");
}
private static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("TestAccount666.LethalLevelLoaderCompanyFixer");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
private static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TestAccount666.LethalLevelLoaderCompanyFixer";
public const string PLUGIN_NAME = "LethalLevelLoaderCompanyFixer";
public const string PLUGIN_VERSION = "2.0.0";
}
}
namespace LethalLevelLoaderCompanyFixer.Patches
{
[HarmonyPatch]
public static class EventPatchesPatch
{
public static MethodBase TargetMethod()
{
Type eventPatchesType = EventPatchesHelper.GetEventPatchesType();
return AccessTools.FirstMethod(eventPatchesType, (Func<MethodInfo, bool>)((MethodInfo method) => method.Name.Contains("StartOfRoundShipLeave_Prefix")));
}
private static bool Prefix()
{
try
{
LevelManager.CurrentExtendedLevel.LevelEvents.onShipLeave.Invoke();
}
catch (Exception ex)
{
Extensions.LogDetailed(ex, (string)null);
}
try
{
LevelManager.GlobalLevelEvents.onShipLeave.Invoke();
}
catch (Exception ex2)
{
Extensions.LogDetailed(ex2, (string)null);
}
try
{
DungeonManager.CurrentExtendedDungeonFlow.DungeonEvents.onShipLeave.Invoke();
}
catch (Exception ex3)
{
Extensions.LogDetailed(ex3, (string)null);
}
try
{
DungeonManager.GlobalDungeonEvents.onShipLeave.Invoke();
}
catch (Exception ex4)
{
Extensions.LogDetailed(ex4, (string)null);
}
return false;
}
}
}
namespace LethalLevelLoaderCompanyFixer.Helpers
{
public static class EventPatchesHelper
{
private static Type? _eventPatchesType;
private static bool FetchEventPatchesType()
{
if ((object)_eventPatchesType != null)
{
return true;
}
Assembly lethalLevelLoaderAssembly = LethalLevelLoaderHelper.GetLethalLevelLoaderAssembly();
if ((object)lethalLevelLoaderAssembly == null)
{
return false;
}
Type[] typesFromAssembly = AccessTools.GetTypesFromAssembly(lethalLevelLoaderAssembly);
foreach (Type type in typesFromAssembly)
{
bool? obj;
if ((object)type == null)
{
obj = null;
}
else
{
string? @namespace = type.Namespace;
obj = ((@namespace != null) ? new bool?(!@namespace.Contains("LethalLevelLoader")) : null);
}
bool? flag = obj;
if (!flag.GetValueOrDefault(true))
{
bool? obj2;
if ((object)type == null)
{
obj2 = null;
}
else
{
string name = type.Name;
obj2 = ((name != null) ? new bool?(!name.Contains("EventPatches")) : null);
}
flag = obj2;
if (!flag.GetValueOrDefault(true))
{
_eventPatchesType = type;
return true;
}
}
}
LethalLevelLoaderCompanyFixer.Logger.LogError((object)"Couldn't find LethalLevelLoader 'EventPatches' type!");
return false;
}
public static Type? GetEventPatchesType()
{
if (!LethalLevelLoaderHelper.FetchLethalLevelLoaderAssembly())
{
return null;
}
return (!FetchEventPatchesType()) ? null : _eventPatchesType;
}
}
public static class LethalLevelLoaderHelper
{
private static Assembly? _lethalLevelLoaderAssembly;
internal static bool FetchLethalLevelLoaderAssembly()
{
if ((object)_lethalLevelLoaderAssembly != null)
{
return true;
}
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (Assembly assembly in assemblies)
{
bool? obj;
if ((object)assembly == null)
{
obj = null;
}
else
{
string? fullName = assembly.FullName;
obj = ((fullName != null) ? new bool?(!fullName.ToLower().Contains("lethallevelloader")) : null);
}
bool? flag = obj;
if (!flag.GetValueOrDefault(true))
{
_lethalLevelLoaderAssembly = assembly;
return true;
}
}
LethalLevelLoaderCompanyFixer.Logger.LogError((object)"Couldn't find LethalLevelLoader Assembly!");
return false;
}
public static Assembly? GetLethalLevelLoaderAssembly()
{
return (!FetchLethalLevelLoaderAssembly()) ? null : _lethalLevelLoaderAssembly;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}