Decompiled source of LandmineFix v1.0.1

LandmineFix.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LandmineFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Fixes behaviour broken by v45")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+df60808deb2bcf1813ad908c1406c3db799440f7")]
[assembly: AssemblyProduct("LandmineFix")]
[assembly: AssemblyTitle("LandmineFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LandmineFix
{
	[BepInPlugin("beeisyou.LandmineFix", "Landmine Fix", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource log = new ManualLogSource("Landmine Fix");

		public static Harmony harmony = new Harmony("beeisyou.LandmineFix");

		private void Awake()
		{
			Logger.Sources.Add((ILogSource)(object)log);
			harmony.PatchAll(typeof(FixTeleportedValue));
			log.LogInfo((object)"Plugin Landmine Fix is loaded!");
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB), "Update")]
	public class FixTeleportedValue
	{
		private static void PostFix(ref PlayerControllerB playerControllerB)
		{
			typeof(PlayerControllerB).GetField("teleportingThisFrame", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(playerControllerB, false);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LandmineFix";

		public const string PLUGIN_NAME = "LandmineFix";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}