using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LandmineFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Fixes behaviour broken by v45")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+df60808deb2bcf1813ad908c1406c3db799440f7")]
[assembly: AssemblyProduct("LandmineFix")]
[assembly: AssemblyTitle("LandmineFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LandmineFix
{
[BepInPlugin("beeisyou.LandmineFix", "Landmine Fix", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource log = new ManualLogSource("Landmine Fix");
public static Harmony harmony = new Harmony("beeisyou.LandmineFix");
private void Awake()
{
Logger.Sources.Add((ILogSource)(object)log);
harmony.PatchAll(typeof(FixTeleportedValue));
log.LogInfo((object)"Plugin Landmine Fix is loaded!");
}
}
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
public class FixTeleportedValue
{
private static void PostFix(ref PlayerControllerB playerControllerB)
{
typeof(PlayerControllerB).GetField("teleportingThisFrame", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(playerControllerB, false);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "LandmineFix";
public const string PLUGIN_NAME = "LandmineFix";
public const string PLUGIN_VERSION = "1.0.0";
}
}