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Decompiled source of LandmineFix v1.0.1
LandmineFix.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LandmineFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Fixes behaviour broken by v45")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+df60808deb2bcf1813ad908c1406c3db799440f7")] [assembly: AssemblyProduct("LandmineFix")] [assembly: AssemblyTitle("LandmineFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LandmineFix { [BepInPlugin("beeisyou.LandmineFix", "Landmine Fix", "1.0.1")] public class Plugin : BaseUnityPlugin { public static ManualLogSource log = new ManualLogSource("Landmine Fix"); public static Harmony harmony = new Harmony("beeisyou.LandmineFix"); private void Awake() { Logger.Sources.Add((ILogSource)(object)log); harmony.PatchAll(typeof(FixTeleportedValue)); log.LogInfo((object)"Plugin Landmine Fix is loaded!"); } } [HarmonyPatch(typeof(PlayerControllerB), "Update")] public class FixTeleportedValue { private static void PostFix(ref PlayerControllerB playerControllerB) { typeof(PlayerControllerB).GetField("teleportingThisFrame", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(playerControllerB, false); } } public static class PluginInfo { public const string PLUGIN_GUID = "LandmineFix"; public const string PLUGIN_NAME = "LandmineFix"; public const string PLUGIN_VERSION = "1.0.0"; } }