using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using PersonalBoombox;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("DrachenlordMonster")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DrachenlordMonster")]
[assembly: AssemblyTitle("DrachenlordMonster")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace DrachenlordMonster
{
[BepInPlugin("TheBonBon.Drachenlord", "Drachenlord Monster", "0.0.4")]
public class DrachenlordMain : BaseUnityPlugin
{
private const string modGUID = "TheBonBon.Drachenlord";
private const string modName = "Drachenlord Monster";
private const string modVersion = "0.0.4";
private readonly Harmony harmony = new Harmony("TheBonBon.Drachenlord");
private static DrachenlordMain Instance;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Drachenlord start");
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "drachenlord");
AssetBundle val = AssetBundle.LoadFromFile(text);
EnemyType val2 = val.LoadAsset<EnemyType>("Assets/Drachenlord/DrachenlordEnemyType.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab);
Utilities.FixMixerGroups(val2.enemyPrefab);
Enemies.RegisterEnemy(val2, 50, (LevelTypes)(-1), (TerminalNode)null, (TerminalKeyword)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Drachenlord has awaken");
Item val3 = val.LoadAsset<Item>("Assets/Items/OfenkäseItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Utilities.FixMixerGroups(val3.spawnPrefab);
Items.RegisterScrap(val3, 40, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Ofenkäse ist heiß");
PersonalBoomboxPlugin.AddFromAssemblyDll(Assembly.GetExecutingAssembly().Location);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Drachenbox Batterien wurde geladen");
}
}
public class DrachenlordAI : HoarderBugAI
{
}
}