Decompiled source of DrachenlordMonster v0.0.7

DrachenlordMonster.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using PersonalBoombox;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("DrachenlordMonster")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DrachenlordMonster")]
[assembly: AssemblyTitle("DrachenlordMonster")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace DrachenlordMonster
{
	[BepInPlugin("TheBonBon.Drachenlord", "Drachenlord Monster", "0.0.4")]
	public class DrachenlordMain : BaseUnityPlugin
	{
		private const string modGUID = "TheBonBon.Drachenlord";

		private const string modName = "Drachenlord Monster";

		private const string modVersion = "0.0.4";

		private readonly Harmony harmony = new Harmony("TheBonBon.Drachenlord");

		private static DrachenlordMain Instance;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Drachenlord start");
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "drachenlord");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			EnemyType val2 = val.LoadAsset<EnemyType>("Assets/Drachenlord/DrachenlordEnemyType.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab);
			Utilities.FixMixerGroups(val2.enemyPrefab);
			Enemies.RegisterEnemy(val2, 50, (LevelTypes)(-1), (TerminalNode)null, (TerminalKeyword)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Drachenlord has awaken");
			Item val3 = val.LoadAsset<Item>("Assets/Items/OfenkäseItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
			Utilities.FixMixerGroups(val3.spawnPrefab);
			Items.RegisterScrap(val3, 40, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Ofenkäse ist heiß");
			PersonalBoomboxPlugin.AddFromAssemblyDll(Assembly.GetExecutingAssembly().Location);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Drachenbox Batterien wurde geladen");
		}
	}
	public class DrachenlordAI : HoarderBugAI
	{
	}
}