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Decompiled source of DrachenlordMonster v0.0.7
DrachenlordMonster.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using PersonalBoombox; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("DrachenlordMonster")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DrachenlordMonster")] [assembly: AssemblyTitle("DrachenlordMonster")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace DrachenlordMonster { [BepInPlugin("TheBonBon.Drachenlord", "Drachenlord Monster", "0.0.4")] public class DrachenlordMain : BaseUnityPlugin { private const string modGUID = "TheBonBon.Drachenlord"; private const string modName = "Drachenlord Monster"; private const string modVersion = "0.0.4"; private readonly Harmony harmony = new Harmony("TheBonBon.Drachenlord"); private static DrachenlordMain Instance; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Drachenlord start"); string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "drachenlord"); AssetBundle val = AssetBundle.LoadFromFile(text); EnemyType val2 = val.LoadAsset<EnemyType>("Assets/Drachenlord/DrachenlordEnemyType.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.enemyPrefab); Utilities.FixMixerGroups(val2.enemyPrefab); Enemies.RegisterEnemy(val2, 50, (LevelTypes)(-1), (TerminalNode)null, (TerminalKeyword)null); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Drachenlord has awaken"); Item val3 = val.LoadAsset<Item>("Assets/Items/OfenkäseItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Items.RegisterScrap(val3, 40, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Ofenkäse ist heiß"); PersonalBoomboxPlugin.AddFromAssemblyDll(Assembly.GetExecutingAssembly().Location); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Drachenbox Batterien wurde geladen"); } } public class DrachenlordAI : HoarderBugAI { } }