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Decompiled source of MonsterSprite v1.0.2
MonsterSprite.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MonsterSprite")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MonsterSprite")] [assembly: AssemblyTitle("MonsterSprite")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace MonsterSprite { [BepInPlugin("TheBonBon.MonsterSprite", "Monster Sprite", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "TheBonBon.MonsterSprite"; private const string modName = "Monster Sprite"; private const string modVersion = "1.0.0"; private void Awake() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "saltystuff"); AssetBundle val = AssetBundle.LoadFromFile(text); Harmony val2 = new Harmony("TheBonBon.MonsterSprite"); val2.PatchAll(); List<string> list = new List<string> { "Assets/SpriteMonster/SpriteItem.asset", "Assets/SpriteMonster/MonsterItem.asset" }; foreach (string item in list) { Item val3 = val.LoadAsset<Item>(item); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Items.RegisterScrap(val3, 40, (LevelTypes)(-1)); } LogIt("Plugin TheBonBon.MonsterSprite is loaded!"); } public void LogIt(string text) { ((BaseUnityPlugin)this).Logger.LogInfo((object)text); } } }