LethalBoykisser
[v1.0.1] Replaces all Playermodels (Except For Viewmodels) with the Boykisser CREDIT TO Xytanimous FOR THE MODEL
By TheBruhFr2
Date uploaded | 11 months ago |
Version | 1.0.1 |
Download link | TheBruhFr2-LethalBoykisser-1.0.1.zip |
Downloads | 7033 |
Dependency string | TheBruhFr2-LethalBoykisser-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
MAKE SURE YOU HAVE MODELREPLACEMENTAPI.dll INSTALLED ALONGSIDE THIS MOD!
If you do not, download it here --> https://thunderstore.io/c/lethal-company/p/BunyaPineTree/ModelReplacementAPI/
Make sure that both the model replacement API and the mod are placed in your 'plugins' folder. This is in the BepinEx Folder.
From there you're good to go.
--IMPORTANT--
IF YOU GET AN ERROR, THERE IS A VERSION OF THE MODEL REPLACEMENT API IN THE ZIP FILE. TRY REPLACING THE MODEL REPLACEMENT API WITH THE ONE IN THE FOLDER
If you have any problems, shoot me a message through discord. Username "makoalass'
Also to my friends that found me out: I did it for the vine ok :sob:
Why did I go through the lengths to create this mod.
CHANGELOG
v1.0.5
Various bug fixes
Made it so that the viewmodel is shorter if you are shorter
v1.0.4
Fixed Expression Manager to work with the latest version of the Model Replacement API
Made it so that the model has the "look" when a player is masked
The expression manager returns an error when a player dies however it seems... ok?
DM Me if anything is wrong i did this under 3 hours with 0 testing
v1.0.3
A bunch of config updates
I replaced the health indicator in the corner, which can be toggled from the config
Now uses the latest version of the Model Replacement API
Finally uses a shader other than HDRP/Lit
Model Fixes
v1.0.2
Actually fixed the expression manager, alongside updating with the current model replacement API
Added in config support, so now you can choose what suits are replaced by the model.
Also there is an additional expression when you scream, but you'd have to enable that in the config file
I changed the mod DLL name because it sounded better
v1.0.1
Updated model, added in an expression manager script that handles expressions
v1.0.0
Made this godforsaken mod