Lethal Company
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Latest version
1.1.8
Last Updated
First Uploaded
Downloads
1.5K
Likes
3
Size
35MB
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Changelog

1.1.8

  • Further fixed cases of misalligned and floating vegetation
  • Extended northern side of main plateau

1.1.7

  • Added support for Deepcore Mines and Genereic Interiors for whenever Dawnlib / LLL get updated to support the tags
  • Rebalanced interior weighting in anticipation for the above change
  • Removed mansion as possible interior
  • Buffed eclipse weather
  • (forgot to add in previous patches) Added rocks to hide behind in main plateau area

1.1.6

  • Removed floating grass
  • Increased fire exit 2 landing area
  • Increased added area behind ship

1.1.5

  • Removed unneeded collisions on OOB objects
  • Slightly improved navmesh

1.1.4

  • Regenerated navmesh, whoops :3

1.1.3

  • Fixed main entrance scan node
  • Slighty increased vegetation density
  • Adjusted area behind ship
  • Fixed rock clipping into fire exit 3
  • Added a few more enemy AI nodes
  • Decreased routing price from 1750 -> 1700
  • Adjusted enemy spawn curve to be more front-loaded
  • Enemy indoor power decreased 30 -> 25

1.1.2

  • Cleaned up meshes around main entrance
  • Lowered position of pipes behind main entrance
  • Added a few more outside ai nodes

1.1.1

  • Removed redundant scene lights

1.1.0

  • Decimated most of the mesh for better performance
  • Replaced old tree model with the Vow tree model
  • Added culling to the grass
  • Significantly reduced amount of grass
  • Optimized colliders on some objects

1.0.1

  • Somewhat of a performance patch while I rework the meshes and colliders to hopefully help with performance more

1.0.0

  • Initial Release!
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