using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Aurora Playermodel Pack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Aurora Playermodel Pack")]
[assembly: AssemblyTitle("Aurora Playermodel Pack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace AuroraPlayermodels
{
public class AURORA_BASE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
if (!Plugin.BaseHat.Value)
{
string text = "Aurora_Base";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
if (Plugin.BaseHat.Value)
{
string text2 = "Aurora_Base_NoHat";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text2);
}
string text3 = "Aurora_Base";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text3);
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.auroraE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.auroraE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.auroraHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.auroraGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void Start()
{
((BodyReplacementBase)this).Start();
}
}
public class AURORA_ANIMASQUAD : BodyReplacementBase
{
private List<string> baseMatNames = new List<string> { "AAS_body_color", "AAS_weapon_color" };
protected override GameObject LoadAssetsAndReturnModel()
{
if (!Plugin.AnimaSquadHat.Value)
{
string text = "Aurora_AnimaSquad";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if (Plugin.AnimaSquadChroma.Value == 1)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color");
SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array = componentsInChildren;
foreach (SkinnedMeshRenderer val2 in array)
{
((Renderer)val2).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 2)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color1");
SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array2 = componentsInChildren2;
foreach (SkinnedMeshRenderer val3 in array2)
{
((Renderer)val3).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 3)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color2");
SkinnedMeshRenderer[] componentsInChildren3 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array3 = componentsInChildren3;
foreach (SkinnedMeshRenderer val4 in array3)
{
((Renderer)val4).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 4)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color3");
SkinnedMeshRenderer[] componentsInChildren4 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array4 = componentsInChildren4;
foreach (SkinnedMeshRenderer val5 in array4)
{
((Renderer)val5).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 5)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color4");
SkinnedMeshRenderer[] componentsInChildren5 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array5 = componentsInChildren5;
foreach (SkinnedMeshRenderer val6 in array5)
{
((Renderer)val6).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 6)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color5");
SkinnedMeshRenderer[] componentsInChildren6 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array6 = componentsInChildren6;
foreach (SkinnedMeshRenderer val7 in array6)
{
((Renderer)val7).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 7)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color6");
SkinnedMeshRenderer[] componentsInChildren7 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array7 = componentsInChildren7;
foreach (SkinnedMeshRenderer val8 in array7)
{
((Renderer)val8).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 8)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color7");
SkinnedMeshRenderer[] componentsInChildren8 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array8 = componentsInChildren8;
foreach (SkinnedMeshRenderer val9 in array8)
{
((Renderer)val9).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 9)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color8");
SkinnedMeshRenderer[] componentsInChildren9 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array9 = componentsInChildren9;
foreach (SkinnedMeshRenderer val10 in array9)
{
((Renderer)val10).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 10)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color9");
SkinnedMeshRenderer[] componentsInChildren10 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
Object.Destroy((Object)(object)componentsInChildren10[5]);
}
return val;
}
string text2 = "Aurora_AnimaSquad_NoHat";
GameObject val11 = Assets.MainAssetBundle.LoadAsset<GameObject>(text2);
if (Plugin.AnimaSquadChroma.Value == 1)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color");
SkinnedMeshRenderer[] componentsInChildren11 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array10 = componentsInChildren11;
foreach (SkinnedMeshRenderer val12 in array10)
{
((Renderer)val12).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 2)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color1");
SkinnedMeshRenderer[] componentsInChildren12 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array11 = componentsInChildren12;
foreach (SkinnedMeshRenderer val13 in array11)
{
((Renderer)val13).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 3)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color2");
SkinnedMeshRenderer[] componentsInChildren13 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array12 = componentsInChildren13;
foreach (SkinnedMeshRenderer val14 in array12)
{
((Renderer)val14).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 4)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color3");
SkinnedMeshRenderer[] componentsInChildren14 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array13 = componentsInChildren14;
foreach (SkinnedMeshRenderer val15 in array13)
{
((Renderer)val15).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 5)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color4");
SkinnedMeshRenderer[] componentsInChildren15 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array14 = componentsInChildren15;
foreach (SkinnedMeshRenderer val16 in array14)
{
((Renderer)val16).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 6)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color5");
SkinnedMeshRenderer[] componentsInChildren16 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array15 = componentsInChildren16;
foreach (SkinnedMeshRenderer val17 in array15)
{
((Renderer)val17).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 7)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color6");
SkinnedMeshRenderer[] componentsInChildren17 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array16 = componentsInChildren17;
foreach (SkinnedMeshRenderer val18 in array16)
{
((Renderer)val18).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 8)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color7");
SkinnedMeshRenderer[] componentsInChildren18 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array17 = componentsInChildren18;
foreach (SkinnedMeshRenderer val19 in array17)
{
((Renderer)val19).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 9)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color8");
SkinnedMeshRenderer[] componentsInChildren19 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array18 = componentsInChildren19;
foreach (SkinnedMeshRenderer val20 in array18)
{
((Renderer)val20).SetMaterial(material);
}
}
if (Plugin.AnimaSquadChroma.Value == 10)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color9");
SkinnedMeshRenderer[] componentsInChildren20 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array19 = componentsInChildren20;
foreach (SkinnedMeshRenderer val21 in array19)
{
((Renderer)val21).SetMaterial(material);
}
}
return val11;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.auroraE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.auroraE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.auroraHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.auroraGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
[BepInPlugin("com.theflipsider.aurora.playermodels", "Aurora Playermodel Pack", "1.2.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableVoiceLines { get; private set; }
public static ConfigEntry<bool> enableAttackLines { get; private set; }
public static ConfigEntry<bool> BaseHat { get; private set; }
public static ConfigEntry<int> AnimaSquadChroma { get; private set; }
public static ConfigEntry<bool> AnimaSquadHat { get; private set; }
private static void InitConfig()
{
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Expected O, but got Unknown
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Expected O, but got Unknown
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Expected O, but got Unknown
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Expected O, but got Unknown
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Expected O, but got Unknown
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Expected O, but got Unknown
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Expected O, but got Unknown
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Expected O, but got Unknown
//IL_0126: Expected O, but got Unknown
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Expected O, but got Unknown
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Expected O, but got Unknown
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Expected O, but got Unknown
enableVoiceLines = config.Bind<bool>("Voice lines", "Enable Emote Voice Lines", true, "Lets Aurora speak her neurodivergent mind while emoting.");
enableAttackLines = config.Bind<bool>("Voice lines", "Enable Attack Voice Lines", true, "Toggles voice lines on hitting enemies.");
BaseHat = config.Bind<bool>("Classic Aurora", "Disable hat", false, "Takes off base Aurora's hat. Reapply the suit for the effect!");
AnimaSquadHat = config.Bind<bool>("Battle Bunny", "Disable hat", false, "Takes off Battle Bunny Aurora's hat. Reapply the suit for the effect!");
AnimaSquadChroma = config.Bind<int>("Battle Bunny", "Choose chroma (color)", 1, "Picks what chroma Battle Bunny Aurora uses. Reapply the suit for the effect!");
BoolCheckBoxConfigItem val = new BoolCheckBoxConfigItem(enableVoiceLines, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val);
BoolCheckBoxConfigItem val2 = new BoolCheckBoxConfigItem(enableAttackLines, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val);
BoolCheckBoxConfigItem val3 = new BoolCheckBoxConfigItem(BaseHat, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val3);
ConfigEntry<int> animaSquadChroma = AnimaSquadChroma;
IntSliderOptions val4 = new IntSliderOptions
{
RequiresRestart = false
};
((BaseRangeOptions<int>)val4).Min = 1;
((BaseRangeOptions<int>)val4).Max = 10;
IntSliderConfigItem val5 = new IntSliderConfigItem(animaSquadChroma, val4);
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val5);
BoolCheckBoxConfigItem val6 = new BoolCheckBoxConfigItem(AnimaSquadHat, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val6);
}
private void Awake()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Classic Aurora", typeof(AURORA_BASE));
ModelReplacementAPI.RegisterSuitModelReplacement("Battle Bunny Aurora", typeof(AURORA_ANIMASQUAD));
Harmony val = new Harmony("com.theflipsider.aurora.playermodels");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Aurora Playermodels - See with eyes unclouded!");
}
}
public static class Assets
{
public class RandomAudioClip
{
private List<AudioClip> audioClipList = new List<AudioClip>();
public AudioClip GetRandomAudio(int seed)
{
Random random = new Random();
int num = random.Next(audioClipList.Count);
Console.WriteLine($"Get audio N {audioClipList.Count} > {num}");
return audioClipList[num];
}
public void AddAudio(string name)
{
AudioClip audioClipFromName = GetAudioClipFromName(name);
if ((Object)(object)audioClipFromName != (Object)null)
{
audioClipList.Add(audioClipFromName);
}
else
{
Console.WriteLine("clip " + name + " null");
}
}
}
public static string mainAssetBundleName = "AuroraPlayermodels";
public static AssetBundle MainAssetBundle = null;
public static RandomAudioClip auroraE1 = new RandomAudioClip();
public static RandomAudioClip auroraE2 = new RandomAudioClip();
public static RandomAudioClip auroraHit = new RandomAudioClip();
public static RandomAudioClip auroraGloat = new RandomAudioClip();
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
auroraE1.AddAudio("aurora_dance");
auroraE1.AddAudio("aurora_auntie");
auroraE1.AddAudio("aurora_carrots");
auroraE1.AddAudio("aurora_company");
auroraE1.AddAudio("aurora_laugh");
auroraE1.AddAudio("aurora_left");
auroraE1.AddAudio("aurora_thanks");
auroraE1.AddAudio("aurora_train");
auroraE1.AddAudio("aurora_woke");
auroraE1.AddAudio("aurora_home");
auroraE1.AddAudio("aurora_research");
auroraE2.AddAudio("aurora_anyway");
auroraE2.AddAudio("aurora_beaut");
auroraE2.AddAudio("aurora_book");
auroraE2.AddAudio("aurora_bookmark");
auroraE2.AddAudio("aurora_explain");
auroraE2.AddAudio("aurora_read");
auroraE2.AddAudio("aurora_sounds");
auroraE2.AddAudio("aurora_spirit");
auroraE2.AddAudio("aurora_walking");
auroraE2.AddAudio("aurora_work");
auroraE2.AddAudio("aurora_fascinating");
auroraE2.AddAudio("aurora_balance");
auroraHit.AddAudio("aurora_stayback");
auroraHit.AddAudio("aurora_attack1");
auroraHit.AddAudio("aurora_attack1");
auroraHit.AddAudio("aurora_attack2");
auroraHit.AddAudio("aurora_attack3");
auroraHit.AddAudio("aurora_attack4");
auroraHit.AddAudio("aurora_attack5");
auroraHit.AddAudio("aurora_attack6");
auroraHit.AddAudio("aurora_attack7");
auroraHit.AddAudio("aurora_E1");
auroraHit.AddAudio("aurora_E2");
auroraHit.AddAudio("aurora_leave");
auroraHit.AddAudio("aurora_pcha");
auroraHit.AddAudio("aurora_Q1");
auroraHit.AddAudio("aurora_Q2");
auroraHit.AddAudio("aurora_R1");
auroraHit.AddAudio("aurora_R2");
auroraGloat.AddAudio("aurora_bookmark");
auroraGloat.AddAudio("aurora_spirit");
auroraGloat.AddAudio("aurora_train");
auroraGloat.AddAudio("aurora_enough");
auroraGloat.AddAudio("aurora_waste");
auroraGloat.AddAudio("aurora_work");
auroraGloat.AddAudio("aurora_book");
}
public static AudioClip GetAudioClipFromName(string name)
{
Object obj = MainAssetBundle.LoadAsset(name);
return (AudioClip)(object)((obj is AudioClip) ? obj : null);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}