Decompiled source of Aurora Playermodel Pack v1.3.0

Aurora Playermodel Pack.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Aurora Playermodel Pack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Aurora Playermodel Pack")]
[assembly: AssemblyTitle("Aurora Playermodel Pack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace AuroraPlayermodels
{
	public class AURORA_BASE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Aurora_Base";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1 && Plugin.enableVoiceLines.Value)
			{
				AudioClip randomAudio = Assets.auroraE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2 && Plugin.enableVoiceLines.Value)
			{
				AudioClip randomAudio2 = Assets.auroraE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}

		protected override void OnHitEnemy(bool dead)
		{
			((BodyReplacementBase)this).OnHitEnemy(dead);
			if (!dead && Plugin.enableVoiceLines.Value)
			{
				AudioClip randomAudio = Assets.auroraHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
		}
	}
	public class AURORA_BASE_NOHAT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Aurora_Base_NoHat";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1 && Plugin.enableVoiceLines.Value)
			{
				AudioClip randomAudio = Assets.auroraE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2 && Plugin.enableVoiceLines.Value)
			{
				AudioClip randomAudio2 = Assets.auroraE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}

		protected override void OnHitEnemy(bool dead)
		{
			((BodyReplacementBase)this).OnHitEnemy(dead);
			if (!dead && Plugin.enableVoiceLines.Value)
			{
				AudioClip randomAudio = Assets.auroraHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
		}
	}
	public class AURORA_ANIMASQUAD : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Aurora_AnimaSquad";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1 && Plugin.enableVoiceLines.Value)
			{
				AudioClip randomAudio = Assets.auroraE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2 && Plugin.enableVoiceLines.Value)
			{
				AudioClip randomAudio2 = Assets.auroraE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}

		protected override void OnHitEnemy(bool dead)
		{
			((BodyReplacementBase)this).OnHitEnemy(dead);
			if (!dead && Plugin.enableVoiceLines.Value)
			{
				AudioClip randomAudio = Assets.auroraHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
		}
	}
	public class AURORA_ANIMASQUAD_NOHAT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Aurora_AnimaSquad_NoHat";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1 && Plugin.enableVoiceLines.Value)
			{
				AudioClip randomAudio = Assets.auroraE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2 && Plugin.enableVoiceLines.Value)
			{
				AudioClip randomAudio2 = Assets.auroraE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}

		protected override void OnHitEnemy(bool dead)
		{
			((BodyReplacementBase)this).OnHitEnemy(dead);
			if (!dead && Plugin.enableVoiceLines.Value)
			{
				AudioClip randomAudio = Assets.auroraHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
		}
	}
	[BepInPlugin("com.theflipsider.aurora.playermodels", "Aurora Playermodel Pack", "1.2.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableVoiceLines { get; private set; }

		private static void InitConfig()
		{
			enableVoiceLines = config.Bind<bool>("Voice lines", "Enable Voice Lines", true, "Lets Aurora speak her neurodivergent mind");
		}

		private void Awake()
		{
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Classic Aurora", typeof(AURORA_BASE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Classic Aurora (No Hat)", typeof(AURORA_BASE_NOHAT));
			ModelReplacementAPI.RegisterSuitModelReplacement("Battle Bunny Aurora", typeof(AURORA_ANIMASQUAD));
			ModelReplacementAPI.RegisterSuitModelReplacement("Battle Bunny Aurora (No Hat)", typeof(AURORA_ANIMASQUAD_NOHAT));
			Harmony val = new Harmony("com.theflipsider.aurora.playermodels");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Aurora Playermodels - See with eyes unclouded!");
		}
	}
	public static class Assets
	{
		public class RandomAudioClip
		{
			private List<AudioClip> audioClipList = new List<AudioClip>();

			public AudioClip GetRandomAudio(int seed)
			{
				Random random = new Random();
				int num = random.Next(audioClipList.Count);
				Console.WriteLine($"Get audio N {audioClipList.Count} > {num}");
				return audioClipList[num];
			}

			public void AddAudio(string name)
			{
				AudioClip audioClipFromName = GetAudioClipFromName(name);
				if ((Object)(object)audioClipFromName != (Object)null)
				{
					audioClipList.Add(audioClipFromName);
				}
				else
				{
					Console.WriteLine("clip " + name + " null");
				}
			}
		}

		public static string mainAssetBundleName = "AuroraPlayermodels";

		public static AssetBundle MainAssetBundle = null;

		public static RandomAudioClip auroraE1 = new RandomAudioClip();

		public static RandomAudioClip auroraE2 = new RandomAudioClip();

		public static RandomAudioClip auroraHit = new RandomAudioClip();

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
			auroraE1.AddAudio("aurora_dance");
			auroraE1.AddAudio("aurora_auntie");
			auroraE1.AddAudio("aurora_carrots");
			auroraE1.AddAudio("aurora_company");
			auroraE1.AddAudio("aurora_laugh");
			auroraE1.AddAudio("aurora_left");
			auroraE1.AddAudio("aurora_thanks");
			auroraE1.AddAudio("aurora_train");
			auroraE1.AddAudio("aurora_woke");
			auroraE1.AddAudio("aurora_home");
			auroraE1.AddAudio("aurora_research");
			auroraE2.AddAudio("aurora_anyway");
			auroraE2.AddAudio("aurora_beaut");
			auroraE2.AddAudio("aurora_book");
			auroraE2.AddAudio("aurora_bookmark");
			auroraE2.AddAudio("aurora_explain");
			auroraE2.AddAudio("aurora_read");
			auroraE2.AddAudio("aurora_sounds");
			auroraE2.AddAudio("aurora_spirit");
			auroraE2.AddAudio("aurora_walking");
			auroraE2.AddAudio("aurora_work");
			auroraE2.AddAudio("aurora_fascinating");
			auroraE2.AddAudio("aurora_balance");
			auroraHit.AddAudio("aurora_stayback");
			auroraHit.AddAudio("aurora_attack1");
			auroraHit.AddAudio("aurora_attack1");
			auroraHit.AddAudio("aurora_attack2");
			auroraHit.AddAudio("aurora_attack3");
			auroraHit.AddAudio("aurora_attack4");
			auroraHit.AddAudio("aurora_attack5");
			auroraHit.AddAudio("aurora_attack6");
			auroraHit.AddAudio("aurora_attack7");
			auroraHit.AddAudio("aurora_E1");
			auroraHit.AddAudio("aurora_E2");
			auroraHit.AddAudio("aurora_leave");
			auroraHit.AddAudio("aurora_pcha");
			auroraHit.AddAudio("aurora_Q1");
			auroraHit.AddAudio("aurora_Q2");
			auroraHit.AddAudio("aurora_R1");
			auroraHit.AddAudio("aurora_R2");
		}

		public static AudioClip GetAudioClipFromName(string name)
		{
			Object obj = MainAssetBundle.LoadAsset(name);
			return (AudioClip)(object)((obj is AudioClip) ? obj : null);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}