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Decompiled source of Aurora Playermodel Pack v2.2.0
Aurora Playermodel Pack.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using LethalConfig; using LethalConfig.ConfigItems; using LethalConfig.ConfigItems.Options; using LethalNetworkAPI; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Aurora Playermodel Pack")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Aurora Playermodel Pack")] [assembly: AssemblyTitle("Aurora Playermodel Pack")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace AuroraPlayermodels { public class AURORA_SUIT : BodyReplacementBase { public static LethalNetworkVariable<int> AuroraSkinValueNAPI_MODEL = new LethalNetworkVariable<int>("AuroraSkinValueNAPI_MODEL") { Value = (int)Plugin.AuroraSkin.Value }; public static LethalNetworkVariable<bool> BaseAuroraHatNAPI = new LethalNetworkVariable<bool>("BaseAuroraHatNAPI") { Value = Plugin.BaseHat.Value }; public static LethalNetworkVariable<bool> BaseAuroraEarsNAPI = new LethalNetworkVariable<bool>("BaseAuroraEarsNAPI") { Value = Plugin.BaseEars.Value }; public static LethalNetworkVariable<bool> BaseAuroraEarringNAPI = new LethalNetworkVariable<bool>("BaseAuroraEarringNAPI") { Value = Plugin.BaseEarring.Value }; public static LethalNetworkVariable<bool> BaseAuroraGlassesNAPI = new LethalNetworkVariable<bool>("BaseAuroraGlassesNAPI") { Value = Plugin.BaseGlasses.Value }; public static LethalNetworkVariable<bool> BaseAuroraBagNAPI = new LethalNetworkVariable<bool>("BaseAuroraBagNAPI") { Value = Plugin.BaseBag.Value }; public static LethalNetworkVariable<bool> BaseAuroraGlowNAPI = new LethalNetworkVariable<bool>("BaseAuroraGlowNAPI") { Value = Plugin.BaseGlow.Value }; public static LethalNetworkVariable<int> AuroraBBChromaValueNAPI = new LethalNetworkVariable<int>("AuroraBBChromaValueNAPI") { Value = (int)Plugin.AnimaSquadChroma.Value }; public static LethalNetworkVariable<bool> BBAuroraHatNAPI = new LethalNetworkVariable<bool>("BBAuroraHatNAPI") { Value = Plugin.AnimaSquadHat.Value }; public static LethalNetworkVariable<bool> BBAuroraEarsNAPI = new LethalNetworkVariable<bool>("BBAuroraEarsNAPI") { Value = Plugin.AnimaSquadEars.Value }; public static LethalNetworkVariable<bool> BBAuroraEarringNAPI = new LethalNetworkVariable<bool>("BBAuroraEarringNAPI") { Value = Plugin.AnimaSquadEarring.Value }; public static LethalNetworkVariable<bool> BBAuroraGlassesNAPI = new LethalNetworkVariable<bool>("BBAuroraGlassesNAPI") { Value = Plugin.AnimaSquadGlasses.Value }; public static LethalNetworkVariable<bool> BBAuroraGogglesNAPI = new LethalNetworkVariable<bool>("BBAuroraGogglesNAPI") { Value = Plugin.AnimaSquadGoggles.Value }; public static LethalNetworkVariable<bool> BBAuroraGlowNAPI = new LethalNetworkVariable<bool>("BBAuroraGlowNAPI") { Value = Plugin.AnimaSquadGlow.Value }; public void Update() { Plugin.AuroraSkin.SettingChanged += delegate { AuroraSkinValueNAPI_MODEL.Value = (int)Plugin.AuroraSkin.Value; }; Plugin.BaseHat.SettingChanged += delegate { BaseAuroraHatNAPI.Value = Plugin.BaseHat.Value; }; Plugin.BaseEars.SettingChanged += delegate { BaseAuroraEarsNAPI.Value = Plugin.BaseEars.Value; }; Plugin.BaseEarring.SettingChanged += delegate { BaseAuroraEarringNAPI.Value = Plugin.BaseEarring.Value; }; Plugin.BaseGlasses.SettingChanged += delegate { BaseAuroraGlassesNAPI.Value = Plugin.BaseGlasses.Value; }; Plugin.BaseBag.SettingChanged += delegate { BaseAuroraBagNAPI.Value = Plugin.BaseBag.Value; }; Plugin.BaseGlow.SettingChanged += delegate { BaseAuroraGlowNAPI.Value = Plugin.BaseGlow.Value; }; Plugin.AnimaSquadChroma.SettingChanged += delegate { AuroraBBChromaValueNAPI.Value = (int)Plugin.AnimaSquadChroma.Value; }; Plugin.AnimaSquadHat.SettingChanged += delegate { BBAuroraHatNAPI.Value = Plugin.AnimaSquadHat.Value; }; Plugin.AnimaSquadEars.SettingChanged += delegate { BBAuroraEarsNAPI.Value = Plugin.AnimaSquadEars.Value; }; Plugin.AnimaSquadEarring.SettingChanged += delegate { BBAuroraEarringNAPI.Value = Plugin.AnimaSquadEarring.Value; }; Plugin.AnimaSquadGlasses.SettingChanged += delegate { BBAuroraEarringNAPI.Value = Plugin.AnimaSquadEarring.Value; }; Plugin.AnimaSquadGoggles.SettingChanged += delegate { BBAuroraGogglesNAPI.Value = Plugin.AnimaSquadGoggles.Value; }; Plugin.AnimaSquadGlow.SettingChanged += delegate { BBAuroraGlowNAPI.Value = Plugin.AnimaSquadGlow.Value; }; } protected override GameObject LoadAssetsAndReturnModel() { if (AuroraSkinValueNAPI_MODEL.Value == 1) { Material material = Assets.MainAssetBundle.LoadAsset<Material>("aurora_invis"); Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("AB_body"); Material material3 = Assets.MainAssetBundle.LoadAsset<Material>("AB_body_GLOW"); if (!BaseAuroraHatNAPI.Value) { if (!BaseAuroraEarsNAPI.Value) { string text = "aurora_base"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren[0]).material = material2; ((Renderer)componentsInChildren[1]).material = material2; ((Renderer)componentsInChildren[2]).material = material2; ((Renderer)componentsInChildren[3]).material = material2; ((Renderer)componentsInChildren[4]).material = material3; ((Renderer)componentsInChildren[5]).material = material2; ((Renderer)componentsInChildren[6]).material = material2; ((Renderer)componentsInChildren[7]).material = material3; if (BaseAuroraEarringNAPI.Value) { ((Renderer)componentsInChildren[3]).material = material; } if (BaseAuroraBagNAPI.Value) { ((Renderer)componentsInChildren[0]).material = material; } if (BaseAuroraGlassesNAPI.Value) { ((Renderer)componentsInChildren[5]).material = material; } if (BaseAuroraGlowNAPI.Value) { ((Renderer)componentsInChildren[4]).material = material2; ((Renderer)componentsInChildren[7]).material = material2; } return val; } string text2 = "aurora_base_NB"; GameObject val2 = Assets.MainAssetBundle.LoadAsset<GameObject>(text2); SkinnedMeshRenderer[] componentsInChildren2 = val2.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren2[0]).material = material2; ((Renderer)componentsInChildren2[1]).material = material2; ((Renderer)componentsInChildren2[2]).material = material3; ((Renderer)componentsInChildren2[3]).material = material2; ((Renderer)componentsInChildren2[4]).material = material2; ((Renderer)componentsInChildren2[5]).material = material3; if (BaseAuroraBagNAPI.Value) { ((Renderer)componentsInChildren2[0]).material = material; } if (BaseAuroraGlassesNAPI.Value) { ((Renderer)componentsInChildren2[3]).material = material; } if (BaseAuroraGlowNAPI.Value) { ((Renderer)componentsInChildren2[2]).material = material2; ((Renderer)componentsInChildren2[5]).material = material2; } return val2; } if (!BaseAuroraEarsNAPI.Value) { string text3 = "aurora_base_NH"; GameObject val3 = Assets.MainAssetBundle.LoadAsset<GameObject>(text3); SkinnedMeshRenderer[] componentsInChildren3 = val3.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren3[0]).material = material2; ((Renderer)componentsInChildren3[1]).material = material2; ((Renderer)componentsInChildren3[2]).material = material2; ((Renderer)componentsInChildren3[3]).material = material2; ((Renderer)componentsInChildren3[4]).material = material3; ((Renderer)componentsInChildren3[5]).material = material2; if (BaseAuroraEarringNAPI.Value) { ((Renderer)componentsInChildren3[3]).material = material; } if (BaseAuroraBagNAPI.Value) { ((Renderer)componentsInChildren3[0]).material = material; } if (BaseAuroraGlassesNAPI.Value) { ((Renderer)componentsInChildren3[5]).material = material; } if (BaseAuroraGlowNAPI.Value) { ((Renderer)componentsInChildren3[4]).material = material2; } return val3; } string text4 = "aurora_base_NH_NB"; GameObject val4 = Assets.MainAssetBundle.LoadAsset<GameObject>(text4); SkinnedMeshRenderer[] componentsInChildren4 = val4.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren4[0]).material = material2; ((Renderer)componentsInChildren4[1]).material = material2; ((Renderer)componentsInChildren4[2]).material = material3; ((Renderer)componentsInChildren4[3]).material = material2; if (BaseAuroraBagNAPI.Value) { ((Renderer)componentsInChildren4[0]).material = material; } if (BaseAuroraGlassesNAPI.Value) { ((Renderer)componentsInChildren4[3]).material = material; } if (BaseAuroraGlowNAPI.Value) { ((Renderer)componentsInChildren4[2]).material = material2; } return val4; } if (AuroraSkinValueNAPI_MODEL.Value == 2) { Material material4 = Assets.MainAssetBundle.LoadAsset<Material>("aurora_invis"); Material material5 = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color" + AuroraBBChromaValueNAPI.Value); Material material6 = Assets.MainAssetBundle.LoadAsset<Material>("AAS_body_color" + AuroraBBChromaValueNAPI.Value + "_GLOW"); if (!BBAuroraHatNAPI.Value) { if (!BBAuroraEarsNAPI.Value) { string text5 = "aurora_BB"; GameObject val5 = Assets.MainAssetBundle.LoadAsset<GameObject>(text5); SkinnedMeshRenderer[] componentsInChildren5 = val5.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren5[0]).material = material5; ((Renderer)componentsInChildren5[1]).material = material6; ((Renderer)componentsInChildren5[2]).material = material5; ((Renderer)componentsInChildren5[3]).material = material5; ((Renderer)componentsInChildren5[4]).material = material6; ((Renderer)componentsInChildren5[5]).material = material5; ((Renderer)componentsInChildren5[6]).material = material5; ((Renderer)componentsInChildren5[7]).material = material6; ((Renderer)componentsInChildren5[8]).material = material5; if (BBAuroraEarringNAPI.Value) { ((Renderer)componentsInChildren5[3]).material = material4; ((Renderer)componentsInChildren5[4]).material = material4; } if (BBAuroraGlassesNAPI.Value) { ((Renderer)componentsInChildren5[5]).material = material4; } if (BBAuroraGogglesNAPI.Value) { ((Renderer)componentsInChildren5[8]).material = material4; } if (BBAuroraGlowNAPI.Value) { ((Renderer)componentsInChildren5[1]).material = material5; ((Renderer)componentsInChildren5[4]).material = material5; ((Renderer)componentsInChildren5[7]).material = material5; } return val5; } string text6 = "aurora_BB_NB"; GameObject val6 = Assets.MainAssetBundle.LoadAsset<GameObject>(text6); SkinnedMeshRenderer[] componentsInChildren6 = val6.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren6[0]).material = material5; ((Renderer)componentsInChildren6[1]).material = material6; ((Renderer)componentsInChildren6[2]).material = material5; ((Renderer)componentsInChildren6[3]).material = material5; ((Renderer)componentsInChildren6[4]).material = material6; ((Renderer)componentsInChildren6[5]).material = material5; if (BBAuroraGlassesNAPI.Value) { ((Renderer)componentsInChildren6[2]).material = material4; } if (BBAuroraGogglesNAPI.Value) { ((Renderer)componentsInChildren6[5]).material = material4; } if (BBAuroraGlowNAPI.Value) { ((Renderer)componentsInChildren6[1]).material = material5; ((Renderer)componentsInChildren6[4]).material = material5; } return val6; } if (!BBAuroraEarsNAPI.Value) { string text7 = "aurora_BB_NH"; GameObject val7 = Assets.MainAssetBundle.LoadAsset<GameObject>(text7); SkinnedMeshRenderer[] componentsInChildren7 = val7.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren7[0]).material = material5; ((Renderer)componentsInChildren7[1]).material = material6; ((Renderer)componentsInChildren7[2]).material = material5; ((Renderer)componentsInChildren7[3]).material = material5; ((Renderer)componentsInChildren7[4]).material = material6; ((Renderer)componentsInChildren7[5]).material = material5; ((Renderer)componentsInChildren7[6]).material = material5; if (BBAuroraEarringNAPI.Value) { ((Renderer)componentsInChildren7[3]).material = material4; ((Renderer)componentsInChildren7[4]).material = material4; } if (BBAuroraGlassesNAPI.Value) { ((Renderer)componentsInChildren7[5]).material = material4; } if (BBAuroraGogglesNAPI.Value) { ((Renderer)componentsInChildren7[6]).material = material4; } if (BBAuroraGlowNAPI.Value) { ((Renderer)componentsInChildren7[1]).material = material5; ((Renderer)componentsInChildren7[4]).material = material5; } return val7; } string text8 = "aurora_BB_NH_NB"; GameObject val8 = Assets.MainAssetBundle.LoadAsset<GameObject>(text8); SkinnedMeshRenderer[] componentsInChildren8 = val8.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren8[0]).material = material5; ((Renderer)componentsInChildren8[1]).material = material6; ((Renderer)componentsInChildren8[2]).material = material5; ((Renderer)componentsInChildren8[3]).material = material5; if (BBAuroraGlassesNAPI.Value) { ((Renderer)componentsInChildren8[2]).material = material4; } if (BBAuroraGogglesNAPI.Value) { ((Renderer)componentsInChildren8[3]).material = material4; } if (BBAuroraGlowNAPI.Value) { ((Renderer)componentsInChildren8[1]).material = material5; } return val8; } string text9 = "aurora_base"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text9); } protected override void OnEmoteStart(int emoteId) { if (emoteId == 1 && Plugin.enableVoiceLines.Value) { AudioClip randomAudio = Assets.auroraE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed); ((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f); } if (emoteId == 2 && Plugin.enableVoiceLines.Value) { AudioClip randomAudio2 = Assets.auroraE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed); ((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f); } } protected override void OnHitEnemy(bool dead) { ((BodyReplacementBase)this).OnHitEnemy(dead); if (!dead && Plugin.enableAttackLines.Value) { AudioClip randomAudio = Assets.auroraHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed); ((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f); } if (dead && Plugin.enableAttackLines.Value) { AudioClip randomAudio2 = Assets.auroraGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed); ((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f); } } } [BepInPlugin("com.theflipsider.aurora.playermodels", "Aurora Playermodel Pack", "1.2.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public enum AuroraSkinList { Classic = 1, Battle_Bunny } public enum AnimaSquadC { Original = 1, Ruby, Catseye, Emerald, Turquoise, Obsidian, Amethyst, Meteorite, RoseQuartz, Nightwire } public static ConfigFile config; public static ConfigEntry<AuroraSkinList> AuroraSkin { get; private set; } public static ConfigEntry<bool> enableVoiceLines { get; private set; } public static ConfigEntry<bool> enableAttackLines { get; private set; } public static ConfigEntry<bool> BaseHat { get; private set; } public static ConfigEntry<bool> BaseEars { get; private set; } public static ConfigEntry<bool> BaseBag { get; private set; } public static ConfigEntry<bool> BaseGlasses { get; private set; } public static ConfigEntry<bool> BaseEarring { get; private set; } public static ConfigEntry<bool> BaseGlow { get; private set; } public static ConfigEntry<AnimaSquadC> AnimaSquadChroma { get; private set; } public static ConfigEntry<bool> AnimaSquadHat { get; private set; } public static ConfigEntry<bool> AnimaSquadEars { get; private set; } public static ConfigEntry<bool> AnimaSquadGlasses { get; private set; } public static ConfigEntry<bool> AnimaSquadEarring { get; private set; } public static ConfigEntry<bool> AnimaSquadGoggles { get; private set; } public static ConfigEntry<bool> AnimaSquadGlow { get; private set; } private static void InitConfig() { //IL_0206: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Expected O, but got Unknown //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Expected O, but got Unknown //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Expected O, but got Unknown //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Expected O, but got Unknown //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Expected O, but got Unknown //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_0275: Expected O, but got Unknown //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Expected O, but got Unknown //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Expected O, but got Unknown //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_0296: Expected O, but got Unknown //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02b5: Expected O, but got Unknown //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02b7: Expected O, but got Unknown //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Expected O, but got Unknown //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Expected O, but got Unknown //IL_02e5: Unknown result type (might be due to invalid IL or missing references) //IL_02ea: Unknown result type (might be due to invalid IL or missing references) //IL_02f7: Expected O, but got Unknown //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_02f9: Expected O, but got Unknown //IL_0306: Unknown result type (might be due to invalid IL or missing references) //IL_030b: Unknown result type (might be due to invalid IL or missing references) //IL_0318: Expected O, but got Unknown //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_031a: Expected O, but got Unknown //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_032c: Unknown result type (might be due to invalid IL or missing references) //IL_0339: Expected O, but got Unknown //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Expected O, but got Unknown //IL_0355: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Expected O, but got Unknown //IL_0369: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_037b: Expected O, but got Unknown //IL_0376: Unknown result type (might be due to invalid IL or missing references) //IL_037d: Expected O, but got Unknown //IL_038a: Unknown result type (might be due to invalid IL or missing references) //IL_038f: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Expected O, but got Unknown //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_039e: Expected O, but got Unknown //IL_03ab: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Expected O, but got Unknown //IL_03b8: Unknown result type (might be due to invalid IL or missing references) //IL_03bf: Expected O, but got Unknown //IL_03cc: Unknown result type (might be due to invalid IL or missing references) //IL_03d1: Unknown result type (might be due to invalid IL or missing references) //IL_03de: Expected O, but got Unknown //IL_03d9: Unknown result type (might be due to invalid IL or missing references) //IL_03e0: Expected O, but got Unknown //IL_03ed: Unknown result type (might be due to invalid IL or missing references) //IL_03f2: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Expected O, but got Unknown //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_0401: Expected O, but got Unknown AuroraSkin = config.Bind<AuroraSkinList>("General", "Choose skin", AuroraSkinList.Classic, "Picks what skin Aurora uses. Reapply the suit for the effect!"); enableVoiceLines = config.Bind<bool>("Voice lines", "Enable Emote Voice Lines", true, "Lets Aurora speak her neurodivergent mind while emoting."); enableAttackLines = config.Bind<bool>("Voice lines", "Enable Attack Voice Lines", true, "Toggles voice lines on hitting enemies."); BaseGlow = config.Bind<bool>("Classic Aurora", "Disable Glow", false, "Disables the glowing parts of Base Aurora. Reapply the suit for the effect!"); BaseHat = config.Bind<bool>("Classic Aurora", "Disable hat", false, "Takes off base Aurora's hat. Reapply the suit for the effect!"); BaseEarring = config.Bind<bool>("Classic Aurora", "Disable Earring", false, "Takes off base Aurora's earring. Reapply the suit for the effect!"); BaseGlasses = config.Bind<bool>("Classic Aurora", "Disable Glasses", false, "Takes off base Aurora's glasses. How cruel! Reapply the suit for the effect!"); BaseBag = config.Bind<bool>("Classic Aurora", "Disable Pouch", false, "Takes off base Aurora's pouch. Reapply the suit for the effect!"); BaseEars = config.Bind<bool>("Classic Aurora", "Disable Rabbit Parts", false, "For those still in their furry denial phase. Reapply the suit for the effect!"); AnimaSquadChroma = config.Bind<AnimaSquadC>("Battle Bunny", "Choose chroma (color)", AnimaSquadC.Original, "Picks what chroma Battle Bunny Aurora uses. Reapply the suit for the effect!"); AnimaSquadGlow = config.Bind<bool>("Battle Bunny", "Disable Glow", false, "Disables the glowing parts of Battle Bunny Aurora. Reapply the suit for the effect!"); AnimaSquadHat = config.Bind<bool>("Battle Bunny", "Disable hat", false, "Takes off Battle Bunny Aurora's hat. Reapply the suit for the effect!"); AnimaSquadEarring = config.Bind<bool>("Battle Bunny", "Disable Earring", false, "Takes off Battle Bunny Aurora's earring. Reapply the suit for the effect!"); AnimaSquadGlasses = config.Bind<bool>("Battle Bunny", "Disable Glasses", false, "Takes off Battle Bunny Aurora's glasses. How cruel! Reapply the suit for the effect!"); AnimaSquadGoggles = config.Bind<bool>("Battle Bunny", "Disable Neck Goggles", false, "Takes off Battle Bunny Aurora's goggles. Reapply the suit for the effect!"); AnimaSquadEars = config.Bind<bool>("Battle Bunny", "Disable Bunny Parts", false, "For those still in their furry denial phase. Reapply the suit for the effect!"); EnumDropDownConfigItem<AuroraSkinList> val = new EnumDropDownConfigItem<AuroraSkinList>(AuroraSkin, new EnumDropDownOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val); BoolCheckBoxConfigItem val2 = new BoolCheckBoxConfigItem(enableVoiceLines, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2); BoolCheckBoxConfigItem val3 = new BoolCheckBoxConfigItem(enableAttackLines, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2); BoolCheckBoxConfigItem val4 = new BoolCheckBoxConfigItem(BaseGlow, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val4); BoolCheckBoxConfigItem val5 = new BoolCheckBoxConfigItem(BaseHat, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val5); BoolCheckBoxConfigItem val6 = new BoolCheckBoxConfigItem(BaseEars, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val6); BoolCheckBoxConfigItem val7 = new BoolCheckBoxConfigItem(BaseEarring, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val7); BoolCheckBoxConfigItem val8 = new BoolCheckBoxConfigItem(BaseGlasses, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val8); BoolCheckBoxConfigItem val9 = new BoolCheckBoxConfigItem(BaseBag, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val9); EnumDropDownConfigItem<AnimaSquadC> val10 = new EnumDropDownConfigItem<AnimaSquadC>(AnimaSquadChroma, new EnumDropDownOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val10); BoolCheckBoxConfigItem val11 = new BoolCheckBoxConfigItem(AnimaSquadGlow, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val11); BoolCheckBoxConfigItem val12 = new BoolCheckBoxConfigItem(AnimaSquadHat, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val12); BoolCheckBoxConfigItem val13 = new BoolCheckBoxConfigItem(AnimaSquadEars, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val13); BoolCheckBoxConfigItem val14 = new BoolCheckBoxConfigItem(AnimaSquadEarring, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val14); BoolCheckBoxConfigItem val15 = new BoolCheckBoxConfigItem(AnimaSquadGlasses, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val15); BoolCheckBoxConfigItem val16 = new BoolCheckBoxConfigItem(AnimaSquadGoggles, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val16); } private void Awake() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Aurora (Check LethalConfig)", typeof(AURORA_SUIT)); Harmony val = new Harmony("com.theflipsider.aurora.playermodels"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Aurora Playermodels - See with eyes unclouded!"); } } public static class Assets { public class RandomAudioClip { private List<AudioClip> audioClipList = new List<AudioClip>(); public AudioClip GetRandomAudio(int seed) { Random random = new Random(); int num = random.Next(audioClipList.Count); Console.WriteLine($"Get audio N {audioClipList.Count} > {num}"); return audioClipList[num]; } public void AddAudio(string name) { AudioClip audioClipFromName = GetAudioClipFromName(name); if ((Object)(object)audioClipFromName != (Object)null) { audioClipList.Add(audioClipFromName); } else { Console.WriteLine("clip " + name + " null"); } } } public static string mainAssetBundleName = "AuroraPlayermodels"; public static AssetBundle MainAssetBundle = null; public static RandomAudioClip auroraE1 = new RandomAudioClip(); public static RandomAudioClip auroraE2 = new RandomAudioClip(); public static RandomAudioClip auroraHit = new RandomAudioClip(); public static RandomAudioClip auroraGloat = new RandomAudioClip(); private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } auroraE1.AddAudio("aurora_dance"); auroraE1.AddAudio("aurora_auntie"); auroraE1.AddAudio("aurora_carrots"); auroraE1.AddAudio("aurora_company"); auroraE1.AddAudio("aurora_laugh"); auroraE1.AddAudio("aurora_left"); auroraE1.AddAudio("aurora_thanks"); auroraE1.AddAudio("aurora_train"); auroraE1.AddAudio("aurora_woke"); auroraE1.AddAudio("aurora_home"); auroraE1.AddAudio("aurora_research"); auroraE2.AddAudio("aurora_anyway"); auroraE2.AddAudio("aurora_beaut"); auroraE2.AddAudio("aurora_book"); auroraE2.AddAudio("aurora_bookmark"); auroraE2.AddAudio("aurora_explain"); auroraE2.AddAudio("aurora_read"); auroraE2.AddAudio("aurora_sounds"); auroraE2.AddAudio("aurora_spirit"); auroraE2.AddAudio("aurora_walking"); auroraE2.AddAudio("aurora_work"); auroraE2.AddAudio("aurora_fascinating"); auroraE2.AddAudio("aurora_balance"); auroraHit.AddAudio("aurora_stayback"); auroraHit.AddAudio("aurora_attack1"); auroraHit.AddAudio("aurora_attack1"); auroraHit.AddAudio("aurora_attack2"); auroraHit.AddAudio("aurora_attack3"); auroraHit.AddAudio("aurora_attack4"); auroraHit.AddAudio("aurora_attack5"); auroraHit.AddAudio("aurora_attack6"); auroraHit.AddAudio("aurora_attack7"); auroraHit.AddAudio("aurora_E1"); auroraHit.AddAudio("aurora_E2"); auroraHit.AddAudio("aurora_leave"); auroraHit.AddAudio("aurora_pcha"); auroraHit.AddAudio("aurora_Q1"); auroraHit.AddAudio("aurora_Q2"); auroraHit.AddAudio("aurora_R1"); auroraHit.AddAudio("aurora_R2"); auroraGloat.AddAudio("aurora_bookmark"); auroraGloat.AddAudio("aurora_spirit"); auroraGloat.AddAudio("aurora_train"); auroraGloat.AddAudio("aurora_enough"); auroraGloat.AddAudio("aurora_waste"); auroraGloat.AddAudio("aurora_work"); auroraGloat.AddAudio("aurora_book"); } public static AudioClip GetAudioClipFromName(string name) { Object obj = MainAssetBundle.LoadAsset(name); return (AudioClip)(object)((obj is AudioClip) ? obj : null); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }