Decompiled source of Fiddlesticks Playermodel Pack v0.1.0

Fiddlesticks Playermodel Pack.dll

Decompiled 9 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using LethalNetworkAPI;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Fiddlesticks Playermodel Pack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Fiddlesticks Playermodel Pack")]
[assembly: AssemblyTitle("Fiddlesticks Playermodel Pack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class FIDDLE_SUIT : BodyReplacementBase
	{
		public static LethalNetworkVariable<int> FiddleSkinValueNAPI_MODEL = new LethalNetworkVariable<int>("FiddleSkinValueNAPI_MODEL")
		{
			Value = (int)Plugin.FiddleSkin.Value
		};

		public static LethalNetworkVariable<int> BaseFiddleModeNAPI = new LethalNetworkVariable<int>("BaseFiddleModeNAPI")
		{
			Value = (int)Plugin.BaseFiddleMode.Value
		};

		public static LethalNetworkVariable<bool> BaseFiddleTongueNAPI = new LethalNetworkVariable<bool>("BaseFiddleTongueNAPI")
		{
			Value = Plugin.BaseFiddleTongue.Value
		};

		public static LethalNetworkVariable<bool> BaseFiddleTeethNAPI = new LethalNetworkVariable<bool>("BaseFiddleTeethNAPI")
		{
			Value = Plugin.BaseFiddleTeeth.Value
		};

		public static LethalNetworkVariable<bool> BaseFiddleFeathersNAPI = new LethalNetworkVariable<bool>("BaseFiddleFeathersNAPI")
		{
			Value = Plugin.BaseFiddleFeathers.Value
		};

		public static LethalNetworkVariable<bool> BaseFiddleDemonNAPI = new LethalNetworkVariable<bool>("BaseFiddleDemonNAPI")
		{
			Value = Plugin.BaseFiddleDemon.Value
		};

		public static LethalNetworkVariable<bool> BaseFiddleArmLNAPI = new LethalNetworkVariable<bool>("BaseFiddleArmLNAPI")
		{
			Value = Plugin.BaseFiddleArmL.Value
		};

		public static LethalNetworkVariable<bool> BaseFiddleArmRNAPI = new LethalNetworkVariable<bool>("BaseFiddleArmRNAPI")
		{
			Value = Plugin.BaseFiddleArmR.Value
		};

		public static LethalNetworkVariable<bool> BaseFiddleGlowNAPI = new LethalNetworkVariable<bool>("BaseFiddleGlowNAPI")
		{
			Value = Plugin.BaseFiddleGlow.Value
		};

		public void Update()
		{
			Plugin.FiddleSkin.SettingChanged += delegate
			{
				FiddleSkinValueNAPI_MODEL.Value = (int)Plugin.FiddleSkin.Value;
			};
			Plugin.BaseFiddleMode.SettingChanged += delegate
			{
				BaseFiddleModeNAPI.Value = (int)Plugin.BaseFiddleMode.Value;
			};
			Plugin.BaseFiddleTongue.SettingChanged += delegate
			{
				BaseFiddleTongueNAPI.Value = Plugin.BaseFiddleTongue.Value;
			};
			Plugin.BaseFiddleTeeth.SettingChanged += delegate
			{
				BaseFiddleTeethNAPI.Value = Plugin.BaseFiddleTeeth.Value;
			};
			Plugin.BaseFiddleFeathers.SettingChanged += delegate
			{
				BaseFiddleFeathersNAPI.Value = Plugin.BaseFiddleFeathers.Value;
			};
			Plugin.BaseFiddleDemon.SettingChanged += delegate
			{
				BaseFiddleDemonNAPI.Value = Plugin.BaseFiddleDemon.Value;
			};
			Plugin.BaseFiddleArmL.SettingChanged += delegate
			{
				BaseFiddleArmLNAPI.Value = Plugin.BaseFiddleArmL.Value;
			};
			Plugin.BaseFiddleArmR.SettingChanged += delegate
			{
				BaseFiddleArmRNAPI.Value = Plugin.BaseFiddleArmR.Value;
			};
			Plugin.BaseFiddleGlow.SettingChanged += delegate
			{
				BaseFiddleGlowNAPI.Value = Plugin.BaseFiddleGlow.Value;
			};
		}

		protected override GameObject LoadAssetsAndReturnModel()
		{
			if (FiddleSkinValueNAPI_MODEL.Value == 1)
			{
				Material material = Assets.MainAssetBundle.LoadAsset<Material>("fiddle_invis");
				Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("FDB_body");
				Material material3 = Assets.MainAssetBundle.LoadAsset<Material>("FDB_body_GLOW");
				Material material4 = Assets.MainAssetBundle.LoadAsset<Material>("FDB_body_TRANS");
				if (BaseFiddleModeNAPI.Value == 1)
				{
					string text = "fiddle_base";
					GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
					SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
					((Renderer)componentsInChildren[0]).material = material2;
					((Renderer)componentsInChildren[1]).material = material3;
					((Renderer)componentsInChildren[2]).material = material3;
					((Renderer)componentsInChildren[3]).material = material3;
					((Renderer)componentsInChildren[4]).material = material2;
					((Renderer)componentsInChildren[5]).material = material3;
					if (BaseFiddleGlowNAPI.Value)
					{
						((Renderer)componentsInChildren[1]).material = material2;
						((Renderer)componentsInChildren[2]).material = material2;
						((Renderer)componentsInChildren[3]).material = material2;
						((Renderer)componentsInChildren[5]).material = material2;
					}
					if (BaseFiddleDemonNAPI.Value)
					{
						((Renderer)componentsInChildren[2]).material = material;
					}
					if (BaseFiddleFeathersNAPI.Value)
					{
						((Renderer)componentsInChildren[3]).material = material;
					}
					if (BaseFiddleTeethNAPI.Value)
					{
						((Renderer)componentsInChildren[4]).material = material;
					}
					if (BaseFiddleTongueNAPI.Value)
					{
						((Renderer)componentsInChildren[5]).material = material;
					}
					return val;
				}
				if (BaseFiddleModeNAPI.Value == 2)
				{
					string text2 = "fiddle_base_lantern";
					GameObject val2 = Assets.MainAssetBundle.LoadAsset<GameObject>(text2);
					SkinnedMeshRenderer[] componentsInChildren2 = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
					((Renderer)componentsInChildren2[0]).material = material2;
					((Renderer)componentsInChildren2[1]).material = material3;
					((Renderer)componentsInChildren2[2]).material = material3;
					((Renderer)componentsInChildren2[3]).material = material3;
					((Renderer)componentsInChildren2[4]).material = material3;
					((Renderer)componentsInChildren2[5]).material = material2;
					((Renderer)componentsInChildren2[6]).material = material4;
					((Renderer)componentsInChildren2[7]).material = material3;
					((Renderer)componentsInChildren2[8]).material = material2;
					((Renderer)componentsInChildren2[9]).material = material3;
					if (BaseFiddleGlowNAPI.Value)
					{
						((Renderer)componentsInChildren2[1]).material = material2;
						((Renderer)componentsInChildren2[2]).material = material2;
						((Renderer)componentsInChildren2[3]).material = material2;
						((Renderer)componentsInChildren2[4]).material = material2;
						((Renderer)componentsInChildren2[6]).material = material2;
						((Renderer)componentsInChildren2[7]).material = material2;
						((Renderer)componentsInChildren2[9]).material = material2;
					}
					if (BaseFiddleDemonNAPI.Value)
					{
						((Renderer)componentsInChildren2[2]).material = material;
					}
					if (BaseFiddleFeathersNAPI.Value)
					{
						((Renderer)componentsInChildren2[4]).material = material;
					}
					if (BaseFiddleTeethNAPI.Value)
					{
						((Renderer)componentsInChildren2[8]).material = material;
					}
					if (BaseFiddleTongueNAPI.Value)
					{
						((Renderer)componentsInChildren2[9]).material = material;
					}
					return val2;
				}
				if (BaseFiddleModeNAPI.Value == 3)
				{
					string text3 = "fiddle_base_poised";
					GameObject val3 = Assets.MainAssetBundle.LoadAsset<GameObject>(text3);
					SkinnedMeshRenderer[] componentsInChildren3 = val3.GetComponentsInChildren<SkinnedMeshRenderer>();
					((Renderer)componentsInChildren3[0]).material = material2;
					((Renderer)componentsInChildren3[1]).material = material3;
					((Renderer)componentsInChildren3[2]).material = material3;
					((Renderer)componentsInChildren3[3]).material = material3;
					((Renderer)componentsInChildren3[4]).material = material3;
					((Renderer)componentsInChildren3[5]).material = material2;
					((Renderer)componentsInChildren3[6]).material = material3;
					if (BaseFiddleGlowNAPI.Value)
					{
						((Renderer)componentsInChildren3[1]).material = material2;
						((Renderer)componentsInChildren3[2]).material = material2;
						((Renderer)componentsInChildren3[3]).material = material2;
						((Renderer)componentsInChildren3[4]).material = material2;
						((Renderer)componentsInChildren3[6]).material = material2;
					}
					if (BaseFiddleDemonNAPI.Value)
					{
						((Renderer)componentsInChildren3[2]).material = material;
					}
					if (BaseFiddleFeathersNAPI.Value)
					{
						((Renderer)componentsInChildren3[4]).material = material;
					}
					if (BaseFiddleTeethNAPI.Value)
					{
						((Renderer)componentsInChildren3[5]).material = material;
					}
					if (BaseFiddleTongueNAPI.Value)
					{
						((Renderer)componentsInChildren3[6]).material = material;
					}
					return val3;
				}
				string text4 = "fiddle_base_demon";
				GameObject val4 = Assets.MainAssetBundle.LoadAsset<GameObject>(text4);
				SkinnedMeshRenderer[] componentsInChildren4 = val4.GetComponentsInChildren<SkinnedMeshRenderer>();
				((Renderer)componentsInChildren4[0]).material = material2;
				((Renderer)componentsInChildren4[1]).material = material2;
				((Renderer)componentsInChildren4[2]).material = material2;
				((Renderer)componentsInChildren4[3]).material = material3;
				((Renderer)componentsInChildren4[4]).material = material3;
				((Renderer)componentsInChildren4[5]).material = material3;
				((Renderer)componentsInChildren4[6]).material = material3;
				((Renderer)componentsInChildren4[7]).material = material2;
				((Renderer)componentsInChildren4[8]).material = material3;
				if (BaseFiddleGlowNAPI.Value)
				{
					((Renderer)componentsInChildren4[3]).material = material2;
					((Renderer)componentsInChildren4[4]).material = material2;
					((Renderer)componentsInChildren4[5]).material = material2;
					((Renderer)componentsInChildren4[6]).material = material2;
					((Renderer)componentsInChildren4[8]).material = material2;
				}
				if (BaseFiddleDemonNAPI.Value)
				{
					((Renderer)componentsInChildren4[4]).material = material;
				}
				if (BaseFiddleFeathersNAPI.Value)
				{
					((Renderer)componentsInChildren4[6]).material = material;
				}
				if (BaseFiddleTeethNAPI.Value)
				{
					((Renderer)componentsInChildren4[7]).material = material;
				}
				if (BaseFiddleTongueNAPI.Value)
				{
					((Renderer)componentsInChildren4[8]).material = material;
				}
				if (BaseFiddleArmLNAPI.Value)
				{
					((Renderer)componentsInChildren4[0]).material = material;
				}
				if (BaseFiddleArmRNAPI.Value)
				{
					((Renderer)componentsInChildren4[1]).material = material;
				}
				return val4;
			}
			Debug.Log((object)"FIDDLE OF FAILURE");
			string text5 = "fiddle_base";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text5);
		}
	}
	[BepInPlugin("com.theflipsider.fiddleplayermodels", "Fiddlesticks Playermodel Pack", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public enum FiddleSkinList
		{
			Classic = 1
		}

		public enum BaseFiddleModeEnum
		{
			Normal = 1,
			Lantern_Arm,
			Poised_Arms,
			Demon_Arms
		}

		public static ConfigFile config;

		public static ConfigEntry<FiddleSkinList> FiddleSkin { get; private set; }

		public static ConfigEntry<BaseFiddleModeEnum> BaseFiddleMode { get; private set; }

		public static ConfigEntry<bool> BaseFiddleTongue { get; private set; }

		public static ConfigEntry<bool> BaseFiddleTeeth { get; private set; }

		public static ConfigEntry<bool> BaseFiddleFeathers { get; private set; }

		public static ConfigEntry<bool> BaseFiddleDemon { get; private set; }

		public static ConfigEntry<bool> BaseFiddleGlow { get; private set; }

		public static ConfigEntry<bool> BaseFiddleArmL { get; private set; }

		public static ConfigEntry<bool> BaseFiddleArmR { get; private set; }

		private static void InitConfig()
		{
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Expected O, but got Unknown
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Expected O, but got Unknown
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Expected O, but got Unknown
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Expected O, but got Unknown
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Expected O, but got Unknown
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Expected O, but got Unknown
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Expected O, but got Unknown
			//IL_01af: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Expected O, but got Unknown
			//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Expected O, but got Unknown
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d7: Expected O, but got Unknown
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Expected O, but got Unknown
			//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Expected O, but got Unknown
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_020a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Expected O, but got Unknown
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Expected O, but got Unknown
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_022b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0238: Expected O, but got Unknown
			//IL_0233: Unknown result type (might be due to invalid IL or missing references)
			//IL_023a: Expected O, but got Unknown
			FiddleSkin = config.Bind<FiddleSkinList>("General", "Choose skin", FiddleSkinList.Classic, "Picks what skin Fiddlesticks uses. Reapply the suit for the effect!");
			BaseFiddleMode = config.Bind<BaseFiddleModeEnum>("Classic Fiddlesticks", "Choose Mode", BaseFiddleModeEnum.Normal, "Picks what moder base Fiddle uses. Reapply the suit for the effect!");
			BaseFiddleTongue = config.Bind<bool>("Classic Fiddlesticks", "Disable Tongue", false, "Disables the tongue of Base Fiddle. Reapply the suit for the effect!");
			BaseFiddleTeeth = config.Bind<bool>("Classic Fiddlesticks", "Disable Teeth", false, "Disables the beartrap teeth on Base Fiddle. Reapply the suit for the effect!");
			BaseFiddleFeathers = config.Bind<bool>("Classic Fiddlesticks", "Disable Demon Feathers", false, "Disables the feathers Base Fiddle. Reapply the suit for the effect!");
			BaseFiddleDemon = config.Bind<bool>("Classic Fiddlesticks", "Disable Demon Core", false, "Disables the demon core of Base Fiddle. Reapply the suit for the effect!");
			BaseFiddleArmL = config.Bind<bool>("Classic Fiddlesticks", "(Demon Mode) Disable Left Arm", false, "Disables the left arm of Base Fiddle. Reapply the suit for the effect!");
			BaseFiddleArmR = config.Bind<bool>("Classic Fiddlesticks", "(Demon Mode) Disable Right Arm", false, "Disables the right arm of Base Fiddle. Reapply the suit for the effect!");
			BaseFiddleGlow = config.Bind<bool>("Classic Fiddlesticks", "Disable Glow", false, "Disables the glowing parts of Base Fiddle. Reapply the suit for the effect!");
			EnumDropDownConfigItem<FiddleSkinList> val = new EnumDropDownConfigItem<FiddleSkinList>(FiddleSkin, new EnumDropDownOptions
			{
				RequiresRestart = false
			});
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val);
			BoolCheckBoxConfigItem val2 = new BoolCheckBoxConfigItem(BaseFiddleGlow, new BoolCheckBoxOptions
			{
				RequiresRestart = false
			});
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
			EnumDropDownConfigItem<BaseFiddleModeEnum> val3 = new EnumDropDownConfigItem<BaseFiddleModeEnum>(BaseFiddleMode, new EnumDropDownOptions
			{
				RequiresRestart = false
			});
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val3);
			BoolCheckBoxConfigItem val4 = new BoolCheckBoxConfigItem(BaseFiddleTongue, new BoolCheckBoxOptions
			{
				RequiresRestart = false
			});
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val4);
			BoolCheckBoxConfigItem val5 = new BoolCheckBoxConfigItem(BaseFiddleTeeth, new BoolCheckBoxOptions
			{
				RequiresRestart = false
			});
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val5);
			BoolCheckBoxConfigItem val6 = new BoolCheckBoxConfigItem(BaseFiddleFeathers, new BoolCheckBoxOptions
			{
				RequiresRestart = false
			});
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val6);
			BoolCheckBoxConfigItem val7 = new BoolCheckBoxConfigItem(BaseFiddleDemon, new BoolCheckBoxOptions
			{
				RequiresRestart = false
			});
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val7);
			BoolCheckBoxConfigItem val8 = new BoolCheckBoxConfigItem(BaseFiddleArmL, new BoolCheckBoxOptions
			{
				RequiresRestart = false
			});
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val8);
			BoolCheckBoxConfigItem val9 = new BoolCheckBoxConfigItem(BaseFiddleArmR, new BoolCheckBoxOptions
			{
				RequiresRestart = false
			});
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val9);
		}

		private void Awake()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Fiddlesticks (Check LethalConfig)", typeof(FIDDLE_SUIT));
			Harmony val = new Harmony("com.theflipsider.fiddleplayermodels");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Fiddlesticks Playermodels - IT'S IN THE HOUSE!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "FiddlePlayermodels";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}