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Decompiled source of Fiddlesticks Playermodel Pack v0.3.0
Fiddlesticks Playermodel Pack.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using LethalConfig; using LethalConfig.ConfigItems; using LethalConfig.ConfigItems.Options; using LethalNetworkAPI; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Fiddlesticks Playermodel Pack")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Fiddlesticks Playermodel Pack")] [assembly: AssemblyTitle("Fiddlesticks Playermodel Pack")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class FIDDLE_SUIT : BodyReplacementBase { public static LethalNetworkVariable<int> FiddleSkinValueNAPI_MODEL = new LethalNetworkVariable<int>("FiddleSkinValueNAPI_MODEL") { Value = (int)Plugin.FiddleSkin.Value }; public static LethalNetworkVariable<int> BaseFiddleModeNAPI = new LethalNetworkVariable<int>("BaseFiddleModeNAPI") { Value = (int)Plugin.BaseFiddleMode.Value }; public static LethalNetworkVariable<bool> BaseFiddleTongueNAPI = new LethalNetworkVariable<bool>("BaseFiddleTongueNAPI") { Value = Plugin.BaseFiddleTongue.Value }; public static LethalNetworkVariable<bool> BaseFiddleTeethNAPI = new LethalNetworkVariable<bool>("BaseFiddleTeethNAPI") { Value = Plugin.BaseFiddleTeeth.Value }; public static LethalNetworkVariable<bool> BaseFiddleFeathersNAPI = new LethalNetworkVariable<bool>("BaseFiddleFeathersNAPI") { Value = Plugin.BaseFiddleFeathers.Value }; public static LethalNetworkVariable<bool> BaseFiddleDemonNAPI = new LethalNetworkVariable<bool>("BaseFiddleDemonNAPI") { Value = Plugin.BaseFiddleDemon.Value }; public static LethalNetworkVariable<bool> BaseFiddleArmLNAPI = new LethalNetworkVariable<bool>("BaseFiddleArmLNAPI") { Value = Plugin.BaseFiddleArmL.Value }; public static LethalNetworkVariable<bool> BaseFiddleArmRNAPI = new LethalNetworkVariable<bool>("BaseFiddleArmRNAPI") { Value = Plugin.BaseFiddleArmR.Value }; public static LethalNetworkVariable<bool> BaseFiddleGlowNAPI = new LethalNetworkVariable<bool>("BaseFiddleGlowNAPI") { Value = Plugin.BaseFiddleGlow.Value }; public static LethalNetworkVariable<int> SpectralFiddleModeNAPI = new LethalNetworkVariable<int>("SpectralFiddleModeNAPI") { Value = (int)Plugin.SpectralFiddleMode.Value }; public static LethalNetworkVariable<bool> SpectralFiddleTongueNAPI = new LethalNetworkVariable<bool>("SpectralFiddleTongueNAPI") { Value = Plugin.SpectralFiddleTongue.Value }; public static LethalNetworkVariable<bool> SpectralFiddleCandlesNAPI = new LethalNetworkVariable<bool>("SpectralFiddleCandlesNAPI") { Value = Plugin.SpectralFiddleCandles.Value }; public static LethalNetworkVariable<int> SpectralFiddleMaidenNAPI = new LethalNetworkVariable<int>("SpectralFiddleMaidenNAPI") { Value = (int)Plugin.SpectralFiddleMaiden.Value }; public static LethalNetworkVariable<bool> SpectralFiddleArmLNAPI = new LethalNetworkVariable<bool>("SpectralFiddleArmLNAPI") { Value = Plugin.SpectralFiddleArmL.Value }; public static LethalNetworkVariable<bool> SpectralFiddleArmRNAPI = new LethalNetworkVariable<bool>("SpectralFiddleArmRNAPI") { Value = Plugin.SpectralFiddleArmR.Value }; public static LethalNetworkVariable<bool> SpectralFiddleGlowNAPI = new LethalNetworkVariable<bool>("SpectralFiddleGlowNAPI") { Value = Plugin.SpectralFiddleGlow.Value }; public static LethalNetworkVariable<int> GentFiddleModeNAPI = new LethalNetworkVariable<int>("GentFiddleModeNAPI") { Value = (int)Plugin.GentFiddleMode.Value }; public static LethalNetworkVariable<bool> GentFiddleTongueNAPI = new LethalNetworkVariable<bool>("GentFiddleTongueNAPI") { Value = Plugin.GentFiddleTongue.Value }; public static LethalNetworkVariable<bool> GentFiddleTeethNAPI = new LethalNetworkVariable<bool>("GentFiddleTeethNAPI") { Value = Plugin.GentFiddleTeeth.Value }; public static LethalNetworkVariable<bool> GentFiddleStacheNAPI = new LethalNetworkVariable<bool>("GentFiddleStacheNAPI") { Value = Plugin.GentFiddleStache.Value }; public static LethalNetworkVariable<int> GentFiddleStacheColorNAPI = new LethalNetworkVariable<int>("GentFiddleStacheColorNAPI") { Value = (int)Plugin.GentFiddleStacheColor.Value }; public static LethalNetworkVariable<bool> GentFiddleGoateeNAPI = new LethalNetworkVariable<bool>("GentFiddleGoateeNAPI") { Value = Plugin.GentFiddleGoatee.Value }; public static LethalNetworkVariable<bool> GentFiddleMonocleNAPI = new LethalNetworkVariable<bool>("GentFiddleMonocleNAPI") { Value = Plugin.GentFiddleMonocle.Value }; public static LethalNetworkVariable<bool> GentFiddleArmLNAPI = new LethalNetworkVariable<bool>("GentFiddleArmLNAPI") { Value = Plugin.GentFiddleArmL.Value }; public static LethalNetworkVariable<bool> GentFiddleArmRNAPI = new LethalNetworkVariable<bool>("GentFiddleArmRNAPI") { Value = Plugin.GentFiddleArmR.Value }; public static LethalNetworkVariable<bool> GentFiddleGlowNAPI = new LethalNetworkVariable<bool>("GentFiddleGlowNAPI") { Value = Plugin.GentFiddleGlow.Value }; public void Update() { Plugin.FiddleSkin.SettingChanged += delegate { FiddleSkinValueNAPI_MODEL.Value = (int)Plugin.FiddleSkin.Value; }; Plugin.BaseFiddleMode.SettingChanged += delegate { BaseFiddleModeNAPI.Value = (int)Plugin.BaseFiddleMode.Value; }; Plugin.BaseFiddleTongue.SettingChanged += delegate { BaseFiddleTongueNAPI.Value = Plugin.BaseFiddleTongue.Value; }; Plugin.BaseFiddleTeeth.SettingChanged += delegate { BaseFiddleTeethNAPI.Value = Plugin.BaseFiddleTeeth.Value; }; Plugin.BaseFiddleFeathers.SettingChanged += delegate { BaseFiddleFeathersNAPI.Value = Plugin.BaseFiddleFeathers.Value; }; Plugin.BaseFiddleDemon.SettingChanged += delegate { BaseFiddleDemonNAPI.Value = Plugin.BaseFiddleDemon.Value; }; Plugin.BaseFiddleArmL.SettingChanged += delegate { BaseFiddleArmLNAPI.Value = Plugin.BaseFiddleArmL.Value; }; Plugin.BaseFiddleArmR.SettingChanged += delegate { BaseFiddleArmRNAPI.Value = Plugin.BaseFiddleArmR.Value; }; Plugin.BaseFiddleGlow.SettingChanged += delegate { BaseFiddleGlowNAPI.Value = Plugin.BaseFiddleGlow.Value; }; Plugin.SpectralFiddleMode.SettingChanged += delegate { SpectralFiddleModeNAPI.Value = (int)Plugin.SpectralFiddleMode.Value; }; Plugin.SpectralFiddleTongue.SettingChanged += delegate { SpectralFiddleTongueNAPI.Value = Plugin.SpectralFiddleTongue.Value; }; Plugin.SpectralFiddleCandles.SettingChanged += delegate { SpectralFiddleCandlesNAPI.Value = Plugin.SpectralFiddleCandles.Value; }; Plugin.SpectralFiddleMaiden.SettingChanged += delegate { SpectralFiddleMaidenNAPI.Value = (int)Plugin.SpectralFiddleMaiden.Value; }; Plugin.SpectralFiddleArmL.SettingChanged += delegate { SpectralFiddleArmLNAPI.Value = Plugin.SpectralFiddleArmL.Value; }; Plugin.SpectralFiddleArmR.SettingChanged += delegate { SpectralFiddleArmRNAPI.Value = Plugin.SpectralFiddleArmR.Value; }; Plugin.SpectralFiddleGlow.SettingChanged += delegate { SpectralFiddleGlowNAPI.Value = Plugin.SpectralFiddleGlow.Value; }; Plugin.GentFiddleMode.SettingChanged += delegate { GentFiddleModeNAPI.Value = (int)Plugin.GentFiddleMode.Value; }; Plugin.GentFiddleTongue.SettingChanged += delegate { GentFiddleTongueNAPI.Value = Plugin.GentFiddleTongue.Value; }; Plugin.GentFiddleTeeth.SettingChanged += delegate { GentFiddleTeethNAPI.Value = Plugin.GentFiddleTeeth.Value; }; Plugin.GentFiddleStache.SettingChanged += delegate { GentFiddleStacheNAPI.Value = Plugin.GentFiddleStache.Value; }; Plugin.GentFiddleStacheColor.SettingChanged += delegate { GentFiddleStacheColorNAPI.Value = (int)Plugin.GentFiddleStacheColor.Value; }; Plugin.GentFiddleGoatee.SettingChanged += delegate { GentFiddleGoateeNAPI.Value = Plugin.GentFiddleGoatee.Value; }; Plugin.GentFiddleArmL.SettingChanged += delegate { GentFiddleArmLNAPI.Value = Plugin.GentFiddleArmL.Value; }; Plugin.GentFiddleArmR.SettingChanged += delegate { GentFiddleArmRNAPI.Value = Plugin.GentFiddleArmR.Value; }; Plugin.GentFiddleGlow.SettingChanged += delegate { GentFiddleGlowNAPI.Value = Plugin.GentFiddleGlow.Value; }; } protected override GameObject LoadAssetsAndReturnModel() { if (FiddleSkinValueNAPI_MODEL.Value == 1) { Material material = Assets.MainAssetBundle.LoadAsset<Material>("fiddle_invis"); Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("FDB_body"); Material material3 = Assets.MainAssetBundle.LoadAsset<Material>("FDB_body_GLOW"); Material material4 = Assets.MainAssetBundle.LoadAsset<Material>("FDB_body_TRANS"); if (BaseFiddleModeNAPI.Value == 1) { string text = "fiddle_base"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren[0]).material = material2; ((Renderer)componentsInChildren[1]).material = material3; ((Renderer)componentsInChildren[2]).material = material3; ((Renderer)componentsInChildren[3]).material = material3; ((Renderer)componentsInChildren[4]).material = material2; ((Renderer)componentsInChildren[5]).material = material3; if (BaseFiddleGlowNAPI.Value) { ((Renderer)componentsInChildren[1]).material = material2; ((Renderer)componentsInChildren[2]).material = material2; ((Renderer)componentsInChildren[3]).material = material2; ((Renderer)componentsInChildren[5]).material = material2; } if (BaseFiddleDemonNAPI.Value) { ((Renderer)componentsInChildren[2]).material = material; } if (BaseFiddleFeathersNAPI.Value) { ((Renderer)componentsInChildren[3]).material = material; } if (BaseFiddleTeethNAPI.Value) { ((Renderer)componentsInChildren[4]).material = material; } if (BaseFiddleTongueNAPI.Value) { ((Renderer)componentsInChildren[5]).material = material; } return val; } if (BaseFiddleModeNAPI.Value == 2) { string text2 = "fiddle_base_lantern"; GameObject val2 = Assets.MainAssetBundle.LoadAsset<GameObject>(text2); SkinnedMeshRenderer[] componentsInChildren2 = val2.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren2[0]).material = material2; ((Renderer)componentsInChildren2[1]).material = material3; ((Renderer)componentsInChildren2[2]).material = material3; ((Renderer)componentsInChildren2[3]).material = material3; ((Renderer)componentsInChildren2[4]).material = material3; ((Renderer)componentsInChildren2[5]).material = material2; ((Renderer)componentsInChildren2[6]).material = material4; ((Renderer)componentsInChildren2[7]).material = material3; ((Renderer)componentsInChildren2[8]).material = material2; ((Renderer)componentsInChildren2[9]).material = material3; if (BaseFiddleGlowNAPI.Value) { ((Renderer)componentsInChildren2[1]).material = material2; ((Renderer)componentsInChildren2[2]).material = material2; ((Renderer)componentsInChildren2[3]).material = material2; ((Renderer)componentsInChildren2[4]).material = material2; ((Renderer)componentsInChildren2[6]).material = material2; ((Renderer)componentsInChildren2[7]).material = material2; ((Renderer)componentsInChildren2[9]).material = material2; } if (BaseFiddleDemonNAPI.Value) { ((Renderer)componentsInChildren2[2]).material = material; } if (BaseFiddleFeathersNAPI.Value) { ((Renderer)componentsInChildren2[4]).material = material; } if (BaseFiddleTeethNAPI.Value) { ((Renderer)componentsInChildren2[8]).material = material; } if (BaseFiddleTongueNAPI.Value) { ((Renderer)componentsInChildren2[9]).material = material; } return val2; } if (BaseFiddleModeNAPI.Value == 3) { string text3 = "fiddle_base_poised"; GameObject val3 = Assets.MainAssetBundle.LoadAsset<GameObject>(text3); SkinnedMeshRenderer[] componentsInChildren3 = val3.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren3[0]).material = material2; ((Renderer)componentsInChildren3[1]).material = material3; ((Renderer)componentsInChildren3[2]).material = material3; ((Renderer)componentsInChildren3[3]).material = material3; ((Renderer)componentsInChildren3[4]).material = material3; ((Renderer)componentsInChildren3[5]).material = material2; ((Renderer)componentsInChildren3[6]).material = material3; if (BaseFiddleGlowNAPI.Value) { ((Renderer)componentsInChildren3[1]).material = material2; ((Renderer)componentsInChildren3[2]).material = material2; ((Renderer)componentsInChildren3[3]).material = material2; ((Renderer)componentsInChildren3[4]).material = material2; ((Renderer)componentsInChildren3[6]).material = material2; } if (BaseFiddleDemonNAPI.Value) { ((Renderer)componentsInChildren3[2]).material = material; } if (BaseFiddleFeathersNAPI.Value) { ((Renderer)componentsInChildren3[4]).material = material; } if (BaseFiddleTeethNAPI.Value) { ((Renderer)componentsInChildren3[5]).material = material; } if (BaseFiddleTongueNAPI.Value) { ((Renderer)componentsInChildren3[6]).material = material; } return val3; } string text4 = "fiddle_base_demon"; GameObject val4 = Assets.MainAssetBundle.LoadAsset<GameObject>(text4); SkinnedMeshRenderer[] componentsInChildren4 = val4.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren4[0]).material = material2; ((Renderer)componentsInChildren4[1]).material = material2; ((Renderer)componentsInChildren4[2]).material = material2; ((Renderer)componentsInChildren4[3]).material = material3; ((Renderer)componentsInChildren4[4]).material = material3; ((Renderer)componentsInChildren4[5]).material = material3; ((Renderer)componentsInChildren4[6]).material = material3; ((Renderer)componentsInChildren4[7]).material = material2; ((Renderer)componentsInChildren4[8]).material = material3; if (BaseFiddleGlowNAPI.Value) { ((Renderer)componentsInChildren4[3]).material = material2; ((Renderer)componentsInChildren4[4]).material = material2; ((Renderer)componentsInChildren4[5]).material = material2; ((Renderer)componentsInChildren4[6]).material = material2; ((Renderer)componentsInChildren4[8]).material = material2; } if (BaseFiddleDemonNAPI.Value) { ((Renderer)componentsInChildren4[4]).material = material; } if (BaseFiddleFeathersNAPI.Value) { ((Renderer)componentsInChildren4[6]).material = material; } if (BaseFiddleTeethNAPI.Value) { ((Renderer)componentsInChildren4[7]).material = material; } if (BaseFiddleTongueNAPI.Value) { ((Renderer)componentsInChildren4[8]).material = material; } if (BaseFiddleArmLNAPI.Value) { ((Renderer)componentsInChildren4[0]).material = material; } if (BaseFiddleArmRNAPI.Value) { ((Renderer)componentsInChildren4[1]).material = material; } return val4; } if (FiddleSkinValueNAPI_MODEL.Value == 2) { Material material5 = Assets.MainAssetBundle.LoadAsset<Material>("fiddle_invis"); Material material6 = Assets.MainAssetBundle.LoadAsset<Material>("FDSP_body"); Material material7 = Assets.MainAssetBundle.LoadAsset<Material>("FDSP_body_GLOW"); if (SpectralFiddleModeNAPI.Value == 1) { string text5 = "fiddle_spectral"; GameObject val5 = Assets.MainAssetBundle.LoadAsset<GameObject>(text5); SkinnedMeshRenderer[] componentsInChildren5 = val5.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren5[0]).material = material6; ((Renderer)componentsInChildren5[1]).material = material7; ((Renderer)componentsInChildren5[2]).material = material6; ((Renderer)componentsInChildren5[3]).material = material7; ((Renderer)componentsInChildren5[4]).material = material6; ((Renderer)componentsInChildren5[5]).material = material7; ((Renderer)componentsInChildren5[6]).material = material7; if (SpectralFiddleGlowNAPI.Value) { ((Renderer)componentsInChildren5[1]).material = material6; ((Renderer)componentsInChildren5[3]).material = material6; ((Renderer)componentsInChildren5[5]).material = material6; ((Renderer)componentsInChildren5[6]).material = material6; } if (SpectralFiddleMaidenNAPI.Value == 2) { ((Renderer)componentsInChildren5[4]).material = material5; } if (SpectralFiddleMaidenNAPI.Value == 3) { ((Renderer)componentsInChildren5[4]).material = material5; ((Renderer)componentsInChildren5[5]).material = material5; } if (SpectralFiddleCandlesNAPI.Value) { ((Renderer)componentsInChildren5[2]).material = material5; ((Renderer)componentsInChildren5[3]).material = material5; } if (SpectralFiddleTongueNAPI.Value) { ((Renderer)componentsInChildren5[6]).material = material5; } return val5; } if (SpectralFiddleModeNAPI.Value == 2) { string text6 = "fiddle_spectral_lantern"; GameObject val6 = Assets.MainAssetBundle.LoadAsset<GameObject>(text6); SkinnedMeshRenderer[] componentsInChildren6 = val6.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren6[0]).material = material6; ((Renderer)componentsInChildren6[1]).material = material7; ((Renderer)componentsInChildren6[2]).material = material6; ((Renderer)componentsInChildren6[3]).material = material7; ((Renderer)componentsInChildren6[4]).material = material7; ((Renderer)componentsInChildren6[5]).material = material6; ((Renderer)componentsInChildren6[6]).material = material7; ((Renderer)componentsInChildren6[7]).material = material6; ((Renderer)componentsInChildren6[8]).material = material7; ((Renderer)componentsInChildren6[9]).material = material7; if (SpectralFiddleGlowNAPI.Value) { ((Renderer)componentsInChildren6[1]).material = material6; ((Renderer)componentsInChildren6[3]).material = material6; ((Renderer)componentsInChildren6[4]).material = material6; ((Renderer)componentsInChildren6[6]).material = material6; ((Renderer)componentsInChildren6[8]).material = material6; ((Renderer)componentsInChildren6[9]).material = material6; } if (SpectralFiddleMaidenNAPI.Value == 2) { ((Renderer)componentsInChildren6[5]).material = material5; } if (SpectralFiddleMaidenNAPI.Value == 3) { ((Renderer)componentsInChildren6[5]).material = material5; ((Renderer)componentsInChildren6[6]).material = material5; } if (SpectralFiddleCandlesNAPI.Value) { ((Renderer)componentsInChildren6[2]).material = material5; ((Renderer)componentsInChildren6[3]).material = material5; } if (SpectralFiddleTongueNAPI.Value) { ((Renderer)componentsInChildren6[9]).material = material5; } return val6; } if (SpectralFiddleModeNAPI.Value == 3) { string text7 = "fiddle_spectral_poised"; GameObject val7 = Assets.MainAssetBundle.LoadAsset<GameObject>(text7); SkinnedMeshRenderer[] componentsInChildren7 = val7.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren7[0]).material = material6; ((Renderer)componentsInChildren7[1]).material = material7; ((Renderer)componentsInChildren7[2]).material = material6; ((Renderer)componentsInChildren7[3]).material = material7; ((Renderer)componentsInChildren7[4]).material = material7; ((Renderer)componentsInChildren7[5]).material = material6; ((Renderer)componentsInChildren7[6]).material = material7; ((Renderer)componentsInChildren7[7]).material = material7; if (SpectralFiddleGlowNAPI.Value) { ((Renderer)componentsInChildren7[1]).material = material6; ((Renderer)componentsInChildren7[3]).material = material6; ((Renderer)componentsInChildren7[4]).material = material6; ((Renderer)componentsInChildren7[6]).material = material6; ((Renderer)componentsInChildren7[7]).material = material6; } if (SpectralFiddleMaidenNAPI.Value == 2) { ((Renderer)componentsInChildren7[5]).material = material5; } if (SpectralFiddleMaidenNAPI.Value == 3) { ((Renderer)componentsInChildren7[5]).material = material5; ((Renderer)componentsInChildren7[6]).material = material5; } if (SpectralFiddleCandlesNAPI.Value) { ((Renderer)componentsInChildren7[2]).material = material5; ((Renderer)componentsInChildren7[3]).material = material5; } if (SpectralFiddleTongueNAPI.Value) { ((Renderer)componentsInChildren7[7]).material = material5; } return val7; } string text8 = "fiddle_spectral_demon"; GameObject val8 = Assets.MainAssetBundle.LoadAsset<GameObject>(text8); SkinnedMeshRenderer[] componentsInChildren8 = val8.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren8[0]).material = material6; ((Renderer)componentsInChildren8[1]).material = material6; ((Renderer)componentsInChildren8[2]).material = material6; ((Renderer)componentsInChildren8[3]).material = material7; ((Renderer)componentsInChildren8[4]).material = material6; ((Renderer)componentsInChildren8[5]).material = material7; ((Renderer)componentsInChildren8[6]).material = material7; ((Renderer)componentsInChildren8[7]).material = material6; ((Renderer)componentsInChildren8[8]).material = material7; ((Renderer)componentsInChildren8[9]).material = material7; if (SpectralFiddleGlowNAPI.Value) { ((Renderer)componentsInChildren8[3]).material = material6; ((Renderer)componentsInChildren8[4]).material = material6; ((Renderer)componentsInChildren8[5]).material = material6; ((Renderer)componentsInChildren8[8]).material = material6; ((Renderer)componentsInChildren8[9]).material = material6; } if (SpectralFiddleMaidenNAPI.Value == 2) { ((Renderer)componentsInChildren8[7]).material = material5; } if (SpectralFiddleMaidenNAPI.Value == 3) { ((Renderer)componentsInChildren8[7]).material = material5; ((Renderer)componentsInChildren8[8]).material = material5; } if (SpectralFiddleCandlesNAPI.Value) { ((Renderer)componentsInChildren8[4]).material = material5; ((Renderer)componentsInChildren8[5]).material = material5; } if (SpectralFiddleTongueNAPI.Value) { ((Renderer)componentsInChildren8[9]).material = material5; } if (SpectralFiddleArmLNAPI.Value) { ((Renderer)componentsInChildren8[0]).material = material5; } if (SpectralFiddleArmRNAPI.Value) { ((Renderer)componentsInChildren8[1]).material = material5; } return val8; } if (FiddleSkinValueNAPI_MODEL.Value == 3) { Material material8 = Assets.MainAssetBundle.LoadAsset<Material>("fiddle_invis"); Material material9 = Assets.MainAssetBundle.LoadAsset<Material>("FDGN_body"); Material material10 = Assets.MainAssetBundle.LoadAsset<Material>("FDGN_body_GLOW"); Material material11 = Assets.MainAssetBundle.LoadAsset<Material>("FDGN_body_GRAY"); if (GentFiddleModeNAPI.Value == 1) { string text9 = "fiddle_gentleman"; GameObject val9 = Assets.MainAssetBundle.LoadAsset<GameObject>(text9); SkinnedMeshRenderer[] componentsInChildren9 = val9.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren9[0]).material = material9; ((Renderer)componentsInChildren9[1]).material = material9; ((Renderer)componentsInChildren9[2]).material = material9; ((Renderer)componentsInChildren9[3]).material = material9; ((Renderer)componentsInChildren9[4]).material = material10; ((Renderer)componentsInChildren9[5]).material = material9; ((Renderer)componentsInChildren9[6]).material = material9; ((Renderer)componentsInChildren9[7]).material = material9; ((Renderer)componentsInChildren9[8]).material = material9; if (GentFiddleGlowNAPI.Value) { ((Renderer)componentsInChildren9[4]).material = material9; } if (GentFiddleStacheColorNAPI.Value == 2) { ((Renderer)componentsInChildren9[5]).material = material11; ((Renderer)componentsInChildren9[2]).material = material11; } if (GentFiddleStacheNAPI.Value) { ((Renderer)componentsInChildren9[5]).material = material8; } if (GentFiddleGoateeNAPI.Value) { ((Renderer)componentsInChildren9[2]).material = material8; } if (GentFiddleTeethNAPI.Value) { ((Renderer)componentsInChildren9[7]).material = material8; } if (GentFiddleTongueNAPI.Value) { ((Renderer)componentsInChildren9[8]).material = material8; } return val9; } if (GentFiddleModeNAPI.Value == 2) { string text10 = "fiddle_gentleman_lantern"; GameObject val10 = Assets.MainAssetBundle.LoadAsset<GameObject>(text10); SkinnedMeshRenderer[] componentsInChildren10 = val10.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren10[0]).material = material9; ((Renderer)componentsInChildren10[1]).material = material9; ((Renderer)componentsInChildren10[2]).material = material10; ((Renderer)componentsInChildren10[3]).material = material9; ((Renderer)componentsInChildren10[4]).material = material9; ((Renderer)componentsInChildren10[5]).material = material10; ((Renderer)componentsInChildren10[6]).material = material9; ((Renderer)componentsInChildren10[7]).material = material10; ((Renderer)componentsInChildren10[8]).material = material9; ((Renderer)componentsInChildren10[9]).material = material9; ((Renderer)componentsInChildren10[10]).material = material9; ((Renderer)componentsInChildren10[11]).material = material9; if (GentFiddleGlowNAPI.Value) { ((Renderer)componentsInChildren10[4]).material = material9; ((Renderer)componentsInChildren10[5]).material = material9; ((Renderer)componentsInChildren10[7]).material = material9; } if (GentFiddleStacheColorNAPI.Value == 2) { ((Renderer)componentsInChildren10[8]).material = material11; ((Renderer)componentsInChildren10[3]).material = material11; } if (GentFiddleStacheNAPI.Value) { ((Renderer)componentsInChildren10[8]).material = material8; } if (GentFiddleGoateeNAPI.Value) { ((Renderer)componentsInChildren10[3]).material = material8; } if (GentFiddleTeethNAPI.Value) { ((Renderer)componentsInChildren10[10]).material = material8; } if (GentFiddleTongueNAPI.Value) { ((Renderer)componentsInChildren10[11]).material = material8; } return val10; } if (GentFiddleModeNAPI.Value == 3) { string text11 = "fiddle_gentleman_poised"; GameObject val11 = Assets.MainAssetBundle.LoadAsset<GameObject>(text11); SkinnedMeshRenderer[] componentsInChildren11 = val11.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren11[0]).material = material9; ((Renderer)componentsInChildren11[1]).material = material9; ((Renderer)componentsInChildren11[2]).material = material10; ((Renderer)componentsInChildren11[3]).material = material9; ((Renderer)componentsInChildren11[4]).material = material9; ((Renderer)componentsInChildren11[5]).material = material10; ((Renderer)componentsInChildren11[6]).material = material9; ((Renderer)componentsInChildren11[7]).material = material9; ((Renderer)componentsInChildren11[8]).material = material9; ((Renderer)componentsInChildren11[9]).material = material9; if (GentFiddleGlowNAPI.Value) { ((Renderer)componentsInChildren11[2]).material = material9; ((Renderer)componentsInChildren11[5]).material = material9; } if (GentFiddleStacheColorNAPI.Value == 2) { ((Renderer)componentsInChildren11[6]).material = material11; ((Renderer)componentsInChildren11[3]).material = material11; } if (GentFiddleStacheNAPI.Value) { ((Renderer)componentsInChildren11[6]).material = material8; } if (GentFiddleGoateeNAPI.Value) { ((Renderer)componentsInChildren11[3]).material = material8; } if (GentFiddleTeethNAPI.Value) { ((Renderer)componentsInChildren11[8]).material = material8; } if (GentFiddleTongueNAPI.Value) { ((Renderer)componentsInChildren11[9]).material = material8; } return val11; } string text12 = "fiddle_gentleman_demon"; GameObject val12 = Assets.MainAssetBundle.LoadAsset<GameObject>(text12); SkinnedMeshRenderer[] componentsInChildren12 = val12.GetComponentsInChildren<SkinnedMeshRenderer>(); ((Renderer)componentsInChildren12[0]).material = material9; ((Renderer)componentsInChildren12[1]).material = material9; ((Renderer)componentsInChildren12[2]).material = material10; ((Renderer)componentsInChildren12[3]).material = material9; ((Renderer)componentsInChildren12[4]).material = material9; ((Renderer)componentsInChildren12[5]).material = material10; ((Renderer)componentsInChildren12[6]).material = material9; ((Renderer)componentsInChildren12[7]).material = material9; ((Renderer)componentsInChildren12[8]).material = material9; ((Renderer)componentsInChildren12[9]).material = material9; if (GentFiddleGlowNAPI.Value) { ((Renderer)componentsInChildren12[2]).material = material9; ((Renderer)componentsInChildren12[5]).material = material9; } if (GentFiddleStacheColorNAPI.Value == 2) { ((Renderer)componentsInChildren12[6]).material = material11; ((Renderer)componentsInChildren12[3]).material = material11; } if (GentFiddleStacheNAPI.Value) { ((Renderer)componentsInChildren12[6]).material = material8; } if (GentFiddleGoateeNAPI.Value) { ((Renderer)componentsInChildren12[3]).material = material8; } if (GentFiddleTeethNAPI.Value) { ((Renderer)componentsInChildren12[8]).material = material8; } if (GentFiddleTongueNAPI.Value) { ((Renderer)componentsInChildren12[9]).material = material8; } if (GentFiddleArmLNAPI.Value) { ((Renderer)componentsInChildren12[0]).material = material8; } if (GentFiddleArmRNAPI.Value) { ((Renderer)componentsInChildren12[1]).material = material8; } return val12; } Debug.Log((object)"FIDDLE OF FAILURE"); string text13 = "fiddle_base"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text13); } } [BepInPlugin("com.theflipsider.fiddleplayermodels", "Fiddlesticks Playermodel Pack", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public enum FiddleSkinList { Classic = 1, Spectral, Gentleman } public enum BaseFiddleModeEnum { Normal = 1, Lantern_Arm, Poised_Arms, Demon_Arms } public enum SpectralFiddleModeEnum { Normal = 1, Lantern_Arm, Poised_Arms, Demon_Arms } public enum SpectralFiddleMaidenEnum { Normal = 1, Face_Only, Nothing } public enum GentFiddleModeEnum { Normal = 1, Lantern_Arm, Poised_Arms, Demon_Arms } public enum GentFiddleStacheEnum { In_Game = 1, Splash_Art } public static ConfigFile config; public static ConfigEntry<FiddleSkinList> FiddleSkin { get; private set; } public static ConfigEntry<BaseFiddleModeEnum> BaseFiddleMode { get; private set; } public static ConfigEntry<bool> BaseFiddleTongue { get; private set; } public static ConfigEntry<bool> BaseFiddleTeeth { get; private set; } public static ConfigEntry<bool> BaseFiddleFeathers { get; private set; } public static ConfigEntry<bool> BaseFiddleDemon { get; private set; } public static ConfigEntry<bool> BaseFiddleGlow { get; private set; } public static ConfigEntry<bool> BaseFiddleArmL { get; private set; } public static ConfigEntry<bool> BaseFiddleArmR { get; private set; } public static ConfigEntry<SpectralFiddleModeEnum> SpectralFiddleMode { get; private set; } public static ConfigEntry<bool> SpectralFiddleTongue { get; private set; } public static ConfigEntry<bool> SpectralFiddleCandles { get; private set; } public static ConfigEntry<SpectralFiddleMaidenEnum> SpectralFiddleMaiden { get; private set; } public static ConfigEntry<bool> SpectralFiddleGlow { get; private set; } public static ConfigEntry<bool> SpectralFiddleArmL { get; private set; } public static ConfigEntry<bool> SpectralFiddleArmR { get; private set; } public static ConfigEntry<GentFiddleModeEnum> GentFiddleMode { get; private set; } public static ConfigEntry<bool> GentFiddleTongue { get; private set; } public static ConfigEntry<bool> GentFiddleTeeth { get; private set; } public static ConfigEntry<GentFiddleStacheEnum> GentFiddleStacheColor { get; private set; } public static ConfigEntry<bool> GentFiddleStache { get; private set; } public static ConfigEntry<bool> GentFiddleGoatee { get; private set; } public static ConfigEntry<bool> GentFiddleMonocle { get; private set; } public static ConfigEntry<bool> GentFiddleGlow { get; private set; } public static ConfigEntry<bool> GentFiddleArmL { get; private set; } public static ConfigEntry<bool> GentFiddleArmR { get; private set; } private static void InitConfig() { //IL_0346: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Expected O, but got Unknown //IL_0365: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Expected O, but got Unknown //IL_0372: Unknown result type (might be due to invalid IL or missing references) //IL_0378: Expected O, but got Unknown //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_0389: Unknown result type (might be due to invalid IL or missing references) //IL_0396: Expected O, but got Unknown //IL_03a3: Unknown result type (might be due to invalid IL or missing references) //IL_03a8: Unknown result type (might be due to invalid IL or missing references) //IL_03b5: Expected O, but got Unknown //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03b6: Expected O, but got Unknown //IL_03c2: Unknown result type (might be due to invalid IL or missing references) //IL_03c7: Unknown result type (might be due to invalid IL or missing references) //IL_03d4: Expected O, but got Unknown //IL_03cf: Unknown result type (might be due to invalid IL or missing references) //IL_03d6: Expected O, but got Unknown //IL_03e3: Unknown result type (might be due to invalid IL or missing references) //IL_03e8: Unknown result type (might be due to invalid IL or missing references) //IL_03f5: Expected O, but got Unknown //IL_03f0: Unknown result type (might be due to invalid IL or missing references) //IL_03f7: Expected O, but got Unknown //IL_0404: Unknown result type (might be due to invalid IL or missing references) //IL_0409: Unknown result type (might be due to invalid IL or missing references) //IL_0416: Expected O, but got Unknown //IL_0411: Unknown result type (might be due to invalid IL or missing references) //IL_0418: Expected O, but got Unknown //IL_0425: Unknown result type (might be due to invalid IL or missing references) //IL_042a: Unknown result type (might be due to invalid IL or missing references) //IL_0437: Expected O, but got Unknown //IL_0432: Unknown result type (might be due to invalid IL or missing references) //IL_0439: Expected O, but got Unknown //IL_0446: Unknown result type (might be due to invalid IL or missing references) //IL_044b: Unknown result type (might be due to invalid IL or missing references) //IL_0458: Expected O, but got Unknown //IL_0453: Unknown result type (might be due to invalid IL or missing references) //IL_045a: Expected O, but got Unknown //IL_0467: Unknown result type (might be due to invalid IL or missing references) //IL_046c: Unknown result type (might be due to invalid IL or missing references) //IL_0479: Expected O, but got Unknown //IL_0474: Unknown result type (might be due to invalid IL or missing references) //IL_047b: Expected O, but got Unknown //IL_0488: Unknown result type (might be due to invalid IL or missing references) //IL_048d: Unknown result type (might be due to invalid IL or missing references) //IL_049a: Expected O, but got Unknown //IL_04a9: Unknown result type (might be due to invalid IL or missing references) //IL_04ae: Unknown result type (might be due to invalid IL or missing references) //IL_04bb: Expected O, but got Unknown //IL_04b6: Unknown result type (might be due to invalid IL or missing references) //IL_04bd: Expected O, but got Unknown //IL_04ca: Unknown result type (might be due to invalid IL or missing references) //IL_04cf: Unknown result type (might be due to invalid IL or missing references) //IL_04dc: Expected O, but got Unknown //IL_04d7: Unknown result type (might be due to invalid IL or missing references) //IL_04de: Expected O, but got Unknown //IL_04eb: Unknown result type (might be due to invalid IL or missing references) //IL_04f0: Unknown result type (might be due to invalid IL or missing references) //IL_04fd: Expected O, but got Unknown //IL_050c: Unknown result type (might be due to invalid IL or missing references) //IL_0511: Unknown result type (might be due to invalid IL or missing references) //IL_051e: Expected O, but got Unknown //IL_0519: Unknown result type (might be due to invalid IL or missing references) //IL_0520: Expected O, but got Unknown //IL_052d: Unknown result type (might be due to invalid IL or missing references) //IL_0532: Unknown result type (might be due to invalid IL or missing references) //IL_053f: Expected O, but got Unknown //IL_053a: Unknown result type (might be due to invalid IL or missing references) //IL_0541: Expected O, but got Unknown //IL_054e: Unknown result type (might be due to invalid IL or missing references) //IL_0553: Unknown result type (might be due to invalid IL or missing references) //IL_0560: Expected O, but got Unknown //IL_055b: Unknown result type (might be due to invalid IL or missing references) //IL_0562: Expected O, but got Unknown //IL_056f: Unknown result type (might be due to invalid IL or missing references) //IL_0574: Unknown result type (might be due to invalid IL or missing references) //IL_0581: Expected O, but got Unknown //IL_0590: Unknown result type (might be due to invalid IL or missing references) //IL_0595: Unknown result type (might be due to invalid IL or missing references) //IL_05a2: Expected O, but got Unknown //IL_059d: Unknown result type (might be due to invalid IL or missing references) //IL_05a4: Expected O, but got Unknown //IL_05b1: Unknown result type (might be due to invalid IL or missing references) //IL_05b6: Unknown result type (might be due to invalid IL or missing references) //IL_05c3: Expected O, but got Unknown //IL_05be: Unknown result type (might be due to invalid IL or missing references) //IL_05c5: Expected O, but got Unknown //IL_05d2: Unknown result type (might be due to invalid IL or missing references) //IL_05d7: Unknown result type (might be due to invalid IL or missing references) //IL_05e4: Expected O, but got Unknown //IL_05f3: Unknown result type (might be due to invalid IL or missing references) //IL_05f8: Unknown result type (might be due to invalid IL or missing references) //IL_0605: Expected O, but got Unknown //IL_0600: Unknown result type (might be due to invalid IL or missing references) //IL_0607: Expected O, but got Unknown //IL_0614: Unknown result type (might be due to invalid IL or missing references) //IL_0619: Unknown result type (might be due to invalid IL or missing references) //IL_0626: Expected O, but got Unknown //IL_0621: Unknown result type (might be due to invalid IL or missing references) //IL_0628: Expected O, but got Unknown //IL_0635: Unknown result type (might be due to invalid IL or missing references) //IL_063a: Unknown result type (might be due to invalid IL or missing references) //IL_0647: Expected O, but got Unknown //IL_0642: Unknown result type (might be due to invalid IL or missing references) //IL_0649: Expected O, but got Unknown //IL_0656: Unknown result type (might be due to invalid IL or missing references) //IL_065b: Unknown result type (might be due to invalid IL or missing references) //IL_0668: Expected O, but got Unknown //IL_0663: Unknown result type (might be due to invalid IL or missing references) //IL_066a: Expected O, but got Unknown //IL_0677: Unknown result type (might be due to invalid IL or missing references) //IL_067c: Unknown result type (might be due to invalid IL or missing references) //IL_0689: Expected O, but got Unknown //IL_0684: Unknown result type (might be due to invalid IL or missing references) //IL_068b: Expected O, but got Unknown FiddleSkin = config.Bind<FiddleSkinList>("General", "Choose skin", FiddleSkinList.Classic, "Picks what skin Fiddlesticks uses. Reapply the suit for the effect!"); BaseFiddleMode = config.Bind<BaseFiddleModeEnum>("Classic Fiddlesticks", "Choose Mode", BaseFiddleModeEnum.Normal, "Picks what mode base Fiddle uses. Reapply the suit for the effect!"); BaseFiddleTongue = config.Bind<bool>("Classic Fiddlesticks", "Disable Tongue", false, "Disables the tongue of Base Fiddle. Reapply the suit for the effect!"); BaseFiddleTeeth = config.Bind<bool>("Classic Fiddlesticks", "Disable Teeth", false, "Disables the beartrap teeth on Base Fiddle. Reapply the suit for the effect!"); BaseFiddleFeathers = config.Bind<bool>("Classic Fiddlesticks", "Disable Demon Feathers", false, "Disables the feathers Base Fiddle. Reapply the suit for the effect!"); BaseFiddleDemon = config.Bind<bool>("Classic Fiddlesticks", "Disable Demon Core", false, "Disables the demon core of Base Fiddle. Reapply the suit for the effect!"); BaseFiddleArmL = config.Bind<bool>("Classic Fiddlesticks", "(Demon Mode) Disable Left Arm", false, "Disables the left arm of Base Fiddle. Reapply the suit for the effect!"); BaseFiddleArmR = config.Bind<bool>("Classic Fiddlesticks", "(Demon Mode) Disable Right Arm", false, "Disables the right arm of Base Fiddle. Reapply the suit for the effect!"); BaseFiddleGlow = config.Bind<bool>("Classic Fiddlesticks", "Disable Glow", false, "Disables the glowing parts of Base Fiddle. Reapply the suit for the effect!"); SpectralFiddleMode = config.Bind<SpectralFiddleModeEnum>("Spectral Fiddlesticks", "Choose Mode", SpectralFiddleModeEnum.Normal, "Picks what mode Spectral Fiddle uses. Reapply the suit for the effect!"); SpectralFiddleTongue = config.Bind<bool>("Spectral Fiddlesticks", "Disable Tongue", false, "Disables the tongue of Spectral Fiddle. Reapply the suit for the effect!"); SpectralFiddleCandles = config.Bind<bool>("Spectral Fiddlesticks", "Disable Candles Shoulder", false, "Disables the candles of Spectral Fiddle's left shoulder. Reapply the suit for the effect!"); SpectralFiddleMaiden = config.Bind<SpectralFiddleMaidenEnum>("Spectral Fiddlesticks", "Iron Maiden Mode", SpectralFiddleMaidenEnum.Normal, "Picks how spectral fiddle's iron maiden looks. Reapply the suit for the effect!"); SpectralFiddleArmL = config.Bind<bool>("Spectral Fiddlesticks", "(Demon Mode) Disable Left Arm", false, "Disables the left arm of Spectral Fiddle. Reapply the suit for the effect!"); SpectralFiddleArmR = config.Bind<bool>("Spectral Fiddlesticks", "(Demon Mode) Disable Right Arm", false, "Disables the right arm of Spectral Fiddle. Reapply the suit for the effect!"); SpectralFiddleGlow = config.Bind<bool>("Spectral Fiddlesticks", "Disable Glow", false, "Disables the glowing parts of Spectral Fiddle. Reapply the suit for the effect!"); GentFiddleMode = config.Bind<GentFiddleModeEnum>("Gentleman Fiddlesticks", "Choose Mode", GentFiddleModeEnum.Normal, "Picks what mode Gentleman Fiddle uses. Reapply the suit for the effect!"); GentFiddleTongue = config.Bind<bool>("Gentleman Fiddlesticks", "Disable Tongue", false, "Disables the tongue of Gentleman Fiddle. Reapply the suit for the effect!"); GentFiddleTeeth = config.Bind<bool>("Gentleman Fiddlesticks", "Disable Teeth", false, "Disables the beartrap teeth on Gentleman Fiddle. Reapply the suit for the effect!"); GentFiddleMonocle = config.Bind<bool>("Gentleman Fiddlesticks", "Disable Monocle", false, "Disables the monocle on Gentleman Fiddle. Reapply the suit for the effect!"); GentFiddleStache = config.Bind<bool>("Gentleman Fiddlesticks", "Disable Moustache", false, "Disables the dapper stache of Gentleman Fiddle. Reapply the suit for the effect!"); GentFiddleStacheColor = config.Bind<GentFiddleStacheEnum>("Gentleman Fiddlesticks", "Choose Moustache Color", GentFiddleStacheEnum.In_Game, "Picks the color for Gentleman Fiddle's moustache. Reapply the suit for the effect!"); GentFiddleGoatee = config.Bind<bool>("Gentleman Fiddlesticks", "Disable Goatee", false, "Disables the goatee of Gentleman Fiddle. Reapply the suit for the effect!"); GentFiddleArmL = config.Bind<bool>("Gentleman Fiddlesticks", "(Demon Mode) Disable Left Arm", false, "Disables the left arm of Gentleman Fiddle. Reapply the suit for the effect!"); GentFiddleArmR = config.Bind<bool>("Gentleman Fiddlesticks", "(Demon Mode) Disable Right Arm", false, "Disables the right arm of Gentleman Fiddle. Reapply the suit for the effect!"); GentFiddleGlow = config.Bind<bool>("Gentleman Fiddlesticks", "Disable Glow", false, "Disables the glowing parts of Base Fiddle. Reapply the suit for the effect!"); EnumDropDownConfigItem<FiddleSkinList> val = new EnumDropDownConfigItem<FiddleSkinList>(FiddleSkin, new EnumDropDownOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val); BoolCheckBoxConfigItem val2 = new BoolCheckBoxConfigItem(BaseFiddleGlow, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2); EnumDropDownConfigItem<BaseFiddleModeEnum> val3 = new EnumDropDownConfigItem<BaseFiddleModeEnum>(BaseFiddleMode, new EnumDropDownOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val3); BoolCheckBoxConfigItem val4 = new BoolCheckBoxConfigItem(BaseFiddleTongue, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val4); BoolCheckBoxConfigItem val5 = new BoolCheckBoxConfigItem(BaseFiddleTeeth, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val5); BoolCheckBoxConfigItem val6 = new BoolCheckBoxConfigItem(BaseFiddleFeathers, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val6); BoolCheckBoxConfigItem val7 = new BoolCheckBoxConfigItem(BaseFiddleDemon, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val7); BoolCheckBoxConfigItem val8 = new BoolCheckBoxConfigItem(BaseFiddleArmL, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val8); BoolCheckBoxConfigItem val9 = new BoolCheckBoxConfigItem(BaseFiddleArmR, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val9); BoolCheckBoxConfigItem val10 = new BoolCheckBoxConfigItem(SpectralFiddleGlow, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val10); EnumDropDownConfigItem<SpectralFiddleModeEnum> val11 = new EnumDropDownConfigItem<SpectralFiddleModeEnum>(SpectralFiddleMode, new EnumDropDownOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val11); BoolCheckBoxConfigItem val12 = new BoolCheckBoxConfigItem(SpectralFiddleTongue, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val12); BoolCheckBoxConfigItem val13 = new BoolCheckBoxConfigItem(SpectralFiddleCandles, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val13); EnumDropDownConfigItem<SpectralFiddleMaidenEnum> val14 = new EnumDropDownConfigItem<SpectralFiddleMaidenEnum>(SpectralFiddleMaiden, new EnumDropDownOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val14); BoolCheckBoxConfigItem val15 = new BoolCheckBoxConfigItem(SpectralFiddleArmL, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val15); BoolCheckBoxConfigItem val16 = new BoolCheckBoxConfigItem(SpectralFiddleArmR, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val16); BoolCheckBoxConfigItem val17 = new BoolCheckBoxConfigItem(GentFiddleGlow, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val17); EnumDropDownConfigItem<GentFiddleModeEnum> val18 = new EnumDropDownConfigItem<GentFiddleModeEnum>(GentFiddleMode, new EnumDropDownOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val18); BoolCheckBoxConfigItem val19 = new BoolCheckBoxConfigItem(GentFiddleMonocle, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val19); BoolCheckBoxConfigItem val20 = new BoolCheckBoxConfigItem(GentFiddleTongue, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val20); EnumDropDownConfigItem<GentFiddleStacheEnum> val21 = new EnumDropDownConfigItem<GentFiddleStacheEnum>(GentFiddleStacheColor, new EnumDropDownOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val21); BoolCheckBoxConfigItem val22 = new BoolCheckBoxConfigItem(GentFiddleStache, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val22); BoolCheckBoxConfigItem val23 = new BoolCheckBoxConfigItem(GentFiddleGoatee, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val23); BoolCheckBoxConfigItem val24 = new BoolCheckBoxConfigItem(GentFiddleTeeth, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val24); BoolCheckBoxConfigItem val25 = new BoolCheckBoxConfigItem(GentFiddleArmL, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val25); BoolCheckBoxConfigItem val26 = new BoolCheckBoxConfigItem(GentFiddleArmR, new BoolCheckBoxOptions { RequiresRestart = false }); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val26); } private void Awake() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Fiddlesticks (Check LethalConfig)", typeof(FIDDLE_SUIT)); Harmony val = new Harmony("com.theflipsider.fiddleplayermodels"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Fiddlesticks Playermodels - IT'S IN THE HOUSE!"); } } public static class Assets { public static string mainAssetBundleName = "FiddlePlayermodels"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }