Lethal Company
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Required mods (70)

This package requires the following packages to work.
Makes eyeless mouthdogs killable with shotguns. Client-side, works in public lobbies. Vanilla damage unchanged.
Version:1.0.1
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.0
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.5.1
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Version:1.0.0
A custom interior in a Sci-Fi industrial style. Part of my Starlancer Series!
Version:1.4.2
Explore the Backrooms, a surreal labyrinth in this mod. Navigate endless, eerie spaces, and uncover mysteries.
Version:0.1.3
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Plays music from Pizza Tower when the early ship leave alert appears
Version:2.3.0
Towards a future with fewer lobby incompatibility errors.
Version:1.1.0
Audio and MIDI library for .NET
Version:2.2.2
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
Hoarding Bugs have Yippee sounds and all my fellas when angered.
Version:1.0.1
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Lets players freecam on death as a ghost and mess with certain objects.
Version:0.3.1
Adds theme-fitting cosmetics.
Version:1.3.0
Hides masks on Masked enemies to mimic your crew. Masked spawn naturally on all moons and more! For v49 and v50. Continuation of HomelessGinger's MaskedEnemyOverhaul
Version:3.2.0
Gives the Bracken sound effects from Into the Spiderverse
Version:1.0.2
Adds a new custom interior themed as a psyquiatric institution to explore and get lost
Version:1.2.2
Rework the Performance Report with new info, including cause of death.
Version:1.6.2
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
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