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Decompiled source of ShipLobbyPlus v1.0.0
zero.ShipLobbyPlus.dll
Decompiled 2 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("zero.ShipLobbyPlus")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ShipLobbyPlus")] [assembly: AssemblyTitle("zero.ShipLobbyPlus")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ShipLobbyPlus { [BepInPlugin("zero.ShipLobbyPlus", "ShipLobbyPlus", "1.0.0")] public class ShipLobbyPlus : BaseUnityPlugin { public static ShipLobbyPlus Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"zero.ShipLobbyPlus v1.0.0 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("zero.ShipLobbyPlus"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "zero.ShipLobbyPlus"; public const string PLUGIN_NAME = "ShipLobbyPlus"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace ShipLobbyPlus.Patches { [HarmonyPatch(typeof(GameNetworkManager))] public class GameNetworkManagerPatcher { [CompilerGenerated] private sealed class <>c__DisplayClass7_0 { public StartOfRound __instance; internal bool <ReopenSteamLobby>b__0() { return !__instance.firingPlayersCutsceneRunning; } } [CompilerGenerated] private sealed class <ReopenSteamLobby>d__7 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IEnumerator coroutine; public StartOfRound __instance; private <>c__DisplayClass7_0 <>8__1; private GameNetworkManager <manager>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ReopenSteamLobby>d__7(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>8__1 = null; <manager>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>8__1 = new <>c__DisplayClass7_0(); <>8__1.__instance = __instance; goto IL_0076; case 1: <>1__state = -1; goto IL_0076; case 2: <>1__state = -1; <>2__current = (object)new WaitUntil((Func<bool>)(() => !<>8__1.__instance.firingPlayersCutsceneRunning)); <>1__state = 3; return true; case 3: { <>1__state = -1; ShipLobbyPlus.Logger.LogDebug((object)"Reopening lobby, setting to joinable."); <manager>5__2 = GameNetworkManager.Instance; if (!<manager>5__2.currentLobby.HasValue) { return false; } <manager>5__2.SetLobbyJoinable(true); if ((Object)(object)_quickMenuManager == (Object)null) { _quickMenuManager = Object.FindObjectOfType<QuickMenuManager>(); } _quickMenuManager.inviteFriendsTextAlpha.alpha = 1f; return false; } IL_0076: if (coroutine.MoveNext()) { <>2__current = coroutine.Current; <>1__state = 1; return true; } if (!((NetworkBehaviour)<>8__1.__instance).IsServer) { return false; } <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 2; return true; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static QuickMenuManager _quickMenuManager; [HarmonyPostfix] [HarmonyPatch(typeof(GameNetworkManager), "Singleton_OnClientConnectedCallback")] private static void LogConnect() { ShipLobbyPlus.Logger.LogDebug((object)"Player connected."); } [HarmonyPostfix] [HarmonyPatch(typeof(GameNetworkManager), "Singleton_OnClientDisconnectCallback")] private static void LogDisconnect() { ShipLobbyPlus.Logger.LogDebug((object)"Player disconnected."); } [HarmonyPostfix] [HarmonyPatch(typeof(GameNetworkManager), "ConnectionApproval")] private static void FixConnectionApproval(GameNetworkManager __instance, ConnectionApprovalResponse response) { if (!response.Approved && !(response.Reason != "Game has already started!") && __instance.gameHasStarted && StartOfRound.Instance.inShipPhase) { ShipLobbyPlus.Logger.LogDebug((object)"Approving incoming late connection."); response.Reason = ""; response.Approved = true; } } [HarmonyPostfix] [HarmonyPatch(typeof(QuickMenuManager), "InviteFriendsButton")] private static void FixFriendInviteButton() { if (GameNetworkManager.Instance.gameHasStarted && StartOfRound.Instance.inShipPhase) { GameNetworkManager.Instance.InviteFriendsUI(); } } [HarmonyPrefix] [HarmonyPatch(typeof(GameNetworkManager), "LeaveLobbyAtGameStart")] private static bool PreventSteamLobbyLeaving(GameNetworkManager __instance) { ShipLobbyPlus.Logger.LogDebug((object)"Preventing the closing of Steam lobby."); return false; } [HarmonyPrefix] [HarmonyPatch(typeof(StartOfRound), "StartGame")] private static void CloseSteamLobby(StartOfRound __instance) { if (((NetworkBehaviour)__instance).IsServer && __instance.inShipPhase) { ShipLobbyPlus.Logger.LogDebug((object)"Setting lobby to not joinable."); GameNetworkManager.Instance.SetLobbyJoinable(false); } } [IteratorStateMachine(typeof(<ReopenSteamLobby>d__7))] [HarmonyPostfix] [HarmonyPatch(typeof(StartOfRound), "EndOfGame")] private static IEnumerator ReopenSteamLobby(IEnumerator coroutine, StartOfRound __instance) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ReopenSteamLobby>d__7(0) { coroutine = coroutine, __instance = __instance }; } } }