using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("OnlyDogsSpawn")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Only eyeless dogs spawn outside")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+7c9599c8e55bc4e2d38fe5258c1495b77883a4c7")]
[assembly: AssemblyProduct("OnlyDogsSpawn")]
[assembly: AssemblyTitle("OnlyDogsSpawn")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace OnlyDogsSpawn
{
[BepInPlugin("Alphonso.OnlyDogsSpawn", "OnlyDogsSpawn", "1.0.1")]
public class OnlyDogsSpawn : BaseUnityPlugin
{
public static bool loaded;
private const string modGUID = "Alphonso.OnlyDogsSpawn";
private const string modName = "OnlyDogsSpawn";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("Alphonso.OnlyDogsSpawn");
private static OnlyDogsSpawn Instance;
public static ManualLogSource mls;
private void Awake()
{
mls = Logger.CreateLogSource("OnlyDogsSpawn");
mls.LogInfo((object)"Loaded OnlyDogsSpawn and applying patches.");
harmony.PatchAll(typeof(OnlyDogsSpawn));
mls = ((BaseUnityPlugin)this).Logger;
}
[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
[HarmonyPrefix]
private static bool Only_Dogs_Spawn(ref SelectableLevel newLevel)
{
foreach (SpawnableEnemyWithRarity outsideEnemy in newLevel.OutsideEnemies)
{
outsideEnemy.rarity = 0;
if ((Object)(object)outsideEnemy.enemyType.enemyPrefab.GetComponent<MouthDogAI>() != (Object)null)
{
outsideEnemy.rarity = 999;
}
}
return true;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "OnlyDogsSpawn";
public const string PLUGIN_NAME = "OnlyDogsSpawn";
public const string PLUGIN_VERSION = "1.0.1";
}
}