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Decompiled source of OnlyDogsSpawn v1.0.1
OnlyDogsSpawn.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("OnlyDogsSpawn")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Only eyeless dogs spawn outside")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+7c9599c8e55bc4e2d38fe5258c1495b77883a4c7")] [assembly: AssemblyProduct("OnlyDogsSpawn")] [assembly: AssemblyTitle("OnlyDogsSpawn")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace OnlyDogsSpawn { [BepInPlugin("Alphonso.OnlyDogsSpawn", "OnlyDogsSpawn", "1.0.1")] public class OnlyDogsSpawn : BaseUnityPlugin { public static bool loaded; private const string modGUID = "Alphonso.OnlyDogsSpawn"; private const string modName = "OnlyDogsSpawn"; private const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("Alphonso.OnlyDogsSpawn"); private static OnlyDogsSpawn Instance; public static ManualLogSource mls; private void Awake() { mls = Logger.CreateLogSource("OnlyDogsSpawn"); mls.LogInfo((object)"Loaded OnlyDogsSpawn and applying patches."); harmony.PatchAll(typeof(OnlyDogsSpawn)); mls = ((BaseUnityPlugin)this).Logger; } [HarmonyPatch(typeof(RoundManager), "LoadNewLevel")] [HarmonyPrefix] private static bool Only_Dogs_Spawn(ref SelectableLevel newLevel) { foreach (SpawnableEnemyWithRarity outsideEnemy in newLevel.OutsideEnemies) { outsideEnemy.rarity = 0; if ((Object)(object)outsideEnemy.enemyType.enemyPrefab.GetComponent<MouthDogAI>() != (Object)null) { outsideEnemy.rarity = 999; } } return true; } } public static class PluginInfo { public const string PLUGIN_GUID = "OnlyDogsSpawn"; public const string PLUGIN_NAME = "OnlyDogsSpawn"; public const string PLUGIN_VERSION = "1.0.1"; } }