Lethal Company
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Date Uploaded
an hour ago
Downloads
19
Size
51KB

Private mod read before installing

This mod is specifically made for my modpack that I play with friends. It won't do much on it own as it repairs log errors for some of the mods. BUT It also allows to modify time, scrap, and some other stuff named below

Please have it in mind that I have no idea how this mod works without the others mod installed

Enemy Compatibility Fixes

Compatibility and balance settings for a heavily modded Lethal Company profile.

The package installs the crash-fixed DunGen reference preloader needed by older v80 interior bundles. This allows compatible legacy interiors to resolve DunGen types from the current assembly.

Included fixes

  • Initializes MinecraftSpiderMod's procedural-leg state and guards its cleanup.
  • Prevents invalid enemy targeting data from causing repeated SCP-999/SnowyLib exceptions.
  • Prevents ModelReplacementAPI from reading outside the inventory array with tool and reserved slots.
  • Handles unloaded plugin entries while LethalModDataLib registers save data.
  • Avoids an obsolete LethalCasino menu compatibility check.
  • Correctly handles destruction of items in the game's utility-only slot.
  • Stops broken OccludeAudio components from flooding the log every frame.
  • Prevents Permanent Moons from failing while a lobby is disconnecting.

Gameplay options

  • Configurable global day speed.
  • Scrap-count percentages for each moon difficulty tier.
  • Indoor enemy schedule compensation for slower days, plus configurable minimum indoor and outdoor spawn batches.
  • Current route prices displayed after weather in the moons catalogue.
  • Temporary green ship and main entrance markers while scanning towards them outside.
  • Optional moon catalogue sorting by current route price.
  • Configurable full-resolution texture and filtering enforcement for clearer item textures.
  • Configurable compression of extreme interior selection weights.

All settings can be changed through LethalConfig or the generated BepInEx configuration file. The patched mods are optional; missing integrations are skipped.

Installation

Install with a compatible mod manager or place EnemyCompatibilityFixes.dll in BepInEx/plugins. Multiplayer groups should use the same version and configuration.

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