Lethal Company
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Important: profile-specific package

This package was created specifically for the private WIEKSZE PARTY Lethal Company profile played by a group of friends. It is not a universal fix pack and it does not claim to repair every possible mod combination. Please read this entire description before installing it in a different profile.

Current WIEKSZE PARTY Thunderstore profile code: 01a0a805-6ac3-9b62-3a2a-845a21ca1c27

The profile code changes whenever the pack is updated. Use the current code shown above rather than an older code copied from a message or an earlier release.

Its compatibility guards target several specific optional mods used by that profile. The gameplay, terminal, scanner, interior variety, and graphics settings can also be used independently. Features whose target mod or game system is missing are skipped automatically.

Enemy Compatibility Fixes

Profile-specific compatibility guards and configurable gameplay options for heavily modded Lethal Company sessions.

Included compatibility guards

  • Initializes MinecraftSpiderMod's procedural-leg state and guards its cleanup.
  • Prevents invalid enemy targeting data from causing repeated SCP-999/SnowyLib exceptions.
  • Prevents ModelReplacementAPI from reading outside the inventory array with tool and reserved slots.
  • Handles unloaded plugin entries while LethalModDataLib registers save data.
  • Avoids an obsolete LethalCasino menu compatibility check.
  • Prevents LethalCasino's broken scrap-value hover patch from interrupting normal item interaction.
  • Stops broken OccludeAudio components from flooding the log every frame.
  • Stops the ReservedItemSlotCore/LethalThings grab-animation exception from flooding the log.
  • Stops HerobrineAI's invalid speed-state index from flooding the log.
  • Replaces Herobrine's near-lethal and instant-kill attacks with configurable damage, disappearance, and cooldown behavior.
  • Makes a failed Football move deal configurable damage instead of instantly killing the player, then enforces a configurable cooldown.
  • Makes Scary return safely when no living player target can be selected and adds a configurable delay between its jumpscares.
  • Disables orphaned Better Spray Paint network helpers after their spray-can item disappears.
  • Guards Better Spray Paint when a reserved or desynchronized slot points outside the player's inventory.
  • Cleans destroyed item references from the Hoarder Bug search list and pauses incomplete terminal objects instead of logging the same exception every frame.
  • Prevents Emergency Dice from setting up one die repeatedly and skips effects whose required Surfaced prefab was not registered.
  • Moves a badly spawned Surfaced Nemo onto the nearest valid NavMesh point before its AI starts requesting paths.
  • Enables x753 Mimics fake exits on loaded modded interior flows, offers a configurable higher fake-exit count preset, keeps generated exits under a stable map object, and preserves the original wall pieces that do not cover the fake doorway.
  • Makes Symbiosis Hoarder Bug item use host-authoritative, so one Yuupiki activates a held die once rather than once per connected player, and safely drops its held item on death.
  • Makes an active nearby boombox take priority over players as the Jester's target. The Jester follows the music, stays closed while it plays, and closes if it was already open.
  • Repairs a Maneater baby if the player or scrap it was observing disappears, preventing a repeated error every frame.
  • Updates the Coroner Mimics integration for the current Coroner API and removes its excessive attack-coroutine console logging.
  • Makes HornMoan reuse its loaded audio clips instead of decoding both MP3 files once for every spawned item.
  • Clears an interrupted shotgun reload pose when changing to a different item.
  • Keeps Feiopar out of indoor vent spawn lists while preserving outside spawns.
  • Can remove Surfaced's small seamines from selected interiors; Greenhouse and GreenhouseFlow are blocked by default.
  • Blocks configured broken items such as Remnants' Axe/Pickaxe (AxeItem) from both body loot and ordinary world scrap generation.
  • Restores pickup state to items forcibly dropped by Herobrine.
  • Prevents an invalid radar target from breaking player switching on the ship camera.
  • Prevents Universal Radar from generating exceptionally large terrain meshes on configured moons such as Bozoros, avoiding graphics-memory crashes while landing.

Configurable gameplay and quality-of-life options

  • Global day speed, with optional configurable extra time for larger generated interiors.
  • Host-synchronized moon route unlocks: pay once, then revisit that moon for free until the save is reset after a failed quota. Both the feature and automatic reset are configurable.
  • Host-authoritative body revival: by default each player may be revived once per moon visit by bringing their body inside the ship, putting it down, and holding the separate configurable revive key (R) for 10 seconds within a five-minute window. The reviver sees the normal hold progress bar and everyone sees synchronized progress above the body. Before revival, Poltergeist is switched from its flying ghost view to the normal spectator camera, matching the safe result of pressing Q manually.
  • Carryable corpse restoration for players killed after being converted by a mask.
  • A configurable normal-teleporter confirmation protects still-revivable bodies from accidental teleportation; confirming the second press forfeits that body's revival. The Inverse Teleporter never forfeits revival.
  • /unstuck moves the local living player to the main entrance on the same side of the facility. It is intended for falling outside the map or becoming trapped after a random teleport and has a short cooldown.
  • When revival is no longer possible, the floating green arrow becomes a stationary red X.
  • Optional enemy HP in Poltergeist ghost interaction tooltips, marked with a skull when the enemy can die or a shield when it is invulnerable.
  • Optional spectator-HUD recovery when a ghost-camera mod hides the entire HUD after death.
  • BUY SCP999 terminal purchase, shown in the store with its configurable price and limited to once per moon visit.
  • Scrap-count percentages for each moon difficulty tier.
  • Indoor enemy schedule compensation for slower days.
  • Minimum indoor and outdoor enemy spawn batches.
  • Configurable Urchin spawn weight and population cap, with splitting disabled by default.
  • A configurable maximum quota, set to 2000 by default.
  • An optional rule that makes the Jester killable after it opens its mouth.
  • Current route prices and displayed difficulty levels added to the final rendered moons catalogue, including catalogues replaced by other terminal mods. Weather names use WeatherRegistry's own configured color when available.
  • Terminal-controlled moon sorting: original order, current route price, or displayed difficulty, with the current mode shown above the catalogue. Use sort off, sort cost, or sort risk.
  • Temporary green ship and main entrance markers while scanning towards them outside.
  • Compression of extreme interior selection weights.
  • A separate configurable weight multiplier for Minecraft/MCStronghold interiors.
  • Full-resolution texture mipmaps, texture streaming, anisotropic filtering, and a configurable motion-blur override for smeared or noisy held items.
  • An Installed version field in the final Version section of the generated config, updated automatically to the running plugin version.

Settings are available through LethalConfig and the generated BepInEx configuration file. Texture streaming remains enabled by default because disabling it in very large profiles can consume several gigabytes of additional memory.

Multiplayer

Everyone using synchronized features such as revival should install the same package version. The mod no longer registers artificial profile or network-prefab requirements and does not depend on the deprecated LobbyCompatibility package, so it will not reject a lobby merely because optional mods or their loading order differ.

Enemy Compatibility Fixes itself requires only BepInEx. Every targeted compatibility integration is optional and is skipped automatically when its corresponding mod is not installed.

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