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3Bilge
3-Bilge is an oceanic moon, with changing tides that can wash away your chances of survival
CHANGELOG
Version 2.4.1
- Updated to SWMs version 3.0.3
Version 2.4.0
- Updated the mod icon
- Updated to v80+
Version 2.3.0
- Made the water plane render the backside as well as the front side (you're now able to see the water plane when underwater)
- Added new visuals towards the end of the day
- Reworked the tides slightly: now at the start of the game the tide will choose between Low and High, instead of defaulting to Low Tide, allowing for more replayability!
Version 2.2.2
- Added proper content tags
Version 2.2.1
- Readded terramesh as it was missing
- Reworked the scrap pool slightly
Version 2.2.0
- Switched LLLUpdated back to LLL
Version 2.1.4
- Smoothed out the animations of the water after changing tide (removed it's "snap" to the position)
- Fixed the issue where the HUD warning would play multiple sounds after announcing a specific tide
Version 2.1.3
- Buffed scrap amount
- Reduced size from 2.0 to 1.85
- Increased the amount of interior hazards from 0-1 (both turrets and landmines) to 2-9 (landmines) and 1-4 (turrets)
Version 2.1.2
- Fixed the position of the moon's prefab when routing to Bilge
Version 2.1.1
- Nerfed the time it takes for the High Tide to spawn from the initial warning to 45 seconds (was 25 seconds)
- Readded the pilot warnings for both High and Low Tides
Version 2.1.0
- Updated to v73
Version 2.0.11
- Readded tags
Version 2.0.10
- Updated Content Tags
Version 2.0.9
- Updated screenshots in readme
Version 2.0.8
- Reduced the routing cost down to 500
- Added slighly less visible fog under the platform for more immersion
Version 2.0.7
- Readded the VFX on a breakable pipe
- Added extra lights near the bottom platform to make it more visible during the midday
- Increased the route price from 450 to 625
- Decreased the interior size from 2.15 to 2
Version 2.0.6
- Further optimized the file
Version 2.0.5
- Optimized the file by a large amount
Version 2.0.4 (EXPERIMENTAL VERSION, ROLL BACK TO 2.0.3 IF SOMETHINGS NOT WORKING)
Bilge
- Optimized the file
- Readded Tides, now triggering on specific hours instead of randomly
Version 2.0.1
- Added colliders at the Main Building
- Changed the barriers around the platform to look more consistent
Version 2.0.0
- Fully reworked the terrain
- Possibly fixed the issue where tides do not sync between clients
- Added several new enemies and features around the map
Version 1.1.4
- Fixed the issue where the water would go haywire when vanilla meteor showers collided with it
- Released possible fix for the preview video not showing up on standalone version
- Released a possible fix for the interior fog messing with laser pointers
Version 1.1.3
- Added new, immersive ambience
Version 1.1.2
- Reduced the error log spam when in orbit after selecting Bilge (didn't remove it, just happens way less)
Version 1.1.1
- Decreased the chance of the starting tide to be a high tide from 75% to 15%
Version 1.1.0
- Increased the quality of water's shader and material
- NEW MECHANIC: Tides
Version 1.0.6
- Reduced the video's file size
Version 1.0.5
- Changed video file from MP4 > MV4
Version 1.0.4
- Added a preview video when in orbit
Version 1.0.3
- Revamped the space under the catwalk stairs, should be a lot less jarring
Version 1.0.1
- Changed the README file (sorry Sniper)
Version 1.0.0
- Initial release