Decompiled source of 3Bilge v2.0.11

TheWildSkelaah.BilgeTideSystem.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TheWildSkelaah.BilgeTideSystem.NetcodePatcher;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("TheWildSkelaah.BilgeTideSystem")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-dev")]
[assembly: AssemblyProduct("BilgeTideSystem")]
[assembly: AssemblyTitle("TheWildSkelaah.BilgeTideSystem")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[HarmonyPatch(typeof(PlayerControllerB), "Awake")]
public static class BilgeTideHook
{
	[HarmonyPostfix]
	public static void Postfix()
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Expected O, but got Unknown
		if ((Object)(object)GameObject.Find("BilgeTideWarningSystem") == (Object)null)
		{
			GameObject val = new GameObject("BilgeTideWarningSystem");
			Object.DontDestroyOnLoad((Object)(object)val);
			val.AddComponent<BilgeTideHUDWarning>();
			Debug.Log((object)"[BilgeTide] System instantiated from PlayerControllerB.Awake");
		}
	}
}
public class BilgeTideHUDWarning : MonoBehaviour
{
	private bool hasWarned390 = false;

	private bool hasWarned585 = false;

	private bool hasWarned810 = false;

	private bool isBilgeActive = false;

	private Coroutine monitorCoroutine;

	private void Start()
	{
		((MonoBehaviour)this).StartCoroutine(BilgeCheck());
	}

	private IEnumerator BilgeCheck()
	{
		while (true)
		{
			if ((Object)(object)StartOfRound.Instance != (Object)null && (Object)(object)StartOfRound.Instance.currentLevel != (Object)null)
			{
				bool isOnBilge = StartOfRound.Instance.shipHasLanded && StartOfRound.Instance.currentLevel.PlanetName == "3 Bilge";
				if (isOnBilge && !isBilgeActive)
				{
					Debug.Log((object)"[BilgeTide] Entered Bilge. Starting warning system.");
					isBilgeActive = true;
					BilgeTideHUDWarning bilgeTideHUDWarning = this;
					BilgeTideHUDWarning bilgeTideHUDWarning2 = this;
					BilgeTideHUDWarning bilgeTideHUDWarning3 = this;
					bool flag = false;
					bilgeTideHUDWarning3.hasWarned810 = false;
					bilgeTideHUDWarning.hasWarned390 = (bilgeTideHUDWarning2.hasWarned585 = flag);
					monitorCoroutine = ((MonoBehaviour)this).StartCoroutine(WarningLoop());
				}
				else if (!isOnBilge && isBilgeActive)
				{
					Debug.Log((object)"[BilgeTide] Left Bilge. Resetting.");
					isBilgeActive = false;
					((MonoBehaviour)this).StopCoroutine(monitorCoroutine);
					monitorCoroutine = null;
					BilgeTideHUDWarning bilgeTideHUDWarning4 = this;
					BilgeTideHUDWarning bilgeTideHUDWarning5 = this;
					BilgeTideHUDWarning bilgeTideHUDWarning6 = this;
					bool flag = false;
					bilgeTideHUDWarning6.hasWarned810 = false;
					bilgeTideHUDWarning4.hasWarned390 = (bilgeTideHUDWarning5.hasWarned585 = flag);
				}
			}
			yield return (object)new WaitForSeconds(3f);
		}
	}

	private IEnumerator WarningLoop()
	{
		while (isBilgeActive)
		{
			if ((Object)(object)TimeOfDay.Instance != (Object)null)
			{
				float time = TimeOfDay.Instance.currentDayTime;
				if (!hasWarned390 && time >= 390f && time < 400f)
				{
					ShowWarning("HIGH");
					hasWarned390 = true;
				}
				if (!hasWarned585 && time >= 585f && time < 595f)
				{
					ShowWarning("LOW");
					hasWarned585 = true;
				}
				if (!hasWarned810 && time >= 810f && time < 820f)
				{
					ShowWarning("HIGH");
					hasWarned810 = true;
				}
				if (time >= 1260f)
				{
					BilgeTideHUDWarning bilgeTideHUDWarning = this;
					BilgeTideHUDWarning bilgeTideHUDWarning2 = this;
					BilgeTideHUDWarning bilgeTideHUDWarning3 = this;
					bool flag = false;
					bilgeTideHUDWarning3.hasWarned810 = false;
					bilgeTideHUDWarning.hasWarned390 = (bilgeTideHUDWarning2.hasWarned585 = flag);
					Debug.Log((object)"[BilgeTide] Reset daily warnings.");
				}
			}
			yield return (object)new WaitForSeconds(1f);
		}
	}

	private void ShowWarning(string tideType)
	{
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Expected O, but got Unknown
		if (!((Object)(object)HUDManager.Instance == (Object)null))
		{
			string bodyText = ((tideType == "HIGH") ? "WARNING! A massive environmental shift has been detected. All personel is instructed to seek highly elevated ground immediately. A HIGH TIDE is coming." : "WARNING! A LOW TIDE has been detected to occur momentarily. Low elevation areas will be accessible to navigate in the following minutes.");
			HUDManager.Instance.ReadDialogue((DialogueSegment[])(object)new DialogueSegment[1]
			{
				new DialogueSegment
				{
					speakerText = "PILOT COMPUTER - BILGE",
					bodyText = bodyText,
					waitTime = 12f
				}
			});
			Debug.Log((object)("[BilgeTide] " + tideType + " tide warning shown."));
		}
	}

	private void OnDisable()
	{
		if (monitorCoroutine != null)
		{
			((MonoBehaviour)this).StopCoroutine(monitorCoroutine);
		}
		Debug.Log((object)"[BilgeTide] OnDisable called. Cleaned up.");
	}
}
namespace BilgeTideSystem
{
	[BepInPlugin("TheWildSkelaah.BilgeTideSystem", "BilgeTideSystem", "1.0.0")]
	public class BilgeTideSystem : BaseUnityPlugin
	{
		public static BilgeTideSystem Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			NetcodePatcher();
			Patch();
			Logger.LogInfo((object)"TheWildSkelaah.BilgeTideSystem v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("TheWildSkelaah.BilgeTideSystem");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}

		private void NetcodePatcher()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TheWildSkelaah.BilgeTideSystem";

		public const string PLUGIN_NAME = "BilgeTideSystem";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace TheWildSkelaah.BilgeTideSystem.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}