using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TheWildSkelaah.BilgeTideSystem.NetcodePatcher;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("TheWildSkelaah.BilgeTideSystem")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-dev")]
[assembly: AssemblyProduct("BilgeTideSystem")]
[assembly: AssemblyTitle("TheWildSkelaah.BilgeTideSystem")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[HarmonyPatch(typeof(PlayerControllerB), "Awake")]
public static class BilgeTideHook
{
[HarmonyPostfix]
public static void Postfix()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
if ((Object)(object)GameObject.Find("BilgeTideWarningSystem") == (Object)null)
{
GameObject val = new GameObject("BilgeTideWarningSystem");
Object.DontDestroyOnLoad((Object)(object)val);
val.AddComponent<BilgeTideHUDWarning>();
Debug.Log((object)"[BilgeTide] System instantiated from PlayerControllerB.Awake");
}
}
}
public class BilgeTideHUDWarning : MonoBehaviour
{
private bool hasWarned390 = false;
private bool hasWarned585 = false;
private bool hasWarned810 = false;
private bool isBilgeActive = false;
private Coroutine monitorCoroutine;
private void Start()
{
((MonoBehaviour)this).StartCoroutine(BilgeCheck());
}
private IEnumerator BilgeCheck()
{
while (true)
{
if ((Object)(object)StartOfRound.Instance != (Object)null && (Object)(object)StartOfRound.Instance.currentLevel != (Object)null)
{
bool isOnBilge = StartOfRound.Instance.shipHasLanded && StartOfRound.Instance.currentLevel.PlanetName == "3 Bilge";
if (isOnBilge && !isBilgeActive)
{
Debug.Log((object)"[BilgeTide] Entered Bilge. Starting warning system.");
isBilgeActive = true;
BilgeTideHUDWarning bilgeTideHUDWarning = this;
BilgeTideHUDWarning bilgeTideHUDWarning2 = this;
BilgeTideHUDWarning bilgeTideHUDWarning3 = this;
bool flag = false;
bilgeTideHUDWarning3.hasWarned810 = false;
bilgeTideHUDWarning.hasWarned390 = (bilgeTideHUDWarning2.hasWarned585 = flag);
monitorCoroutine = ((MonoBehaviour)this).StartCoroutine(WarningLoop());
}
else if (!isOnBilge && isBilgeActive)
{
Debug.Log((object)"[BilgeTide] Left Bilge. Resetting.");
isBilgeActive = false;
((MonoBehaviour)this).StopCoroutine(monitorCoroutine);
monitorCoroutine = null;
BilgeTideHUDWarning bilgeTideHUDWarning4 = this;
BilgeTideHUDWarning bilgeTideHUDWarning5 = this;
BilgeTideHUDWarning bilgeTideHUDWarning6 = this;
bool flag = false;
bilgeTideHUDWarning6.hasWarned810 = false;
bilgeTideHUDWarning4.hasWarned390 = (bilgeTideHUDWarning5.hasWarned585 = flag);
}
}
yield return (object)new WaitForSeconds(3f);
}
}
private IEnumerator WarningLoop()
{
while (isBilgeActive)
{
if ((Object)(object)TimeOfDay.Instance != (Object)null)
{
float time = TimeOfDay.Instance.currentDayTime;
if (!hasWarned390 && time >= 390f && time < 400f)
{
ShowWarning("HIGH");
hasWarned390 = true;
}
if (!hasWarned585 && time >= 585f && time < 595f)
{
ShowWarning("LOW");
hasWarned585 = true;
}
if (!hasWarned810 && time >= 810f && time < 820f)
{
ShowWarning("HIGH");
hasWarned810 = true;
}
if (time >= 1260f)
{
BilgeTideHUDWarning bilgeTideHUDWarning = this;
BilgeTideHUDWarning bilgeTideHUDWarning2 = this;
BilgeTideHUDWarning bilgeTideHUDWarning3 = this;
bool flag = false;
bilgeTideHUDWarning3.hasWarned810 = false;
bilgeTideHUDWarning.hasWarned390 = (bilgeTideHUDWarning2.hasWarned585 = flag);
Debug.Log((object)"[BilgeTide] Reset daily warnings.");
}
}
yield return (object)new WaitForSeconds(1f);
}
}
private void ShowWarning(string tideType)
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
if (!((Object)(object)HUDManager.Instance == (Object)null))
{
string bodyText = ((tideType == "HIGH") ? "WARNING! A massive environmental shift has been detected. All personel is instructed to seek highly elevated ground immediately. A HIGH TIDE is coming." : "WARNING! A LOW TIDE has been detected to occur momentarily. Low elevation areas will be accessible to navigate in the following minutes.");
HUDManager.Instance.ReadDialogue((DialogueSegment[])(object)new DialogueSegment[1]
{
new DialogueSegment
{
speakerText = "PILOT COMPUTER - BILGE",
bodyText = bodyText,
waitTime = 12f
}
});
Debug.Log((object)("[BilgeTide] " + tideType + " tide warning shown."));
}
}
private void OnDisable()
{
if (monitorCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(monitorCoroutine);
}
Debug.Log((object)"[BilgeTide] OnDisable called. Cleaned up.");
}
}
namespace BilgeTideSystem
{
[BepInPlugin("TheWildSkelaah.BilgeTideSystem", "BilgeTideSystem", "1.0.0")]
public class BilgeTideSystem : BaseUnityPlugin
{
public static BilgeTideSystem Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
NetcodePatcher();
Patch();
Logger.LogInfo((object)"TheWildSkelaah.BilgeTideSystem v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("TheWildSkelaah.BilgeTideSystem");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
private void NetcodePatcher()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TheWildSkelaah.BilgeTideSystem";
public const string PLUGIN_NAME = "BilgeTideSystem";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace TheWildSkelaah.BilgeTideSystem.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}