47Chronos
47-Chronos is a snowy moon, where time flows in an unpredictable rate...
CHANGELOG
Version 2.3.0
- Fixed an issue where the Time Anomalies were not synced between clients
- Added variety to Time Anomalies depending on weather: Clear: (unchanged) Eclipsed:(small cooldowns, stronger anomalies) Stormy: (increased chance for reverse anomalies, weaker anomalies) Majora Moon:(very small cooldowns, weaker anomalies, they also stop occuring after 12:00pm) Blood Moon (stronger reverse anomalies,bigger cooldowns)
(Big shoutout to Zigzag for fixing the anomaly code for me)
Version 2.2.1
- Nuked vanilla Snowmen as they don't work anymore
Version 2.2.0
- Added Stormy weather (with custom "rain" particle system)
- Reduced the interior size down to 1.50x (was 1.75x)
- Nerfed the spawn curve of interior enemies (will spawn later in the day)
- Made the lighting during Eclipsed more orange during later parts of the day (was defaulting back to blue)
Version 2.1.3
- Added proper content tags
Version 2.1.2
- Reverted Bird Watchers, now with a completely new behaviour
- Replaced the stop sign near the ship with a more diagetic one (design made by Kenji)
Version 2.1.1
- BIG optimization patch (stuff like Snowfall weather should be much better now)
Version 2.1.0
- Switched LLLUpdated back to LLL
Version 2.0.2
- Fixed an issue with bundling a duplicate of the Spike trap
Version 2.0.1
- Removed the Bird Watchers (for now)
- Added compatibilty with Zigzag's Blood Moon (not a major one but it'll still be noticed I hope)
- Changed the postition of the prefab orbit so it doesn't clip into the ship anymore
Version 2.0.0
- Overhauled the entire terrain
- Added a brand new outside hazard - Bird Watchers.
- Changed the skybox into an even cooler fucking black hole (changes with Eclipsed)
- Buffed the scrap numbers
Planned
- Rework the time anomalies (I didnt have enough time sorry)
- Fix the ice shader (it's mostly fine but needs some tweaks)
- Change readme photos
Version 1.2.0
- Finally updated to v73 (massive shoutout to Zigzag)
Version 1.1.4
- Updated Content Tags
Version 1.1.3
- Updated screenshots in readme
- Chronos will now be visible in the Terminal
Version 1.1.2
- Fixed an issue where the anomalies would appear on other modded moons after going to Chronos
- Changed the colour of the fog and increased it's visibility slightly
- Added a new Fire Exit
- Removed the weird parkour thing next to the bridge (I will make it better in the next updates)
Version 1.1.1
- Updated README
Version 1.1.0
- Updated the moon alongside v70
- Hopefully fixed an issue which broke like 90% of other mods
Version 1.0.7
- Removed ExampleTVPatch from the Anomaly script
Version 1.0.6
- Fixed an issue with the video now showing in orbit
Version 1.0.5
- Added a preview video when in orbit
Version 1.0.3
- Removed BMX.LobbyCompatibility as a dependency
Version 1.0.2
- Reduced the chance of a reverse time anomaly from 35% to 30%
Version 1.0.1
- Added BMX.LobbyCompatibility as a dependency
Version 1.0.0
- Removed one of the Fire Exits
- NEW FEATURE - Time Anomalies, which send the clock forwards or backwards
- Fixed the ship offmesh links
Version 0.8.3
- Chronos now has a lore-accurate skybox - a black hole!
Version 0.8.2
- Updated dependancies for the WildMoons mod
Version 0.8.1
- Adjusted some objects around the level not clipping into the terrain
Version 0.8.0
- Added TerraMesh (for real now)
- Fixed the collider of the fence with a hole
- Increased the overall spawnrate of items in the interior
- Incerased the interior size to 1.45
Version 0.7.0
- Added more Guidance Light Poles and connected them with ropes for better - well - guidance
- Added a warning sign next to the Bridge (for now its the one provided by vanilla LC)
- Increased the size of the fences around the moon
- Added a bit more stuff around Main Entrance
- Added a TerraMesh function, which should make the moon way nicer to look at
Version 0.6.2
- Reworked the README file / Thunderstore page
- Added a way to bypass the Bridge gap once the bridge falls down
Version 0.6.1
- Updated the LLL dependency
- Optimized the files a bit
Version 0.6.0
- Further increased bridge durability
- Added an additional Fire Exit
- Reduced the sky fog for better visibility at the start of the game
Version 0.5.0
- Fixed non-working KillTrigger issue
- Added Fencegates around some areas to prevent softlocking issues
Version 0.4.0
- Removed StarlancerAIFix dependency
- Reduced the fog around specific areas
- Increased bridge durability
Version 0.3.0
- Removed unnecessary dependencies (additional ones)
Version 0.2.0
- Removed unnecessary dependencies
Version 0.1.0
- Initial Release